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Custom Rules:
- Mig can attack air.
- Turrets are a bit more powerful.
- Rifle Infantries are now Allied only and fire one bullet a time.
- Rocket Soldiers are now Allied only.
- Minigunners replaces Rifle Infantries for Soviets. Russians has better version of them named Conscript. Minigunners cost $125, Conscripts cost $135.
- Flak Trooper replaces Rocket Soldiers for Soviets. They fire like Flak Tracks and cost $275.
- Soviet Engineers now cost $600.
- Allied Engineers now enters the building to capture as in TD. It uses TD Engineer Cameo and costs $300.
- Grenadiers are Allied Unit, requires Turret, has less explosion damage and costs $200.
- FlameThrowers also explode like Grenadiers.
- French can build Fake Gap Generator.
- MCVs and Mammoths can crush Kennel, Spy Outpost, PillBoxes, Brick Wall, Flame Turret, Silo, Ranger, Light Tank, Mobile Gap Gen., V2, Artillery, Mobile Flak, Supply Truck and Demo. Truck.
- MCVs are a bit slower. (71 instead of 85)
- Medics require Hospital, buildable by both sides and able to Self-Heal.
- Allied Spy Outpost, a counterpart of Soviet Kennel. It costs more than Kennel tho(225 instead of 100). Artwork by CombinE.
- Spies are built from Spy Outposts. They no longer require Radar Dome to be built. But they need a Radar Dome to be able to infiltrate enemy structures.
- Dogs get a 2 cell reveal range bonus when owner has a Radar Dome.
- Tech Power Plant.
- Tech Cloning Vats.
- Zombies are cheaper but has less HP.
- Ants are expensiver and has less HP but better armor.
- Ants has vehicle passenger class. They can only enter naval transports.
- Commando; buildable by both sides when captures Technology Center on middle of map. Has sniper rifle and C4.
- Added GiveUnit crate powerup with Mobile Flak.
- Large Squad Crate Powerups contains 3 E1/9, 2 E2/4, 2 E3/8 and 1 E5/6.
- Added Carryall to Soviets. Available directly after Airfield as it is a counterpart of Chinook.
- Added ParaTanks for Allies, available after Helipad. It drops 2 Light Tanks and 1 Ranger. Has same recharge time with Paratroopers.
- Britain can build Snipers.
- Phase Transport can be built by all Allies.
- France can build Grand Turret. They are like Grand Cannons from RA2 but not that much OP and has build limit of 1. They requires Tech Center to be built.
- Mobile Gap Generator can be built by all Allies.
- Germany can build Tank Destroyers. They are like RA2 ones. Artwork and Fire Sound by Nooze.
- Chrono Tank can be built by all Allies.
- Russia can build Stalin's Fist. A Mobile War Factory. Has Build Limit of 1.
- Tesla Tank can be built by all Soviets.
- Shock Trooper can be trained by all Soviets.
- Ukraine can build Flame Tanks. Not much different than ones that Nod has in TD.
- Parabombs can be called by all soviets.
- Ukraine can build Double V2 Launcher instead of V2 Launcher.
- Demo Truck can be build by both sides after Missile Silo as in Original.

- Fixed the look of Fake Gap Generator.
- Fixed that Paratroopers had Allid Infantry instead of Soviet.
- Paratroopers now contain a Rank 2 Minigunner, a Rank 1 Minigunner a Rankless Minigunner, A Rank 1 Flak Trooper and a Rankless Flak Trooper.
- Ranger in Paratanks are now Rank 2.
- Decreased the cost of Allied Engineer to $300 from $400.
- Paratank Chinooks no longer get pushed by each other/other helis.
- Paratank Chinooks no longer show health bar.
- The Gap Generator changes on new release now apply new units of this map too.
- A fix about Conscript's weapon. Might have effected damage output, not sure.

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Comments for revision 17:
Materia commented on Oct. 16, 2016, 9:49 a.m.

"- Removed the stuff about AI Capturing as it is removed on release too."
Release is already here oO

mustafa alperen commented on Oct. 16, 2016, 1:30 p.m.
File Size:
389.6 KB
Apr. 22 - 2017

Parsed by: release-20170421
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