Description:
Custom Rules:
- Mig can attack air.
- Turrets are a bit more powerful.
- Grenadiers are Allied Unit, requires Turret (or Grand Turret for France) and 200$.
- French can build Fake Adv./Normal Power Plant and Gap Generator.
- MCVs and Mammoths can crush Kennel, PillBoxes, Brick Wall, Flame Turret, Silo, Ranger, Light Tank, Mobile Gap Gen., V2, Artillery, Mobile Flak, Supply Truck and Demo. Truck.
- Medics require Hospital, buildable by both sides and able to Self-Heal.
- Tech Power Plant.
- Tech Cloning Vats.
- Commando; buildable by both sides when captures Technology Center on middle of map. Has sniper rifle and C4.
- Volkov; buildable by both sides when captures Forward Command on middle of map. Has AP Gun. Chronoshift and Iron Curtainable.
- Added GiveUnit crate powerup with Mobile Flak.
- Large Squad Crate Powerups contains 3 E1, 2 E2/4, 2 E3 and 1 E6.
- Britain can build Snipers.
- Phase Transport can be built by all Allies.
- France can build Grand Turret. They are like Grand Cannons from RA2 but not that much OP and has build limit of 1. They requires Tech Center to be built.
- Mobile Gap Generator can be built by all Allies.
- Germany can build Tank Destroyers. They are like RA2 ones. Artwork and Fire Sound by Nooze.
- Chrono Tank can be built by all Allies.
- Russia can build Stalin's Fist. A Mobile War Factory. Has build limit of 1.
- Tesla Tank can be built by all Soviets.
- Ukraine can build Flame Tanks. Not much different than ones that Nod has in TD.
- Parabombs can be called by all soviets.
Note: I'll add more new special units and make orginal (CS-AM ones) available of everyone.
Changelog:
- Added zombie infection logic. Now when an infantry dies from Zombie, it turns into a zombie.
Edit map info
Reports of Mustapha''s River
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `rmbo` does not define a death animation for weapon `claw`!
Errors: 32
Lint check for release-20151224
OpenRA.Utility(1,1): Error: Buildable actor ttnk has prereq ~techlevel.high not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor mgg has prereq ~techlevel.high not provided by anything.
OpenRA.Utility(1,1): Error: Buildable actor stnk has prereq ~techlevel.high not provided by anything.
OpenRA.Utility(1,1): Error: Actor type `^infantry` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `rmbo` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `claw`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `claw`!
Errors: 36
Lint check for git-c562131
at OpenRA.FileSystem.ZipFile..ctor (IReadOnlyFileSystem context, System.String filename) [0x0008a] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/ZipFile.cs:65
at OpenRA.FileSystem.FileSystem.OpenPackage (System.String filename) [0x00050] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/FileSystem.cs:52
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.OpenRA.IUtilityCommand.Run (OpenRA.Utility utility, System.String[] args) [0x00000] in
Previous revision | Revision | Next revision |
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40 |
I already figured out, but tring to add some other stuff before another revision.