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Description:
capture & hold 11/20 zones for 1 min & win the game!
(the countdown for it cant be seen by specs)
+no basebuilding & no cash req
+spam turrets & units - they only cost different buildtimes - the fort provides the defense structures & every zone you capture comes with different buildings
(1st raw tier 1, 2nd tier 2 and the middle tier 3)
+you can place turrets near captured flags
+the buildings cant be destroyed except the fort + defensive structures
+best to use rallypoints to push units forward from behind asap
not working yet:
-want to add a voice notification for the moment you capture the 11th flag
-service depot
-destroy fort & win
-more flags captured -> faster buildtimes
-tier I buildings should only provide tier I units, even if you have captured tier II zone
-maybe change it to let "only" one unit or turret be built per zone, all in one queue without the fort defense queue at start?
-ra engy capture behaviour?
-heli: sometimes its an apache, sometimes an orca, heli repair doesnt work atm
-somebody surrenders -> all production buildings from the zones he captured will be gone too
this map also features latest nobody can join if its selected technology - wait for player 1st & then select the map (only ppl can join who already have the map installed)
Edit map info
Reports of Z 2v2
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor Actor73 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor74 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
OpenRA.Utility(1,1): Error: Actor Actor75 needs to be owned by the player that owns the world. Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead.
Errors: 4
Lint check for release-20160508
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