Europe - Trenches
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Lua map
This map includes Lua scripting logic.
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Description:
RULES: Capture villages with infantry to gain money,some units are disabled,both soviets and allies share the same buildings and units,some units are modified,ex the Artillery.
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Reports of Europe - Trenches
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor type `fixf` does not define a default visibility type!
Errors: 1
Errors: 1
Previous revision | Revision | Next revision |
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Nothing found | 1 |
Comments for revision 3:
Comments for revision 2:
KOYK commented on Feb. 1, 2017, 11:21 a.m.
i did a lot of work on this,i hope you all like it and it didn't go to waste.
Comments for revision 1 (current):
Apocc commented on June 16, 2017, 2:12 p.m.
Is this compatible with the latest state of openra?
Some rights reserved: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International. External graphics and sounds are not covered by the license.
Mod:
RA
File Size:
49.5 KB
Categories:
Trenches
Uploader:
Players:
10
Tileset:
TEMPERAT
Size:
224x224
MapFormat:
11
Published:
Jan. 30 - 2017
Downloading:
Parsed by: release-20161019
Lint check status:
pass
release-20161019
Rating:
0.0
Viewed:
870
Downloaded:
318
Played:
0
You did a great job at it, your effort was not wasted that's for sure.
Are you planning on making more maps for this gamemode?
Interesting map, any way to port the code needed to make this mode to other maps? Maybe add a city generator of some kind as well that could change things up a bit from location to location? :)
#IvanGrozni thank you!! yes after the map contest i will make more.
#StormWing0 open the map examine it and copy the code,the import it manually to other maps. don't forget to add my name to the credits,thank you
be aware that the original map is from Ricepower991, i dint ask for permission, the mod is mine. also a lot of ideas come from Zypres.
Out of curiosity why are you inheriting from ^techbuilding instead of what the civilian buildings normally do? Doesn't look like there's a need to these days.
Went through and updated the code and ported it to a new map, so far no issues.