Saa-Risto
Edit map info
Reports of Saa-Risto
Lint check for release-20170421
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc02.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc03.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc03.husk is not defined by any rule.
Errors: 7
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc02.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc03.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc05.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc04.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor tc03.husk is not defined by any rule.
Errors: 7
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Comments for revision 1 (current):
Mod:
RA
File Size:
22.6 KB
Categories:
Conquest
Uploader:
Players:
4
Tileset:
TEMPERAT
Size:
128x128
MapFormat:
11
Published:
May. 17 - 2017
Downloading:
Parsed by: release-20170421
Lint check status:
pass
release-20170421
Rating:
0.0
Viewed:
1202
Downloaded:
524
Played:
0
nice map, seems to be balanced everywhere as i can see with the eye.
only gripe is the bottom player will always have an iffy start in comparison to the others.
because its starting ore is above it, and off to the sides. its mining is awkward.
left n right players are only half awkward since they can still mostly properly mine at the spawn point, except for the ore spot above them.
top player i would say is the best bet. since all refineries, production buildings spawn downwards, the ore at this spawn point mostly has no problems with mining efficiency unlike the other 3 spots