Theodore map best
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Lint check for release-20170421
OpenRA.Utility(1,1): Error: Actor type `mnly.ap` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `mnly.at` does not define a default visibility type!
OpenRA.Utility(1,1): Error: The following buildable actor has no (enabled) Tooltip: mnly.ap
OpenRA.Utility(1,1): Error: The following buildable actor has no (enabled) Tooltip: mnly.at
OpenRA.Utility(1,1): Error: Actor Actor794 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor795 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1097 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1098 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1099 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1100 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1101 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1102 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1103 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1104 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1105 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1106 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1107 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1108 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1109 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1110 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1111 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1112 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1113 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1114 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1115 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 25
OpenRA.Utility(1,1): Error: Actor type `mnly.at` does not define a default visibility type!
OpenRA.Utility(1,1): Error: The following buildable actor has no (enabled) Tooltip: mnly.ap
OpenRA.Utility(1,1): Error: The following buildable actor has no (enabled) Tooltip: mnly.at
OpenRA.Utility(1,1): Error: Actor Actor794 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor795 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1097 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1098 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1099 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1100 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1101 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1102 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1103 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1104 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1105 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1106 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1107 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1108 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1109 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1110 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1111 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1112 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1113 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1114 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1115 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 25
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Missing Type: GrantExternalConditionPowerInfo
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor Actor794 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor795 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1097 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1098 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1099 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1100 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1101 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1102 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1103 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1104 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1105 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1106 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1107 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1108 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1109 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1110 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1111 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1112 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1113 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1114 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1115 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 26
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor Actor794 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor795 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1097 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1098 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1099 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1100 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1101 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1102 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1103 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1104 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1105 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1106 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1107 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1108 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1109 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1110 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1111 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1112 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1113 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1114 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1115 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 26
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Missing Type: GrantExternalConditionPowerInfo
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc01.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
Errors: 13
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc01.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1r1 is not defined by any rule.
Errors: 13
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It's the latest |
Mod:
RA
File Size:
35.3 KB
Categories:
Conquest
Uploader:
Players:
22
Tileset:
DESERT
Size:
160x150
MapFormat:
11
Published:
Aug. 30 - 2017
Downloading:
Parsed by: release-20170421
Rating:
0.0
Viewed:
805
Downloaded:
280
Played:
1