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Description:
This is the third [vsMis] map in a series where two players face off mission style against each other.
This map was a submission in NoobMapMakers second map contest and was the d2k category winner.
The setting is after the original Harkonnen mission 6 happened (altered version of H6V1 map). The Harkonnen had destroyed the Ordos, but now the Atreides emerge and try to snatch the territory (and Ordos tech remnants) from the Harkonnen.
* scripted "Mentat" Advisor giving clear mission goal instructions and help in game
* new faction specific light and heavy vehicles with custom shp's for all factions.
* new harkonnen troop crawler, fremen skyhunter and atreides light thopter units.
* capturing a sietch allows production of fremen infantry
* added an altered MCV unit (crane&mobile crane) which is faster and constricts the Atreides building options initialy, while providing an undeployable mcv.
* outpost produces upgrades, palace produces defenses, crane only basic buildings.
* oupost upgrade which unlocks air reinforcements via carryalls
* silo upgrade which boosts income
* troopers are available from barracks without upgrade, sardaukar now requires a palace, and devastators can be called in via starport (for Harkonnen)
* MCV is disabled in this mission.
REVISION LOG
R1: Contest Submission.
R2: Added faction specific vehicles with custom shp's. "cannot-join-server" error workaround. "Air Reinforcements" power fixed and changed. Techlevel locked to "High". Victory text added. MCV disabled.
R4: Fixed terrain exploits found by player "Hi".
R5: Controllable reinforce Carryalls. Sardaukar/Fremen close combat attack. New Fremen cloak sound.
For more maps of this style visit my moddb page:
http://www.moddb.com/mods/sircakealots-dune2k-advanced-modmaps
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Reports of [vsMis] Harkonnen Aftermath DEV
Lint check for release-20170421
OpenRA.Utility(1,1): Warning: Actor type `crane` grants conditions that are not consumed: stardecoration
OpenRA.Utility(1,1): Error: Buildable actor sonic_tank has prereq ~techlevel.house not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor devastator has prereq ~techlevel.house not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor deviator has prereq ~techlevel.house not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor palace has prereq ~techlevel.house not provided by anything.
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckSequences failed with exception: System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.Mods.Common.Lint.CheckSequences+
at System.Linq.Enumerable.First[MiniYamlNode] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in
at System.Linq.Enumerable.FirstOrDefault[MiniYamlNode] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in
at OpenRA.Mods.Common.Lint.CheckSequences.CheckDefintions (System.String image, OpenRA.Traits.SequenceReferenceAttribute sequenceReference, KeyValuePair`2 actorInfo, System.String sequence, System.String faction, System.Reflection.FieldInfo field, ITraitInfo traitInfo) [0x00000] in
at OpenRA.Mods.Common.Lint.CheckSequences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Map map) [0x00000] in
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.OpenRA.IUtilityCommand.Run (OpenRA.Utility utility, System.String[] args) [0x00000] in
Errors: 5
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor trike_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trike_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor mobile_crane is not defined by any rule.
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction Random does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction atreides does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction harkonnen does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction ordos does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction corrino does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction mercenary does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction smuggler does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
Errors: 41
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor missile_tank_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trike_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank_a is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor mobile_crane is not defined by any rule.
Errors: 5
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