Maks_map_3(mod)
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Lua map
This map includes Lua scripting logic.
Display M_map_3-AI.lua or download file.
Display M_map_3.lua or download file.
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Description:
New Unit - Flamethrower.
It requires: barracks, techlevel.medium, high tech factory.
For each player made reinforcements.
Also weather changed.
Good game to you!
Edit map info
Reports of Maks_map_3(mod)
Lint check for release-20160508
Lint check for release-20151224
Lint check for release-20150919
OpenRA.Utility(1,1): Error: Missing Type: WeatherOverlayInfo
OpenRA.Utility(1,1): Error: Actor heavy_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor siege_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trooper is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trooper is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor heavy_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor large_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor siege_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor combat_tank_o.starport is not defined by any rule.
OpenRA.Utility(1,1): Error: Missing Type: WeatherOverlayInfo
OpenRA.Utility(1,1): Error: Object reference not set to an instance of an object
Errors: 28
OpenRA.Utility(1,1): Error: Actor heavy_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor siege_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trooper is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trooper is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor heavy_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor large_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor siege_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor combat_tank_o.starport is not defined by any rule.
OpenRA.Utility(1,1): Error: Missing Type: WeatherOverlayInfo
OpenRA.Utility(1,1): Error: Object reference not set to an instance of an object
Errors: 28
Lint check for release-20150614
OpenRA.Utility(1,1): Error: Missing Type: WeatherOverlayInfo
OpenRA.Utility(1,1): Error: Actor heavy_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor siege_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trooper is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trooper is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor heavy_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor large_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor siege_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor combat_tank_o.starport is not defined by any rule.
OpenRA.Utility(1,1): Error: Missing Type: WeatherOverlayInfo
OpenRA.Utility(1,1): Error: Object reference not set to an instance of an object
Errors: 28
OpenRA.Utility(1,1): Error: Actor heavy_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor siege_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_inf is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trooper is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor trooper is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor wind_trap is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor light_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor heavy_factory is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor medium_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor large_gun_turret is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor missile_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor siege_tank is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor combat_tank_o.starport is not defined by any rule.
OpenRA.Utility(1,1): Error: Missing Type: WeatherOverlayInfo
OpenRA.Utility(1,1): Error: Object reference not set to an instance of an object
Errors: 28
Lint check for git-34a2033
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
Errors: 28
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
Errors: 28
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Mod:
D2K
File Size:
2.2 MB
Categories:
Conquest
Uploader:
Players:
4
Tileset:
ARRAKIS
Size:
128x90
MapFormat:
11
Published:
Feb. 13 - 2016
Downloading:
Parsed by: release-20160508
Lint check status:
pass
release-20160508
Rating:
0.0
Viewed:
1024
Downloaded:
396
Played:
0