4vs1
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Lua map
This map includes Lua scripting logic.
Display win_condition.lua or download file.
Display spawn.lua or download file.
Checkout documentation
Description:
- Enemy base created "on the fly" to reduce lag during gameplay.
- Super Tech Building 5x more HP.
Edit map info
Reports of 4vs1
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor type `missiontimer1` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `missiontimer2` does not define a default visibility type!
Errors: 2
OpenRA.Utility(1,1): Error: Actor type `missiontimer2` does not define a default visibility type!
Errors: 2
Lint check for release-20151224
OpenRA.Utility(1,1): Error: Actor type `missiontimer1` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `missiontimer2` does not define a default visibility type!
Errors: 2
OpenRA.Utility(1,1): Error: Actor type `missiontimer2` does not define a default visibility type!
Errors: 2
Lint check for git-7abe20a
OpenRA.Utility(1,1): Error: Actor type `missiontimer1` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `missiontimer2` does not define a default visibility type!
Errors: 2
OpenRA.Utility(1,1): Error: Actor type `missiontimer2` does not define a default visibility type!
Errors: 2
Previous revision | Revision | Next revision |
---|---|---|
Nothing found | 5 |
It's the latest |
Mod:
RA
File Size:
34.6 KB
Categories:
Conquest
Uploader:
Players:
5
Tileset:
TEMPERAT
Size:
256x128
MapFormat:
11
Published:
Jun. 14 - 2015
Downloading:
Parsed by: release-20160508
Rating:
0.0
Viewed:
1236
Downloaded:
395
Played:
0