Fort Lonestar Balanced
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Description:
Survive multiple waves of attacking enemies.
Testing new weird stuff.
Edit map info
Reports of Fort Lonestar Balanced
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor type `^infantry` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `^infantry` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `^infantry` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `^infantry` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `dog` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `dog` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `dog` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `dog` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `zombie` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `zombie` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `zombie` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `zombie` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `ant` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `ant` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `ant` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `ant` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `flamezombie` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `flamezombie` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `flamezombie` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `flamezombie` does not define a death animation for weapon `paradogfart`!
Errors: 140
OpenRA.Utility(1,1): Error: Actor type `^infantry` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `^infantry` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `^infantry` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `^soldier` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `^civinfantry` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `dog` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `dog` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `dog` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `dog` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e1` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e2` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e3` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e4` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e6` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `spy` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `spy.england` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `e7` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `medi` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `mech` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `einstein` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `delphi` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `chan` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `gnrl` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `thf` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `hijacker` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `shok` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `sniper` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `zombie` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `zombie` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `zombie` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `zombie` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `ant` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `ant` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `ant` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `ant` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c1` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c2` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c3` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c4` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c5` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c6` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c7` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c8` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c9` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `c10` does not define a death animation for weapon `paradogfart`!
OpenRA.Utility(1,1): Error: Actor type `flamezombie` does not define a death animation for weapon `tanknapalm`!
OpenRA.Utility(1,1): Error: Actor type `flamezombie` does not define a death animation for weapon `dogpaw`!
OpenRA.Utility(1,1): Error: Actor type `flamezombie` does not define a death animation for weapon `dinopaw`!
OpenRA.Utility(1,1): Error: Actor type `flamezombie` does not define a death animation for weapon `paradogfart`!
Errors: 140
Lint check for release-20151224
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
Errors: 12
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor sniper.soviets is not defined by any rule.
Errors: 12
Lint check for git-c2ec0d3
OpenRA.Utility(1,1): Error: Failed with exception: System.IO.FileNotFoundException: Unable to find parent package for /Web/openra/sites/resource.openra.net/www/openra/data/maps/15076/fort-lonestar-balanced.oramap
at OpenRA.FileSystem.ZipFile..ctor (IReadOnlyFileSystem context, System.String filename) [0x00076] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/ZipFile.cs:64
at OpenRA.FileSystem.FileSystem.OpenPackage (System.String filename) [0x00050] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/FileSystem.cs:47
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x00000] in:0
at OpenRA.FileSystem.ZipFile..ctor (IReadOnlyFileSystem context, System.String filename) [0x00076] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/ZipFile.cs:64
at OpenRA.FileSystem.FileSystem.OpenPackage (System.String filename) [0x00050] in /home/servers/servers/tmp/bleed/OpenRA.Game/FileSystem/FileSystem.cs:47
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x00000] in
Previous revision | Revision | Next revision |
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14 |
Comments for revision 12:
Comments for revision 10:
NormanNorman commented on Feb. 24, 2016, 5:35 p.m.
lua.log
http://pastebin.com/7xS3M6TH
abcdefg30 commented on Feb. 29, 2016, 4:52 p.m.
Thanks for the report, I encountered that weird crash too, but have still no clue why it occurs. I'll have another look into that! (It's [unfortunately] not solved in the next revision.)
Mod:
RA
File Size:
495.6 KB
Categories:
Minigame
Uploader:
Players:
4
Tileset:
TEMPERAT
Size:
48x48
MapFormat:
11
Published:
Jul. 16 - 2016
Downloading:
Parsed by: release-20160508
Rating:
0.0
Viewed:
1288
Downloaded:
391
Played:
0
More from Nuke'm Bro, abcdefg30, abc013, Nolt:
I fixed the bug in this revision (12). :)
nice :)