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MustaphaTR's Tower Defence Map
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This map includes Lua scripting logic.

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a017ab7dc3d5c477ae9d3f22ffcb47516b9187fa
Description:

Differences from Murto's Map:

- Different map.
- 4 new towers. Sniper Tower, SAM Tower, Refinery and Cloak Detector Tower.
- 3 cloaked enemy unit. Hijacker, Stealth Tank and Phase Transport. Cloaked and requires Cloaked Detector Tower to detect. You can see them without the Detector, but towers can't.
- 2 helicopters as enemy unit. Hind and Longbow. SAM is required to kill them.
- Zombie count in wave 10 is decrased to 22. 30 was too much.
- Dogs won't come in Wave 1.
- 15 Life instead of 10.
- Zombies are slower and have 25 less HP.
- 1 more special wave added to wave 15 which includes stealth units.
- Special wave at wave 20 includes more tanks and also 2 mammoth tank.
- 1 more special wave added to wave 25 which includes helicopters.

Note: Refinery currently works when units aren't coming too and this isn't the intented behaviour. Please don't exploit.

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Comments for revision 37:
Gamma commented on Dec. 13, 2016, 10:32 a.m.

That would be nice to know before each wave what kind of troops we should expect (e.x. cloaked units, air units, ...)

Mod:
RA
File Size:
77.8 KB
Categories:
Conquest
Uploader:
Players:
1
Tileset:
TEMPERAT
Size:
32x32
MapFormat:
11
Published:
Aug. 19 - 2016
Downloading:

Parsed by: release-20160508
Lint check status:
pass
release-20160508

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