Aggressive Tendencies 1.8a
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Reports of Aggressive Tendencies 1.8a
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `buildingexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `demolish`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonflame`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragondecay`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `balloonpop`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `groundhit`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `huskexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `buildingexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `demolish`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonflame`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragondecay`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `balloonpop`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `groundhit`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `huskexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `buildingexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `demolish`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonflame`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragondecay`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `balloonpop`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `groundhit`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `huskexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Warning: Actor type `mwchick1` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwchick1` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand1` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand1` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand2` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand2` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand3` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand3` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand4` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand4` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand5` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand5` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand6` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand6` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand10` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand10` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand11` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand11` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand12` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand12` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand7` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand7` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand8` grants conditions that are not consumed: DDler, Tax
OpenRA.Utility(1,1): Error: Actor type `mwwand8` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand9` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand9` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwcivcom` grants conditions that are not consumed: DDler, Tax
OpenRA.Utility(1,1): Error: Actor type `mwcivcom` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble1` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `noble1` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble2` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `noble2` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble3` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `noble3` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble4` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `noble4` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble5` grants conditions that are not consumed: DDler, Tax
OpenRA.Utility(1,1): Error: Actor type `noble5` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwconst1` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst2` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst3` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst4` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst5` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst6` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst7` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst1back` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwlumberer` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `cameltrader` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `ddler` grants conditions that are not consumed: RottenKadaver
OpenRA.Utility(1,1): Warning: Actor type `mwcamel` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwcamel` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `grownmwcamel` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `grownmwcamel` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `orni` grants conditions that are not consumed: cruising
OpenRA.Utility(1,1): Warning: Actor type `dragonwalk` grants conditions that are not consumed: RottenKadaver
OpenRA.Utility(1,1): Warning: Actor type `placeholderplane` grants conditions that are not consumed: airborne
OpenRA.Utility(1,1): Warning: Actor type `placeholderflamestrike` grants conditions that are not consumed: airborne
OpenRA.Utility(1,1): Warning: Actor type `delbir` grants conditions that are not consumed: airborne
OpenRA.Utility(1,1): Warning: Actor type `orni.husk` grants conditions that are not consumed: airborne, cruising
OpenRA.Utility(1,1): Error: Actor type `orni.husk` defines conditions but does not include a ConditionManager
OpenRA.Utility(1,1): Warning: Actor type `warkitekite.husk` grants conditions that are not consumed: airborne, cruising
OpenRA.Utility(1,1): Error: Actor type `warkitekite.husk` defines conditions but does not include a ConditionManager
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Sprite image ironmine from actor split2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image ironmine from actor split2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image ironmine from actor split2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image coppermine from actor split3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image coppermine from actor split3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image coppermine from actor split3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image goldmine from actor splitblue of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image goldmine from actor splitblue of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image goldmine from actor splitblue of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image eharvxl from actor eharvxl of faction Random does not define sequence harvest from field HarvestSequence of OpenRA.Mods.Common.Traits.Render.WithHarvestAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image eharvxl from actor eharvxl of faction gdi does not define sequence harvest from field HarvestSequence of OpenRA.Mods.Common.Traits.Render.WithHarvestAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image eharvxl from actor eharvxl of faction nod does not define sequence harvest from field HarvestSequence of OpenRA.Mods.Common.Traits.Render.WithHarvestAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction Random does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction gdi does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction nod does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction gdi does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction nod does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction Random does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction gdi does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction nod does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction gdi does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction nod does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image samnew from actor samnew of faction Random does not define sequence turretanim from field AimSequence of OpenRA.Mods.Common.Traits.Render.WithSpriteTurretInfo
OpenRA.Utility(1,1): Error: Sprite image samnew from actor samnew of faction gdi does not define sequence turretanim from field AimSequence of OpenRA.Mods.Common.Traits.Render.WithSpriteTurretInfo
OpenRA.Utility(1,1): Error: Sprite image samnew from actor samnew of faction nod does not define sequence turretanim from field AimSequence of OpenRA.Mods.Common.Traits.Render.WithSpriteTurretInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtew from actor cstlgtew of faction Random does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtew from actor cstlgtew of faction gdi does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtew from actor cstlgtew of faction nod does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtns from actor cstlgtns of faction Random does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtns from actor cstlgtns of faction gdi does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtns from actor cstlgtns of faction nod does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image ross4 from actor ross4 of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4 from actor ross4 of faction gdi does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4 from actor ross4 of faction nod does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4b from actor ross4b of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4b from actor ross4b of faction gdi does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4b from actor ross4b of faction nod does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckSequences failed with exception: System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.Mods.Common.Lint.CheckSequences+c__AnonStorey6.<>m__0 (OpenRA.MiniYamlNode n) [0x00000] in :0
at System.Linq.Enumerable.First[MiniYamlNode] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in:0
at System.Linq.Enumerable.FirstOrDefault[MiniYamlNode] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in:0
at OpenRA.Mods.Common.Lint.CheckSequences.CheckDefintions (System.String image, OpenRA.Traits.SequenceReferenceAttribute sequenceReference, KeyValuePair`2 actorInfo, System.String sequence, System.String faction, System.Reflection.FieldInfo field, ITraitInfo traitInfo) [0x00000] in:0
at OpenRA.Mods.Common.Lint.CheckSequences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Map map) [0x00000] in:0
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.OpenRA.IUtilityCommand.Run (OpenRA.Utility utility, System.String[] args) [0x00000] in:0
Errors: 6969
