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Description:
RULES:
Build Time Speed Reduction is now per building:
100, 50, 33, 25, 20, 17, 14, 13, 11, 10, 9, 8, 8, 7, 7, 6, 6, 6, 6, 5.
HINT:
Capture the island at the center to gain control over the sea.
Use Tanks Buildings Vehicles or Defenses To Capture The Advanced Radar.
The Advanced Radar also provides building space and airstrike.
v2 added more ore and gems
v3 added 2 more players and 2 more mini islands
v5 added beaches to ease the way for the central island.
removed some cliffs from the small islands.
added "-WithMakeAnimation:" to "hqtd" as abcdefg30 suggested (thank you)
v7 added AI enemy units to central island.
added new airstrike power gained by adv.radar.
removed the 2 players from the mini islands.
fine tuned some ore and gems mines.
Edit map info
Reports of Bombardment Islands Extended
Lint check for release-20161019
Lint check for release-20160508
Previous revision | Revision | Next revision |
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7 |
Comments for revision 13:
Comments for revision 10:
Hi,
you got "Media.PlayMovieInRadar("paratrop.vqa")" in here.
in older releases that caused a crash for spectators and replays, you should check if this is still the case.
Hey Materia, yea i got a crash on the replay.crash log said was the video widget for spectators. i will post the bug to github,thank you!
Comments for revision 5:
@abcdefg30 thank you man! much appreciated
No problem. Am glad it worked. ^^
Comments for revision 1:
i dont know why the Lint check status: says fail,the map works fine in release-20161019
You can basically ignore that lint message. If you want to have it go away you need to add "-WithMakeAnimation:" to "hqtd", I think.
You can add a check if playerslots are empty before the paratroopers are created :
if player0 ~= nil then
or just make the troopers to creeps is less code in initPlayers :
player0 = Player.GetPlayer("Multi0")
if player0 == nil then
-->player0 = Player.GetPlayer("Creeps")
end
Materia Thank you!!!