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Bombardment Islands Extended
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Lua map
This map includes Lua scripting logic.

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db74294bb4df5fa706dd80e0f6ae144915f647af
Description:

RULES:
Build Time Speed Reduction is now per building:
100, 50, 33, 25, 20, 17, 14, 13, 11, 10, 9, 8, 8, 7, 7, 6, 6, 6, 6, 5.

HINT:
Capture the island at the center to gain control over the sea.
Use Tanks Buildings Vehicles or Defenses To Capture The Advanced Radar.
The Advanced Radar also provides building space and airstrike.

v2 added more ore and gems

v3 added 2 more players and 2 more mini islands

v5 added beaches to ease the way for the central island.
removed some cliffs from the small islands.
added "-WithMakeAnimation:" to "hqtd" as abcdefg30 suggested (thank you)

v7 added AI enemy units to central island.
added new airstrike power gained by adv.radar.
removed the 2 players from the mini islands.
fine tuned some ore and gems mines.

v8 Adeed hospitals to each of the corner islands (total of 2)
Added 1 more oil to each of the main islands (total of 2)
Added more gems in the main islands.
Added AI units to the corner islands.
AI units in the islands can't teleport any more by players using chrono.

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8

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Comments for revision 13:
Materia commented on April 14, 2018, 10:26 a.m.

You can add a check if playerslots are empty before the paratroopers are created :

if player0 ~= nil then

or just make the troopers to creeps is less code in initPlayers :

player0 = Player.GetPlayer("Multi0")
if player0 == nil then
-->player0 = Player.GetPlayer("Creeps")
end

KOYK commented on April 14, 2018, 5:01 p.m.

Materia Thank you!!!

Comments for revision 10:
Materia commented on June 14, 2017, 3:30 p.m.

Hi,
you got "Media.PlayMovieInRadar("paratrop.vqa")" in here.
in older releases that caused a crash for spectators and replays, you should check if this is still the case.

KOYK commented on June 15, 2017, 6:42 p.m.

Hey Materia, yea i got a crash on the replay.crash log said was the video widget for spectators. i will post the bug to github,thank you!

Comments for revision 5:
KOYK commented on March 1, 2017, 8:29 p.m.

@abcdefg30 thank you man! much appreciated

abcdefg30 commented on March 2, 2017, 5:49 p.m.

No problem. Am glad it worked. ^^

Comments for revision 1:
KOYK commented on Feb. 28, 2017, 12:11 a.m.

i dont know why the Lint check status: says fail,the map works fine in release-20161019

abcdefg30 commented on Feb. 28, 2017, 11:56 p.m.

You can basically ignore that lint message. If you want to have it go away you need to add "-WithMakeAnimation:" to "hqtd", I think.

Some rights reserved: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International. External graphics and sounds are not covered by the license.
Mod:
RA
File Size:
30.5 KB
Categories:
Conquest
Uploader:
Players:
8
Tileset:
TEMPERAT
Size:
126x126
MapFormat:
11
Published:
Apr. 02 - 2017
Downloading:

Parsed by: release-20161019
Lint check status:
pass
release-20161019

Rating:
0.0
Viewed:
853
Downloaded:
388
Played:
0