Display z.lua or download file.
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Description:
capture & hold 11/20 zones for 1 min & win the game
(the countdown for it cant be seen by specs)
+no basebuilding & no cash req
+spam turrets & units - they only cost different buildtimes - the fort provides the defense structures & every zone you capture comes with different buildings
(1st raw tier 1, 2nd tier 2 and the middle tier 3)
+you can place turrets near captured flags
+the buildings cant be destroyed except the fort + laser & the sam
+best to use rallypoints to push units forward from behind asap
not working yet:
-want to add a voice notification for the moment you capture the 11th flag
-service depot
-destroy fort & win
-more flags captured -> faster buildtimes
-tier I buildings should only provide tier I units, even if you have captured tier II zone
-maybe change it to let "only" one unit or turret be built per zone, all in one queue without the fort defense queue at start?
-ra engy capture behaviour?
-heli: sometimes its an apache, sometimes an orca, heli repair doesnt work atm
this map also features latest nobody can join when selected technology - best to wait for player 1st & then select the map
Edit map info
Reports of Z
Lint check for release-20161019
Lint check for release-20160508
Previous revision | Revision | Next revision |
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6 |
It's the latest |
hmm rather interesting. AI derps on it though at least the defaults do anyways, I'll see if I can get an AI using YAML to play nice for this later just to see if it'll work. That said keep up the good work.
nice thanks :)
the lua code btw is from combines zone control map, i just changed it a bit here and there. he made 2 ais for his map but it would be great to try this vs human player