Floods (Navy)
				
					
				
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				Description:
sux lol
Changelog:
- Works again (bug-free experience not guaranteed).
- New sprites for Gunboats, Battleships, Missile Cruisers, Scout Crafts, FLAK Subs, AAVs (while in water).
- Sub Pen sprites replaced with those from RA.
- Blinking from Tiberium Mines removed.
- Tiberium Mines can be en-/disabled via tech-levels (disabled by default) and no longer replace silos.
- AI should be able to use naval units. They will likely play very badly on island-based maps.
Yaml-checker lists two errors, which are both about the AAV switching graphics when entering water. I don't think that this causes any issues, though, and I don't know if it is currently possible to achieve this without generating errors.
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Reports of Floods (Navy)
Lint check for release-20190314
					
					Testing map: Floods (Navy)
OpenRA.Utility(1,1): Error: Actor type `aav` has more than one *SpriteBody with Name: body!
OpenRA.Utility(1,1): Error: Actor type `aav` has more than one *SpriteBody with Name: body!
Errors: 2
					
					
				
			| Previous revision | Revision | Next revision | 
|---|---|---|
| Nothing found | 1 | 
					
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Mod:
CNC
		File Size:
723.0 KB
		
		
			Categories:
Naval Conquest
		
		Uploader:
		Players:
6
		Tileset:
TEMPERAT
		Size:
96x96
		MapFormat:
11
		
		
		Published:
Jun. 27 - 2019
		Downloading:
		Parsed by: release-20190314
		
		
			Lint check status:
			
				
					
						
						
				
			
		
		
		
							release-20190314
						
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