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Description:
An arena-style mini game. All players start with a random force and the last man standing wins.
Added death cam and respawning crates for this version, as well as some changes to the starting squads to give a little balance.
Next on the list is to fix a bug where certain units don't count, so you can lose even though you still have them. Also may redesign the map itself to have 4 different areas, 1 in each corner, and tone down the number of defences.
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Reports of Squish
Lint check for release-20171014
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Lint check for release-20161019
Lint check for release-20160508
Previous revision | Revision | Next revision |
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4 |
Comments for revision 5:
Comments for revision 4 (current):
Thanks, yea it was a Kyrylo Silin map called Micro Control that gave me the idea in the first place. Will try out Top Control.
Comments for revision 3:
Hey,
great minigame
btw map: Top Control by sin is a bit like your map,
maybe it inspires you a bit ...
hf
Just had a crash:
Exception of type `System.InvalidOperationException`: Attempted to get trait from destroyed object (c9 567 (not in world))
Happened while i collected a crate with some civillians.
i'm pretty sure it was a bombcrate but it crashes before you can see an explosion.
This is the end of the debug.log
c5 #573 killed by c9 #567
c1 #589 killed by c9 #567
c6 #564 killed by c9 #567
c9 #567 killed by c9 #567
c8 #576 killed by c9 #567
Maybe because c9 is no armed civ not really sure but should be a rare crash.
Ah i've overlooked this in the exception log:
at OpenRA.Mods.Common.Traits.LevelUpCrateAction+c__AnonStorey1.<>m__0 (OpenRA.World w) [0x00007] in /home/travis/build/OpenRA/OpenRA/OpenRA.Mods.Common/Traits/Crates/LevelUpCrateAction.cs:75
Maybe c9 can not receive rank but why did he kill the other civs? Hope this helps you hehe
Yep thanks, I noticed the civilian bug after I uploaded this version. Them just getting crates seems flakey at the moment, so I'm just going to take them out and add medics instead.