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30238f79a147c46d16339bd30ff29e3a4d522e5b
Description:

Revision 4: Creep infantry with FCom, detail scenery and renamed.

Custom Rules (as in official Playtest):

Communications Centers provides vision.

Forward Command provides a small buildable area.

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4

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Comments for revision 2:
SoScared commented on Sept. 13, 2017, 5:01 p.m.

thanks for the feedback!

removed the flametowers^^

The back space provides for both allies chrono and chinook but I'll let them have that advantage for now. The reach from the edge are relatively limited as of this revision.

Comments for revision 1:
Bruudwin commented on Sept. 13, 2017, 4:28 p.m.

so i guess the 2 flame towers are meant to be neutral? i imagine since they're placed close to the player spawns they were to be a deterrent to making capture those buildings theyre next to harder?

other than that, only actual gripe about this map is if its an ally vs rusky player. man if that ally is smart, they can chrono mcv on the cliff edge and arty them to death. assuming majority of enemy ruskie base is along the edges where the good gem resources are. but its a nice wide open map so i don't think that'll have too much of an effect. except for possibly drawing out a battle since the ruskies only got planes and v6s to attempt to shoot out any allies on the cliffs

good map!

Mod:
RA
File Size:
17.7 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
SNOW
Size:
128x112
MapFormat:
11
Published:
Sep. 17 - 2017
Downloading:

Parsed by: release-20170421
Lint check status:
pass
release-20170421

Rating:
0.0
Viewed:
358
Downloaded:
131
Played:
1