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `miss` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew.gdi` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `factnew.nod` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `procnew` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `stall` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `buildingexplode`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `demolish`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonflame`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragondecay`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `balloonpop`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `groundhit`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `huskexplosion`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `nodstall` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `buildingexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `demolish`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonflame`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragondecay`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `balloonpop`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `groundhit`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `huskexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `castle` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `buildingexplode`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `demolish`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragonflame`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `dragondecay`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `balloonpop`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `groundhit`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `huskexplosion`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a CreateEffectWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `castle2` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `workshopnod` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `workshopgdi` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosion`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^damagingexplosionhe`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flametankexplode`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `helicrash`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplode`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodeship`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `unitexplodesmall`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenadierexplode`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm.crate`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tiberiumexplosion`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^ballisticweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `70mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `120mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `120mmdual`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `turretgun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `artilleryshell`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `grenade`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^missileweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dragon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `rockets`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bikerockets`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `orcaagmissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `orcaaamissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `mammothmissiles`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `227mm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `227mm.stnk`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `boatmissile`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `towermissle`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sammissile`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `patriot`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^flameweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `flamethrower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bigflamer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `chemspray`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `napalm`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `laser`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^dinoweapon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tail`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `tail`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `horn`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `horn`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `teeth`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claw`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `claw`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sniper`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^heavymg`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `highv`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `highv`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `vulcan`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `heliaggun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `heliaagun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pistol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^lightmg`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `m16`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `m16`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `machinegun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `apcgun`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `apcgun.aa`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `atomic`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ioncannon`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `ornispearthrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `warkitecrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `none`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wanderattack`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wandertalk`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wandertalkback`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wanderattackworkshop`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `grantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wanderattackcameltrader`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `cameltraderslaughter`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wanderattacklumbershack`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `lumberjackaxe`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `lumbergrantlootattack`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `wandercommander`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `repair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `fork`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `fork`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pikespread`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pikecavalry`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `pikeaxe`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `mammothpike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `mammothdagger`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `broadsword`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `broadswordmongol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `daggermongol`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `kingssword`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `claymore`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sledgehammer`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dagger`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `daggerair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `daggersiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `setfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `magefire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `magefireair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `magefiresiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `spearthrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `spearthrowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `mace`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `mace`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `longbownarrow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `longbownarrowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dragonfire`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dragonfireair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `thopterbomb`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `bownarrowtowerunblock`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `cannonboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `siegebalista`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `siegeboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `tribuchetboulder`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaag`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `stationbalistaaa`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `samballista`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `battering`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `kingcrossbowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `kingsswordmounted`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `crossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `crossbowair`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `crossbowsiegetower`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `balloncrossbow`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `firebarrage`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `rottenkadaver`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `cannonstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `lightningstrike`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `^debris`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallwood1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallwood2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallwood3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallstone1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `smallstone2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `largewood1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `largestone1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrfurniture4`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debranvil1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrutility1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrutility2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `debrutility3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon1`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon2`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `sdebrweapon3`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of a SpreadDamageWarhead on `dragonbite`!
