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Description:
An arena-style mini game. All players start with a random force and the last man standing wins.
Updated the map design to make it look a bit less square and give more chances for the terrain to be used for advantage.
Also removed money crate as it's pretty useless.
Enabled Fog of War toggle.
Next on the list is to fix a bug where certain units don't count, so you can lose even though you still have them. Also need to fix a bug which crashes the game if a player manages to get a unit where the defences spawn.
Edit map info
Reports of Squish
Lint check for release-20171014
Lint check for release-20170421
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
Errors: 2
Previous revision | Revision | Next revision |
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5 |
Comments for revision 5 (current):
Comments for revision 4:
Thanks, yea it was a Kyrylo Silin map called Micro Control that gave me the idea in the first place. Will try out Top Control.
Comments for revision 3:
Hey,
great minigame
btw map: Top Control by sin is a bit like your map,
maybe it inspires you a bit ...
hf
Just had a crash:
Exception of type `System.InvalidOperationException`: Attempted to get trait from destroyed object (c9 567 (not in world))
Happened while i collected a crate with some civillians.
i'm pretty sure it was a bombcrate but it crashes before you can see an explosion.
This is the end of the debug.log
c5 #573 killed by c9 #567
c1 #589 killed by c9 #567
c6 #564 killed by c9 #567
c9 #567 killed by c9 #567
c8 #576 killed by c9 #567
Maybe because c9 is no armed civ not really sure but should be a rare crash.
Ah i've overlooked this in the exception log:
at OpenRA.Mods.Common.Traits.LevelUpCrateAction+c__AnonStorey1.<>m__0 (OpenRA.World w) [0x00007] in /home/travis/build/OpenRA/OpenRA/OpenRA.Mods.Common/Traits/Crates/LevelUpCrateAction.cs:75
Maybe c9 can not receive rank but why did he kill the other civs? Hope this helps you hehe
Yep thanks, I noticed the civilian bug after I uploaded this version. Them just getting crates seems flakey at the moment, so I'm just going to take them out and add medics instead.