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Lint check for release-20170421
OpenRA.Utility(1,1): Error: Actor Actor909 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor910 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor911 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor912 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor913 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1030 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1031 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1032 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1033 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1034 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1035 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1036 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1037 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1038 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1039 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1040 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1041 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1042 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1043 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1044 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1045 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1046 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1047 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1048 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1049 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1050 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1051 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 27
OpenRA.Utility(1,1): Error: Actor Actor910 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor911 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor912 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor913 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1030 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1031 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1032 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1033 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1034 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1035 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1036 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1037 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1038 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1039 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1040 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1041 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1042 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1043 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1044 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1045 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1046 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1047 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1048 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1049 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1050 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1051 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 27
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor Actor909 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor910 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor911 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor912 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor913 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1030 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1031 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1032 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1033 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1034 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1035 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1036 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1037 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1038 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1039 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1040 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1041 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1042 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1043 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1044 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1045 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1046 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1047 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1048 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1049 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1050 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1051 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 27
OpenRA.Utility(1,1): Error: Actor Actor910 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor911 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor912 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor913 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1030 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1031 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1032 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1033 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1034 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1035 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1036 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1037 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1038 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1039 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1040 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1041 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1042 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1043 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1044 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1045 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1046 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1047 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1048 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1049 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1050 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor1051 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 27
Lint check for release-20160508
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It's the latest |
Mod:
RA
File Size:
61.8 KB
Categories:
Conquest
Uploader:
Players:
30
Tileset:
DESERT
Size:
400x200
MapFormat:
11
Published:
Aug. 29 - 2017
Downloading:
Parsed by: release-20170421
Rating:
0.0
Viewed:
1026
Downloaded:
333
Played:
0