Description:
V 0.1.3.3
KrossFire, I am still testing this map but i think this is already a solid map.
The middle is for the bot, It should balance the game.
However that might change depends on the feedback.
I've added another oil derrick, should make the game faster, because with only 6 derricks the game felt rather slow. I loved it but i can't abuse peoples time like that.
Changeology:
Change the Terran on the water crossings
Added more Gem mines to make the game faster, and survive nuke attacks.
The middle spawn point has been moved to make it harder for below team to create stronghold there, this might need more retweaking.
Rearranged gem/ore mines, oil derricks the map is now less claustrophobic.
So again please give feedback
Edit map info
Reports of KrossFire
Lint check for playtest-20160403
at OpenRA.MapField.Deserialize (OpenRA.Map map, System.Collections.Generic.List`1 nodes) [0x00136] in /Web/openra/engine/playtest-20160403/OpenRA.Game/Map/Map.cs:128
at OpenRA.Map..ctor (OpenRA.ModData modData, IReadOnlyPackage package) [0x000d2] in /Web/openra/engine/playtest-20160403/OpenRA.Game/Map/Map.cs:317
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x00000] in
Lint check for release-20151224
Lint check for release-20150919
Lint check for release-20150614
Lint check for git-90902b6
at OpenRA.MapField.Deserialize (OpenRA.Map map, System.Collections.Generic.List`1 nodes) [0x00136] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:128
at OpenRA.Map..ctor (OpenRA.ModData modData, IReadOnlyPackage package) [0x000d2] in /home/servers/servers/tmp/bleed/OpenRA.Game/Map/Map.cs:317
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.Run (OpenRA.ModData modData, System.String[] args) [0x00000] in
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