Sleeping Giants
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Reports of Sleeping Giants
Lint check for release-20170421
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor t15.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t15.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t15.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t15.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t07.husk is not defined by any rule.
Errors: 5
OpenRA.Utility(1,1): Error: Actor t15.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t15.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t15.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t07.husk is not defined by any rule.
Errors: 5
Previous revision | Revision | Next revision |
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Nothing found | 16 |
Comments for revision 16 (current):
Mod:
RA
File Size:
12.1 KB
Categories:
Conquest
Uploader:
Players:
4
Tileset:
TEMPERAT
Size:
96x96
MapFormat:
11
Published:
Jul. 14 - 2017
Downloading:
Parsed by: release-20170421
Lint check status:
pass
release-20170421
Rating:
0.0
Viewed:
847
Downloaded:
313
Played:
0
2 gripes about the map.
why does the bottom right corner spawn have a wooden crate right on top of the mcv!?! this makes it annoying to deploy right away.
top left and bottom left players get bad starts. they have bad access to starting ore whereas the Right side of the map has best access to starting ore. (refinerys mine downwards, you're making the left side mine upwards, thus making the left players use a lot more time to mine giving the right side an advantage)
so the only best spot on the map i see the top right player.
other than the spawns the rest of the map is ok
thanks for the feedback.
I have done an update that will address your concerns