Huge Outposts Neutral / Creeps Test 1.3
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Description:
New update with creeps instead of IA on Island :).
It will be better now^^.
Sorry for the delay, i work on Tiberium sun, RA & D2K.
Any suggestions for this map are welcome :-)
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Reports of Huge Outposts Neutral / Creeps Test 1.3
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Actor Actor2439 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 1
Errors: 1
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor tecn is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor mnly is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor Actor2439 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 3
OpenRA.Utility(1,1): Error: Actor mnly is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor Actor2439 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 3
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor vgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor vgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc02.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tecn is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc01.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t11.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t12.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t13.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor mnly is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor fixf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
Errors: 25
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor vgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor vgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc02.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tecn is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc01.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t11.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t12.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t13.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor mnly is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor fixf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hgate is not defined by any rule.
Errors: 25
Previous revision | Revision | Next revision |
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3 |
It's the latest |
Comments for revision 3 (current):
Comments for revision 2:
StormWing0 commented on July 8, 2017, 2:33 p.m.
might want to make the units on the islands that can'ts get off not obey orders of a player and just wander around on them. Causes a ton of lag for whatever reason if under AI control.
Jeff560BZHfr commented on July 11, 2017, 1:22 p.m.
I've turned them to "creeps" now, it will be better i think ^^.
They can attack us.. But don't moving. Lol
Mod:
RA
File Size:
94.7 KB
Categories:
Conquest
Uploader:
Players:
5
Tileset:
TEMPERAT
Size:
300x300
MapFormat:
11
Published:
Jul. 11 - 2017
Downloading:
Parsed by: release-20170421
Rating:
2.55
Viewed:
1119
Downloaded:
358
Played:
0
Hmm maybe make a good sized water area stretching from the left water zone between the 2 bases up there to somewhere near the far back base but not too close.
Maybe the far right corner and center bases could be encircled in cliffs with paths leading down from them. It'd make them not so easy to rush from any direction and so people could slow down attackers easier. That said the map looks mostly fine.