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Description:
Play the classic d2k missions cooperatively in a new way. This is a Player-vs-Player reimagination of the first Atreides mission. It is the first mission of the [vsMis] series.
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In this mission the Atreides start in a badly maintained base and try to harvest some spice. The Harkonnen of course don't agree with this and send troops via air transport.
* Atreides: Harvest and store 3000. Don't lose all harvesters or silos!
* Harkonnen: Destroy or capture the Atreides refinery with your air reinforcements!
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The player with the better micro-skills will win!
REVISION LOG
R7: Now with extra info for spectators.
R8: No resource loss by silos destroyed.
R9: Briefing added.
R10: Custom Atreides units added.
R11: Victory text added.
R12: cannot-join-server-bug workaround.
R13: balance attempt.
R15: Controllable Carryalls.
R16: harkonnen missile tanks and balance changes to keep conformity with d2kA rules.
For more maps of this style visit my moddb page:
http://www.moddb.com/mods/dune2k-advanced
Edit map info
Reports of [vsMis] Atreides Mission 1
Lint check for playtest-20170923
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
OpenRA.Utility(1,1): Warning: Custom sprite image of actor wall is null.
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Actor trike_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor advanced_harvester_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor quad_hmg is not defined by any rule.
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
OpenRA.Utility(1,1): Error: The map allows 2 possible players, but defines only 0 spawn points
Errors: 6
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor trike_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor advanced_harvester_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor quad_hmg is not defined by any rule.
OpenRA.Utility(1,1): Error: The map allows 2 possible players, but defines only 0 spawn points
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction Random does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction atreides does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction harkonnen does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction ordos does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction corrino does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction mercenary does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction smuggler does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
Errors: 40
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor trike_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor advanced_harvester_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor quad_hmg is not defined by any rule.
OpenRA.Utility(1,1): Error: The map allows 2 possible players, but defines only 0 spawn points
Errors: 5
Previous revision | Revision | Next revision |
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16 |
> Don't loose all harvesters or silos!
*lose