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Deathdeal
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Lua map
This map includes Lua scripting logic.

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b1697aa2ee4385b91fde780b09892d5434b85791
Description:

Interior map rules - all air related mechanics removed.

source: http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=301419#301419

With a secret path wich leads you to the enemy

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Comments for revision 9:
swtya commented on Jan. 31, 2026, 9:55 a.m.

I like this map. It's a nice simple example of a lua script and simple mod with tweaks to the lobby.
However, I used a mine-layer between the "secret tunnel" and the base, resulting in a crash:

Fatal Lua Error: [string "-- Make copies of global functions to preve..."]:30: Actor 'minv' does not define a property 'Move'
at Eluant.LuaRuntime.Call(IList`1 args)
at Eluant.LuaRuntime.Call(LuaFunction fn, IList`1 args)
at Eluant.LuaFunction.Call(IList`1 args)
at Eluant.LuaFunction.Call(LuaValue[] args)
at OpenRA.Mods.Common.Scripting.TriggerGlobal.<>c__DisplayClass23_0.g__InvokeEntry|0(Actor a) in /home/runner/work/OpenRA/OpenRA/OpenRA.Mods.Common/Scripting/Global/TriggerGlobal.cs:line 399

This can be fixed by including minv in the excepted units of the actor move check. To the deathdeal.lua file add:
or a.Type == "minv"
into both lines 102 and 109.

Thanks

Mod:
RA
File Size:
6.7 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
INTERIOR
Size:
90x60
MapFormat:
11
Published:
Apr. 18 - 2017
Downloading:

Parsed by: release-20170421
Lint check status:
pass
release-20170421

Rating:
0.0
Viewed:
1152
Downloaded:
477
Played:
0