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Two Camps MW v 1.2a
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Description:

Medieval Mod Map State - Released.
Find under Category "Medieval Warfare"

Whats this about?

The whole game is schifted into the Medieval Ages. Means: no tanks, no guns, no explosions.
All Units are redone to medieval Stuff, like Archers, Knights, Cavalry and much more!

Gameplay is similar to the original CNC: Nod stealthy and waek units, GDI strong mighty powerhouses.

all factions got superweapons similar to the cnc.
Resources (Value) are split into 3 different kind: Copper (Low), Iron (Medium), Gold (High). the values of theres resources are different.

Changelog: v 1.2a

-- Global: --

Empty Horse got ScaredyCat trait and panicing on hit.

New Splatter to death animation
New Burn death animation for Infantry and Cavalry
on Cavalry a burning horse will spawn and run around dieng.

Fixed harvester animation

New Gamemode

-- Buildings: --

Siege workschop
Cost 500 -> 1000
requirements: Ore Refinery

-- Infantry: --

Crossbow damage 80 -> 55
Range 5->4
minimum Range 2.2 -> 0.5

Archer damage 50 -> 40
Range 5->4
minimum Range 2.2 -> 0.5
(Siegetower stationed range still 7 and 0 minimum range)

Knight HP 85 -> 95

Pike Guard HP 50 -> 80

New Wild unit: Barbar

New King unit, avaiable in Royal Clash, can't die
musst be killed
buffs all units in Range by 10% Speed, Damage, Hp
grants 2500$ Bounty on kill
recovoers from kill

-- Siege weapons: --

Siege Tower
HP 500 -> 400
Cost 1400 -> 800
Speed 40 -> 55
requirements: barracks
Works better with stationed Infantry now (Auto targets)

Battering Ram
HP 600 -> 500
Cost 1600 -> 700
requirements: barracks

-- Global: --

Dragon Rider
Ammopool 10 -> 15
Reload 2 every 100 ticks -> 1 every 20 ticks (5 every 100 ticks)
Range 4 -> 5

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Mod:
CNC
File Size:
4.7 MB
Categories:
Medieval Warfare
Uploader:
Players:
2
Tileset:
DESERT
Size:
64x64
MapFormat:
11
Published:
Feb. 12 - 2017
Downloading:

Parsed by: release-20161019
Lint check status:
release-20161019
release-20160508

Rating:
0.0
Viewed:
600
Downloaded:
190
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0