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Control and Chaos MW .5
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00491b3470489c1ca08d3c7f5cc00a7cf682eb00
Description:

Description:
Medieval Mod Map State - Alpha.
Find under Category "Medieval Warfare"

Whats this about?

The whole game is schifted into the Medieval Ages. Means: no tanks, no guns, no explosions.
All Units are redone to medieval Stuff, like Archers, Knights, Cavalry and much more!

Gameplay is similar to the original CNC: Nod stealthy and waek units, GDI strong mighty powerhouses.

all factions got superweapons similar to the cnc.
Resources (Value) are split into 3 different kind: Copper (Low), Iron (Medium), Gold (High). the values of theres resources are different.


Changelog: v 0.5

-- Global: --

Harvester System back to cnc for balance christ sake

Armor reduction of Towers
Tribuchet, Ballista and Guardtower Concrete -> Heavy

Light-, Medium- and Heavy-Cavalry Armor Classes invented.

Staff weapons are strong against Cavalry. Sword and Arrows less effective.

Reduced Damage output of all Bows and Crossbows by 5

Ballista projectile speed 350 -> 400

Siegeweapons (Catapult, Tribuchet and Ballista) switched factions

Resourcemonolith Rework into resource mines

Shack Power increase 10 -> 14
Large Hut Power increase 20 -> 30

-- Infantry:

Harvester removed due to annoying reasons

broadsword damage 30 -> 35

pickeguard attakspeed 35 -> 30

-- Cavalry: --

Base HP of all Cavalery +100 to justify the high pricing

Light cavalry attakspeed 35 -> 30

Heavy cavalry hp 500 -> 550

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15

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Mod:
CNC
File Size:
3.1 MB
Categories:
Medieval Warfare
Uploader:
Players:
6
Tileset:
TEMPERAT
Size:
109x109
MapFormat:
11
Published:
Feb. 05 - 2017
Downloading:

Parsed by: release-20161019
Lint check status:
release-20161019
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release-20160508

Rating:
0.0
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717
Downloaded:
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