Will It Be Enough
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Reports of Will It Be Enough
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree5` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree5` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction Random does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction gdi does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction nod does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction nod has no sequence definition.
Errors: 121
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree5` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction Random does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction gdi does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction nod does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction nod has no sequence definition.
Errors: 121
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree5` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree5` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction Random does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction gdi does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction nod does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction nod has no sequence definition.
Errors: 121
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree5` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction Random does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction gdi does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction nod does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.Render.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction nod has no sequence definition.
Errors: 121
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree5` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree5` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor tc01.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc03.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc03.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction Random does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction gdi does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction nod does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction nod has no sequence definition.
Errors: 128
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree5` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree2` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree3` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor type `invisibleblueblossomtree4` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.HiddenUnderShroudInfo` but does not have any footprint cells!
OpenRA.Utility(1,1): Error: Actor tc01.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc03.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc03.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction Random does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction gdi does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image crater7 from actor crater7.glow of faction nod does not define sequence glow-overlay from field Sequence of OpenRA.Mods.Common.Traits.WithIdleOverlayInfo
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fact.husk from actor fact.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuke.husk from actor nuke.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image nuk2.husk from actor nuk2.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image pyle.husk from actor pyle.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hand.husk from actor hand.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image proc.husk from actor proc.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image afld.husk from actor afld.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image weap.husk from actor weap.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hq.husk from actor hq.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image hpad.husk from actor hpad.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image fix.husk from actor fix.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image eye.husk from actor eye.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image tmpl.husk from actor tmpl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image silo.husk from actor silo.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gtwr.husk from actor gtwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gun.husk from actor gun.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sam.husk from actor sam.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image atwr.husk from actor atwr.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image obli.husk from actor obli.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image sbag.husk from actor sbag.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cycl.husk from actor cycl.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image barb.husk from actor barb.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image wood.husk from actor wood.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.dam from actor brik.dam using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image brik.husk from actor brik.husk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom1 from actor invisibleblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom2 from actor invisibleblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom3 from actor invisibleblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom4 from actor invisibleblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblossom5 from actor invisibleblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom1 from actor invisibleblueblossomtree5 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom2 from actor invisibleblueblossomtree of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom3 from actor invisibleblueblossomtree2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom4 from actor invisibleblueblossomtree3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image invisblueblossom5 from actor invisibleblueblossomtree4 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image flotsam from actor flotsam using faction nod has no sequence definition.
Errors: 128
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Mod:
CNC
File Size:
340.7 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
TEMPERAT
Size:
84x84
MapFormat:
11
Published:
Jul. 26 - 2017
Downloading:
Parsed by: release-20170421
Rating:
0.0
Viewed:
1016
Downloaded:
338
Played:
0