OpenRA.Utility(1,1): Error: Actor type `bacamp` has a health radius exceeding the victim scan radius of the projectile on `dragonbite`!
OpenRA.Utility(1,1): Warning: Actor type `mwchick1` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwchick1` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand1` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand1` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand2` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand2` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand3` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand3` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand4` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand4` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand5` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand5` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand6` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand6` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand10` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand10` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand11` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand11` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand12` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand12` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand7` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand7` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand8` grants conditions that are not consumed: DDler, Tax
OpenRA.Utility(1,1): Error: Actor type `mwwand8` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwwand9` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwwand9` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwcivcom` grants conditions that are not consumed: DDler, Tax
OpenRA.Utility(1,1): Error: Actor type `mwcivcom` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble1` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `noble1` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble2` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `noble2` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble3` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `noble3` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble4` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `noble4` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `noble5` grants conditions that are not consumed: DDler, Tax
OpenRA.Utility(1,1): Error: Actor type `noble5` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `mwconst1` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst2` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst3` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst4` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst5` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst6` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst7` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwconst1back` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `mwlumberer` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `cameltrader` grants conditions that are not consumed: RottenKadaver, DDler
OpenRA.Utility(1,1): Warning: Actor type `ddler` grants conditions that are not consumed: RottenKadaver
OpenRA.Utility(1,1): Warning: Actor type `mwcamel` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `mwcamel` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `grownmwcamel` grants conditions that are not consumed: DDler
OpenRA.Utility(1,1): Error: Actor type `grownmwcamel` consumes conditions that are not granted: hospitalhealbarr
OpenRA.Utility(1,1): Warning: Actor type `orni` grants conditions that are not consumed: cruising
OpenRA.Utility(1,1): Warning: Actor type `dragonwalk` grants conditions that are not consumed: RottenKadaver
OpenRA.Utility(1,1): Warning: Actor type `placeholderplane` grants conditions that are not consumed: airborne
OpenRA.Utility(1,1): Warning: Actor type `placeholderflamestrike` grants conditions that are not consumed: airborne
OpenRA.Utility(1,1): Warning: Actor type `delbir` grants conditions that are not consumed: airborne
OpenRA.Utility(1,1): Warning: Actor type `orni.husk` grants conditions that are not consumed: airborne, cruising
OpenRA.Utility(1,1): Error: Actor type `orni.husk` defines conditions but does not include a ConditionManager
OpenRA.Utility(1,1): Warning: Actor type `warkitekite.husk` grants conditions that are not consumed: airborne, cruising
OpenRA.Utility(1,1): Error: Actor type `warkitekite.husk` defines conditions but does not include a ConditionManager
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^infantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^soldier doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type ^civinfantry doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type e6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type rmbo doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c1 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c2 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c3 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c4 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c5 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c6 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c7 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c8 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c9 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type c10 doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type delphi doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type chan doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon daggermongol!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon dagger!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon daggersiegetower!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon magefire!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon magefiresiegetower!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon longbownarrow!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon dragonfire!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon thopterbomb!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon siegebalista!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon siegeboulder!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon tribuchetboulder!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon stationbalistaag!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type moebius doesn't define a death animation or spawn an actor on death for weapon firebarrage!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type engeneer doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e1new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e2newv2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e3newv2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type barbar2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e9new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e4newv2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e5new doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rmbonew doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type newcomm doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type assassin doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type e8farmer doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type bummler doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type siegerunner doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwchick1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand3 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand4 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand5 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand6 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand10 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand11 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand12 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand7 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand8 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwwand9 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcivcom doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble3 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble4 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type noble5 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst3 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst4 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst5 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst6 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst7 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwconst1back doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwlumberer doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type cameltrader doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^knight doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^cavalry doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwanimal doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwwanderer doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwtalker doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ^mwconstructor doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type kingross doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ddler doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type emptyross doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type rossneutral doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross1 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross2 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross5 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross3 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4 doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4b doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type ross4c doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type mwcamel doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon sniper!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type grownmwcamel doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosion!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^damagingexplosionhe!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon flametankexplode!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon helicrash!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon unitexplode!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon unitexplodeship!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon unitexplodesmall!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon grenadierexplode!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon napalm.crate!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon tiberiumexplosion!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^ballisticweapon!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 70mm!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 120mm!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 120mmdual!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon turretgun!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon artilleryshell!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon grenade!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^missileweapon!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon rockets!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon bikerockets!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon orcaagmissiles!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon mammothmissiles!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 227mm!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon 227mm.stnk!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon boatmissile!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon towermissle!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^flameweapon!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon flamethrower!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon bigflamer!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon chemspray!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon napalm!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon laser!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^heavymg!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon highv!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon vulcan!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon heliaggun!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon pistol!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ^lightmg!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon m16!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon machinegun!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon atomic!
