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Naval Opposition - MustaphaTR Rebalance
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Description:

Changes:
- Gap Generator now requires War Factory.
- Mobile Gap Generator now requires Gap Generator.
- AA Gun Range decreased by 1 (from 10 to 9).
- AA Gun Damage decreased by 2 (from 12 to 10).
- PillBox Damage vs Light Armor properly changed to 50.
- Artillery MinRange increased by 0.6 (from 3 to 3.6).
- Artillery Reload delay increaded by 15 (from 85 to 100).
- Artillery Spread decreased by 85 (from 426 to 341).
- Artillery Projectile Speed decreased by 8 (from 204 to 196).
- GunBoat cannon replaced by MG, which is better against infantry. It shouldn't be changed against other targets.
- GunBoat depth charge damage decreased by 20 (from 80 to 60).
- GunBoat armor changed to Light (from Heavy).
- MiG now has AA, with Range of 3.5 and Damage of 40.
- Cruiser Range increased by 4, MinRange increased by 1.
- GunBoat and Submarine Detection range increased by 0.5 (from 4 to 4.5).
- Destroyer and Missile Sub Detection range decreased by 1 (from 4 to 3).
- Added Soviet Nuke Sub.
- Submarine now has 1 passenger capacity.
- Submarine is altered to be counterpart of GunBoat.
- Missile Sub altered to be counterpart of Destroyter.
- Missile Sub armor changed to Heavy (from Light).
- France gets Fake SubPen, Soviet Tech Center and IC when they have Soviet ConYard.
- When they have a Tech Center, Soviets get an extra Spy Plane for each of their Airfield.
- Grenadier cost increased to 175.
- Grenadier now has smaller explosion, but explodes everytime.
- Zombies and Ants rebalanced. Zombies now turn other infantry to zombies when they kill them.
- Transport Boat now carry 12 Infantry, 4 Vehicles or 2 MCV.
- Mammoth Tank can crush some light vehicles and defences.
- Added Badger Cargo Plane to Soviets. It can be loaded with infantry while landed on Airfield. It land like a heli to unload tho, engine limitation, nothing i can do sorry :(.

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Published:
Oct. 26 - 2017
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