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This map includes Lua scripting logic.

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2d7a1c922e50d31ea39a87da06e6c1329eb9d849
Description:

capture & hold 11/20 zones for 1 min & win the game
(the countdown for it cant be seen by specs)

+no basebuilding & no cash req
+spam turrets & units - they only cost different buildtimes - the fort provides the defense structures & every zone you capture comes with different buildings
(1st raw tier 1, 2nd tier 2 and the middle tier 3)
+you can place turrets near captured flags
+the buildings cant be destroyed except the fort + laser & the sam
+best to use rallypoints to push units forward from behind asap

not working yet:
-want to add a voice notification for the moment you capture the 11th flag
-service depot
-destroy fort & win
-more flags captured -> faster buildtimes
-tier I buildings should only provide tier I units, even if you have captured tier II zone
-maybe change it to let "only" one unit or turret be built per zone, all in one queue without the fort defense queue at start?
-ra engy capture behaviour?
-heli: sometimes its an apache, sometimes an orca, heli repair doesnt work atm

this map also features latest nobody can join when selected technology - best to wait for player 1st & then select the map

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6

It's the latest
Comments for revision 4:
StormWing0 commented on Dec. 24, 2016, 9:05 p.m.

hmm rather interesting. AI derps on it though at least the defaults do anyways, I'll see if I can get an AI using YAML to play nice for this later just to see if it'll work. That said keep up the good work.

NormanNorman commented on Dec. 24, 2016, 9:20 p.m.

nice thanks :)
the lua code btw is from combines zone control map, i just changed it a bit here and there. he made 2 ais for his map but it would be great to try this vs human player

Mod:
CNC
File Size:
29.2 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
TEMPERAT
Size:
124x155
MapFormat:
11
Published:
Dec. 25 - 2016
Downloading:

Parsed by: release-20161019
Lint check status:
pass
release-20161019

Rating:
0.0
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864
Downloaded:
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0