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The First Trial
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Description:

--The First Trial--
by lovalmidas
-------------------
Difficulty Levels: Easy, Normal, MENTAL.

Soviet forces have surrounded the Allied position defending a canal. The canal is critical in denying Soviet submarines access to Allied sealanes.

You will reinforce the bases, hold position, and clear the enemy presence. To secure the canal, all Soviet production facilities and the Forward Command Post must be destroyed.

The Radar Domes on both sides of the canal are critical for detecting Soviet submarines. They must not be destroyed.

-------------------
Some features of map:
(1) Functional AI for both Soviets and Allies
(2) Working production from Barracks, Factories and Airfields
(3) Reinforcement spawns from (a) map edges and (b) barracks
(4) Initial units will change stance if they get too heavily damaged.
(5) Soviet aircraft attacks!
(6) Working paradrop and chinook drop reinforcements.

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Comments for revision 2:
lovalmidas commented on March 9, 2017, 9:37 p.m.

minor update for release-20161019
DefendTownObjective["Hold the western town"] should be marked as completed upon mission completion now.

ashman510 commented on June 8, 2017, 10:45 p.m.

crashes everytime after initial load

peace2000 commented on June 7, 2020, 10:54 a.m.

Crashes after the startup video. I'm running release-20200503.

Comments for revision 1 (current):
abcdefg30 commented on July 24, 2016, 8:24 p.m.

Nice mission, really looking forward to trying out the next two tomorrow! :)

(Just a minor nit: It seems like you can't complete the DefendTownObjective ["Hold the western town."], it's never marked as completed.)

Mailaender commented on July 31, 2016, 6:45 a.m.

It is a bit weird to see the MCV in the snow video before getting granted access to the battlefield in the DESERT tileset. =)

Alley commented on Dec. 15, 2017, 3:18 p.m.

Is it possible to make an AI who will build Mobile Construction Vehicle(MCV) if Construction Yard(CY) is destroyed but there are War Factory and Service Depot, enough money, no another vehicles building and no MCV's on the map for this AI player only and that will not build no more MCV's otherwise?

This MCV should move then to a destination where previous CY was destroyed and deploy itself when no units nor another buildings are not blocking this place and it should take a time and cash amount for this AI like it would be for human player.

Some rights reserved: Creative Commons Attribution-NonCommercial 4.0 International. External graphics and sounds are not covered by the license.
Mod:
RA
File Size:
45.3 KB
Categories:
Campaign
Uploader:
Players:
1
Tileset:
DESERT
Size:
160x80
MapFormat:
11
Published:
Jul. 04 - 2016
Downloading:

Parsed by: release-20160508
Lint check status:
pass
release-20160508

Rating:
4.0
Viewed:
1590
Downloaded:
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