*** Caution bigboy-map ***
A fight to death. The prize is your soul.
Command & conquer ! Be the Shadowfiend.
"Your soul is mine!"
(Homage to a hero from Dota - Nevermore the Shadowfiend)
Since Shadowfiend´s first revision was uploaded over a year ago (Jun. 10 - 2016) it´s design has faced several issues, as the meta shifted and the average skill level in the 1v1-scene rose. Time has come to rework Shadowfiend !
I present to you Shadowfiend II ! (14 mines, 5 derricks, 90,000 $ starting ore)
Thanks for all the feedback through all channels !
(even if firstly i didn´t seem to be too happy to hear them ;) )
Keep it coming !
Good luck commanders !
- altered anti-clifftesla-debris in order to allow movements through them on all locations
(Thanks to Gatekeeper)
- altered debris around the gem mine
- altered ore around the gem mine
- added roads to the outskirts of the map (towards derricks)
- removed gem mine and debris mid
- added wooden crate surround by a fence to mid
- altered roads N/S to/from the initial main ore patch
- extended anti cliff-tesla debris/actors
- adjusted top players ore to have an easier time placing good refineries
- altered debris/actors around N/S`s corner derricks
- closer expansion: - 1500$
- far expansion: + 1500$
- freed path into far expansion`s orepatch from mid
- mid crate now gives 500$, but expires (three minutes)
- replaced a pathblocking tree (top left derick)
- replaced the crate with a derrick and debris
Edit map info
Reports of Shadowfiend II
Lint check for playtest-20170923
Lint check for release-20170421
Lint check for release-20161019
Lint check for release-20160508
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