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MustaphaTR's Tower Defence Map
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This map includes Lua scripting logic.

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7d7011b12a8e629a28ca37d1d70638e1dd03920d
Description:

Differences from Murto's Map:

- Different map.
- No Auto-Loader Tower.
- Refinery insatead of Silo as Money Maker.
- 4 new towers. Sniper Tower, Rocket Tower, SAM Tower and Cloak Detector Tower.
- 3 cloaked enemy unit. Hijacker, Stealth Tank and Phase Transport. Cloaked and requires Cloaked Detector Tower to detect. You can see them without the Detector, but towers can't.
- 4 enemy air units. Gyrocopter, Hind, Longbow and Blimp. SAMs and Rocket Towers can attack them.
- 2 enemy healer unit. Medic and Mechanic. Medic heals infantries and Mechanic repairs vehicles.
- Iron Curtain Tank as enemy unit. Makes other tanks and helis in range of 3 invulnerable, you need to kill the IC Tank first to kill other units. Uses Tesla Tank artwork.
- Mobile Radar Jammer. Makes towers in range of 6 more inaccurate.
- Zombie count in wave 10 is decrased to 22. 30 was too much.
- Dogs won't come in Wave 1.
- 15 Life instead of 10.
- Zombies are slower and have 25 less HP.
- 1 more special wave added to wave 15 which includes stealth units.
- Unit counts in special wave at wave 20 is decreased.
- 1 more special wave added to wave 25 which includes air units.
- 1 more special wave added to wave 30 which includes heavy tanks and mechanics.

Changelog:
- Fixed AA Gun's offset

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37

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Comments for revision 37 (current):
Gamma commented on Dec. 13, 2016, 10:32 a.m.

That would be nice to know before each wave what kind of troops we should expect (e.x. cloaked units, air units, ...)

Mod:
RA
File Size:
144.5 KB
Categories:
Conquest
Uploader:
Players:
1
Tileset:
TEMPERAT
Size:
32x32
MapFormat:
11
Published:
Sep. 18 - 2016
Downloading:

Parsed by: release-20160508
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release-20160508
release-20151224
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git-af125d6

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