Z
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Description:
not playable yet, just a layout for a z map idea:
capture flag -> get zone with buildings
1st raw -> tier 1, 2nd raw -> tier 2, middle -> tier 3 units available
no tiberium, units only cost different buildtimes
more flags captured -> faster buildtime
flags provide build radius and defense structures can be build
a zone can build one vehicle or one turret not both at same time
win by holding % of all flags for x min
win by destroying all units
win by destroying miss "fort"
Edit map info
Reports of Z
Lint check for release-20161019
Lint check for release-20160508
Previous revision | Revision | Next revision |
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Comments for revision 4:
Mod:
CNC
File Size:
12.1 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
TEMPERAT
Size:
124x155
MapFormat:
11
Published:
Dec. 21 - 2016
Downloading:
Parsed by: release-20161019
Lint check status:
pass
release-20161019
Rating:
0.0
Viewed:
606
Downloaded:
188
Played:
0
hmm rather interesting. AI derps on it though at least the defaults do anyways, I'll see if I can get an AI using YAML to play nice for this later just to see if it'll work. That said keep up the good work.
nice thanks :)
the lua code btw is from combines zone control map, i just changed it a bit here and there. he made 2 ais for his map but it would be great to try this vs human player