Description:
Naval playtest changes!
Subs now have heavy armor. Damage to every armor type except concrete halved.
Torpedoes range down to 8c0 from 9c0. Speed up to 100 from 85. Horizontal rate of turn up to 3 from 1.
Destroyer Cloak detection down to 3c0 from 4c0
Patrol boats cost up to 700 from 500. Cloak detection up to 5c0 from 4c0
Patrol boat weapon damage 40 up from 25. Damage versus light/wood 75. Concrete 50.
Transport cost up to 1000 from 700. Carry capacity up to 12 from 5.
Missile Sub price up to 2400 from 2000. Armor changed to heavy. Reveal shroud up to 7c0 from 6c0. Cloak delay up to 120 from 100. Cloak detection up to 6c0 from 4c0.
Missile Sub Armament now uses destroyer values except for the following:
Reload delay up to 100 from 60. Range up to 10c512 from 7c512. Range limit up 12c819 from 10c819. Speed down to 150 from 170. Damage up to 50 from 30.
Missile Sub AA also uses destroyer values except for following:
Reload delay up to 80 from 60. Speed down to 245 from 255. Damage up to 45 from 30.
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Reports of Doughnut naval playtest
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