DMZ
Description:
The most direct route is not necessarily the safest. Can you afford to be the aggressor?
In depth:
Although the players start extremely close together, there is a column of mines in the 'demilitarised zone' between the two positions. Players have a little time to tech or expand if they choose. Two derricks in the DMZ are available, but it may be very hard to hold both.
Changes in v2: Reduced chokiness of alternative routes.
Edit map info
Reports of DMZ
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor tc01.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09 is not defined by any rule.
Errors: 6
OpenRA.Utility(1,1): Error: Actor t08.husk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor t09 is not defined by any rule.
Errors: 6
Previous revision | Revision | Next revision |
---|---|---|
2 |
It's the latest |
Mod:
RA
File Size:
8.8 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
DESERT
Size:
96x48
MapFormat:
11
Published:
Dec. 21 - 2016
Downloading:
Parsed by: release-20161019
Lint check status:
pass
release-20161019
Rating:
0.0
Viewed:
1138
Downloaded:
390
Played:
0