Description:
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BRIEFING :
Commander,
Winter is coming ... and we'll have to reach enemy territory before cold weather sets in.
You will have to co-operate with you're co-commander, as lone wolfs won't make it in this ruthless environment ...
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This map is an adaptation of the popular 1v1 "Sidestep" map, made by SoScared.
This version aims to explore the possibilty of transforming 1v1 maps into team maps, while keeping the aspects of the map that give a quality gameplay.
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INFORMATION :
Inspiration : Sidestep by SoScared
Map maker : FRenzy
Current state : WIP, map testing
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Map making thread : http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303067#303067
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VERSIONING :
- v0.5 :
Adjusted a bit the positions of the ore patches, especially the ones in the back of each base. Patches are now evenly positioned on the map (no empty areas). Some obstacles were adjusted accordingly.
Also added more water on the corners.
- v0.4 :
Increasing map size vertically (96*128), changing players and ore placement.
The aim is reduce the number of highly strategical points (for base creeping), leave significant distances to cross and forcing army movements, and bring players closer to initiate team fights
- v0.3b :
Decoration + oil placement changed (all oils are contested)
- v0.3 :
In v0.2, seemeed to be played as two separate 1v1, due to ore placement in the top and bottom edges, encouraging players to play there. Center was ignored.
Brought back asymmetry, to force center play, + moving 2 oils there. Making sure no players moves to get two double patches.
- v0.2 :
Tweaked ore placement, and obstacles, in order to avoid base creeping and high strategical positions.
- v0.1b :
Fixed author name
- v0.1 :
First version, trying to layout the different routes and strategical points, based on the Sidestep map, but adating it to a 2v2 context.
Size : 96x112, first try with a rather small and dense map for 2v2.
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Reports of Doublestep - v0.5
Lint check for playtest-20170923
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