OpenRA.Utility(1,1): Error: Actor type dragonwalk doesn't define a death animation or spawn an actor on death for weapon ioncannon!
OpenRA.Utility(1,1): Error: Sprite image ironmine from actor split2 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image ironmine from actor split2 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image ironmine from actor split2 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image coppermine from actor split3 of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image coppermine from actor split3 of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image coppermine from actor split3 of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image goldmine from actor splitblue of faction Random does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image goldmine from actor splitblue of faction gdi does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image goldmine from actor splitblue of faction nod does not define sequence make from field Sequence of OpenRA.Mods.Common.Traits.Render.WithMakeAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image eharvxl from actor eharvxl of faction Random does not define sequence harvest from field HarvestSequence of OpenRA.Mods.Common.Traits.Render.WithHarvestAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image eharvxl from actor eharvxl of faction gdi does not define sequence harvest from field HarvestSequence of OpenRA.Mods.Common.Traits.Render.WithHarvestAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image eharvxl from actor eharvxl of faction nod does not define sequence harvest from field HarvestSequence of OpenRA.Mods.Common.Traits.Render.WithHarvestAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction Random does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction gdi does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction nod does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction gdi does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image e8farmer from actor e8farmer of faction nod does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction Random does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction gdi does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction nod does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction gdi does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image bummler from actor bummler of faction nod does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image samnew from actor samnew of faction Random does not define sequence turretanim from field AimSequence of OpenRA.Mods.Common.Traits.Render.WithSpriteTurretInfo
OpenRA.Utility(1,1): Error: Sprite image samnew from actor samnew of faction gdi does not define sequence turretanim from field AimSequence of OpenRA.Mods.Common.Traits.Render.WithSpriteTurretInfo
OpenRA.Utility(1,1): Error: Sprite image samnew from actor samnew of faction nod does not define sequence turretanim from field AimSequence of OpenRA.Mods.Common.Traits.Render.WithSpriteTurretInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtew from actor cstlgtew of faction Random does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtew from actor cstlgtew of faction gdi does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtew from actor cstlgtew of faction nod does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtns from actor cstlgtns of faction Random does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtns from actor cstlgtns of faction gdi does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image cstlgtns from actor cstlgtns of faction nod does not define sequence prefix die from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image ross4 from actor ross4 of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4 from actor ross4 of faction gdi does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4 from actor ross4 of faction nod does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4b from actor ross4b of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4b from actor ross4b of faction gdi does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image ross4b from actor ross4b of faction nod does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckSequences failed with exception: System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.Mods.Common.Lint.CheckSequences+
at System.Linq.Enumerable.First[MiniYamlNode] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in
at System.Linq.Enumerable.FirstOrDefault[MiniYamlNode] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in
at OpenRA.Mods.Common.Lint.CheckSequences.CheckDefintions (System.String image, OpenRA.Traits.SequenceReferenceAttribute sequenceReference, KeyValuePair`2 actorInfo, System.String sequence, System.String faction, System.Reflection.FieldInfo field, ITraitInfo traitInfo) [0x00000] in
at OpenRA.Mods.Common.Lint.CheckSequences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Map map) [0x00000] in
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.OpenRA.IUtilityCommand.Run (OpenRA.Utility utility, System.String[] args) [0x00000] in
Errors: 6969
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Missing Type: ProximityExternalConditionInfo
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
Errors: 8
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
Errors: 8
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
Errors: 7
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor emptyross is not defined by any rule.
Errors: 7
Previous revision | Revision | Next revision |
---|---|---|
13 |
Mod:
CNC
File Size:
19.2 MB
Categories:
Medieval Warfare
Uploader:
Players:
2
Tileset:
DESERT
Size:
64x64
MapFormat:
11
Published:
Apr. 22 - 2017
Downloading:
Parsed by: release-20170421
Rating:
0.0
Viewed:
1103
Downloaded:
170
Played:
0
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