Display info.lua or download file.
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Description:
RULES:
Build Time Speed Reduction is now per building:
100, 50, 33, 25, 20, 17, 14, 13, 11, 10, 9, 8, 8, 7, 7, 6, 6, 6, 6, 5.
HINT:
Capture the island at the center to gain control over the sea.
Use Tanks Buildings Vehicles or Defenses To Capture The Advanced Radar.
The Advanced Radar also provides building space and airstrike.
Change Log:
v2 added more ore and gems
v3 added 2 more players and 2 more mini islands
v5 added beaches to ease the way for the central island.
removed some cliffs from the small islands.
added "-WithMakeAnimation:" to "hqtd" as abcdefg30 suggested (thank you)
v7 added AI enemy units to central island.
added new airstrike power gained by adv.radar.
removed the 2 players from the mini islands.
fine tuned some ore and gems mines.
v8 Adeed hospitals to each of the corner islands (total of 2)
Added 1 more oil to each of the main islands (total of 2)
Added more gems in the main islands.
Added AI units to the corner islands.
AI units in the islands can't teleport any more by players using chrono.
V10
1)Change the name to salty pirates
2)removed Sprog from credits due to the map being heavy modded and don't resemble the original terrain any more.
3)added starting video.
4)added invading paratroopers at the start of the game.
5)re arranged ores and gems to the entire map.
6)locked explored map always on.
7)made starting Enemy stationary AI units visible through fog.
8)made starting enemy stationary AI riflemans hostile.
9)extended and modified existing terrain.
10)minor improvements on info texts.
Known bugs:
1) Having less than 8 players or bots will crash the lua script,probably because the paradrop try to use none existing players,some how i must inform the script not to use them if they are not in game(i will leave it as it is for now, and come back later when i found a solution)
2) trying to watch a replay of the map will crash the game,because of the in game video
Credits:
1) Sprog
The map is based on Sprogs "Bombardment Islands" so this map wont be here if it wasn't for his work.
2) abcdefg30
Did a great job helping me with scripts and map errors, i owe him a great deal.
3) Me! KOYK aka ELoyros
For making the map.
Edit map info
Reports of Salty Pirates (v1)
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction allies does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction england does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction france does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction germany does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction soviet does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction russia does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction ukraine does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction Random does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction RandomAllies does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image hqtd from actor hqtd of faction RandomSoviet does not define sequence icon from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
Errors: 11
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor fcomsp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ttnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ttnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ttnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ttnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hqtd is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
Errors: 25
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor 4tnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor fcomsp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ttnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ttnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ttnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ttnksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor hqtd is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor ftrksp is not defined by any rule.
Errors: 25
Previous revision | Revision | Next revision |
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10 |
Comments for revision 13:
Comments for revision 10 (current):
Hi,
you got "Media.PlayMovieInRadar("paratrop.vqa")" in here.
in older releases that caused a crash for spectators and replays, you should check if this is still the case.
Hey Materia, yea i got a crash on the replay.crash log said was the video widget for spectators. i will post the bug to github,thank you!
Comments for revision 5:
@abcdefg30 thank you man! much appreciated
No problem. Am glad it worked. ^^
Comments for revision 1:
i dont know why the Lint check status: says fail,the map works fine in release-20161019
You can basically ignore that lint message. If you want to have it go away you need to add "-WithMakeAnimation:" to "hqtd", I think.
You can add a check if playerslots are empty before the paratroopers are created :
if player0 ~= nil then
or just make the troopers to creeps is less code in initPlayers :
player0 = Player.GetPlayer("Multi0")
if player0 == nil then
-->player0 = Player.GetPlayer("Creeps")
end
Materia Thank you!!!