Aggressive Tendencies 1.7a
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Description:
Medieval Mod Map State - Released.
Find under Category "Medieval Warfare"
Whats this about?
The whole game is schifted into the Medieval Ages. Means: no tanks, no guns, no explosions.
All Units are redone to medieval Stuff, like Archers, Knights, Cavalry and much more!
Gameplay is similar to the original CNC: Nod stealthy and waek units, GDI strong mighty powerhouses.
all factions got superweapons similar to the cnc.
Resources (Value) are split into 4 different kind: Crops/Grain (Low), Iron (Medium), Gold (High). the values of theres resources are different.
Edit map info
Reports of Aggressive Tendencies 1.7a
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Missing Type: ProximityExternalConditionInfo
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
Errors: 3
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
Errors: 3
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Missing Type: ProximityExternalConditionInfo
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
Errors: 3
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor split4 is not defined by any rule.
Errors: 3
Previous revision | Revision | Next revision |
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5 |
Mod:
CNC
File Size:
12.1 MB
Categories:
Medieval Warfare
Uploader:
Players:
2
Tileset:
DESERT
Size:
64x64
MapFormat:
11
Published:
Apr. 01 - 2017
Downloading:
Parsed by: release-20161019
Rating:
0.0
Viewed:
645
Downloaded:
182
Played:
0
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