icon:
	carryall:
		Filename: DATA.R16
		Start: 4290
		Offset: -30,-24
	infantry_reinforcement:
		Filename: bits/AirReinforcementsIcons.shp
		Start: 2
		Lenght: 1
	designator:
		Filename: EnhacedAssets.R8
		Start: 456
		Offset: -30,-24
	sandworm:
		Filename: wormicon.shp
		Start: 0
	gascloudIcon:
		Filename: bits/GasCloudIcon.shp
		Start: 0
	mercenary:
		Filename: EnhacedAssets.R8
		Start: 717
		Offset: -30,-24
	jammer:
		Filename: EnhacedAssets.R8
		Start: 719
		Offset: -30,-24
	sardaukarFleet:
		Filename: EnhacedAssets.R8
		Start: 457
		Offset: -30,-24
	sardaukarVeterancy:
		Filename: EnhacedAssets.R8
		Start: 739
		Offset: -30,-24
	hide_units:
		Filename: EnhacedAssets.R8
		Start: 458
		Offset: -30,-24
	lightStrike:
		Filename: EnhacedAssets.R8
		Start: 319
		Offset: -30,-24
	thump_delivery:
		Filename: EnhancedAssets_2.R8
		Start: 284
		Offset: -30,-24

crate:
	idle:
		Filename: DATA.R16
		Start: 102
		ZOffset: -511
		Offset: -16,-16
		Facings: 1
	icon:
		Filename: DATA.R16
		Start: 102
		Offset: -16,-16

invisible:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: DATA.R16
		Start: 102
		Offset: -16,-16

iconchevrons:
	veteran:
		Filename: EnhacedAssets.R8
		Start: 741
		Offset: 0,0

pips:
	pip-charging:
		Filename: speed.shp
		Start: 2
		Offset: 0,1
		BlendMode: Additive
	pip-jammer:
		Filename: EnhacedAssets.R8
		Start: 796
		Offset: -1,-7
		BlendMode: Subtractive
	pip-thumpers:
		Filename: DATA.R16
		Start: 111
		Offset: -8,-8
	pip-skull:
		Filename: bits/pip-skull.shp
		Offset: 0,0
	pip-skullicon:
		Filename: bits/ScullIconTD01.shp
		Length: *

rotor:
	idle:
		Filename: EnhacedAssets.R8
		Start: 44
		Facings: -4
		Tick: 180
	make:
		Filename: EnhacedAssets.R8
		Start: 44
		Length: 5
		Tick: 180


choam_unit_number:
	1:
		Filename: DATA.R16
		Start: 18
	2:
		Filename: DATA.R16
		Start: 19
	3:
		Filename: DATA.R16
		Start: 20
	4:
		Filename: DATA.R16
		Start: 21
	5:
		Filename: DATA.R16
		Start: 22
	6:
		Filename: DATA.R16
		Start: 23


burn_ra1:
	idle:
		Filename: bits/burn-l.shp
		Length: *
		ZOffset: -100
	loop:
		Filename: bits/burn-l.shp
		Start: 16
		Length: 44
		ZOffset: -100
	end:
		Filename: bits/burn-l.shp
		Start: 60
		Length: 6
		ZOffset: -100


smoke_m:
	1_start:
		Filename: DATA.R16
		Start: 3965
		Length: 4
		Offset: 4,-17
		ZOffset: 1023
		Tick: 120
		BlendMode: Additive
	smokeFromRA01idle:
		Filename: bits/smokeFromRA.shp
		Length: *
		Offset: 2,-5
		ZOffset: 512
	smokeFromRA01loop:
		Filename: bits/smokeFromRA.shp
		Start: 49
		Length: 42
		Offset: 2,-5
		ZOffset: 512
	smokeFromRA01end:
		Filename: bits/smokeFromRA.shp
		Offset: 2,-5
		ZOffset: 512
		Frames: 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
	smokLandFromRA_Open:
		Filename: bits/smokland.shp
		Length: 72
		Tick: 120
		ZOffset: 1026
		Offset: 10,-20
	smokLandFromR_idle:
		Filename: bits/smokland.shp
		Start: 72
		Length: 20
		Tick: 120
		ZOffset: 1026
		Offset: 10,-20
	smoke_player: #deviator gasleak
		Filename: EnhacedAssets.R8
		Start: 282
		Length: 19
		Tick: 120
		ZOffset: 512
		Offset: -12,-24
		Alpha: 0.5
		BlendMode: Alpha
	d2ksmoke:
		Filename: DATA.R16
		Start: 3747
		Length: 7
		BlendMode: Multiply
		Tick: 500

smoke_big:
	start:
		Filename: bits/smokeFromTS.shp
		Start: 0
		Length: 25
		ZOffset: 512
		Tick: 100
	loop:
		Filename: bits/smokeFromTS.shp
		Start: 26
		Length: 65
		Tick: 120

fire:
	1_start:
		Filename: DATA.R16
		Start: 3965
		Length: 4
		Offset: 4,-17
		ZOffset: 1023
		Tick: 120
		BlendMode: Additive
	1:
		Tick: 100
	2:
		Tick: 100
	4:
		Tick: 100

fire_slow:
	Defaults:
		Tick: 80
	1_start:
		Filename: DATA.R16
		Start: 3965
		Length: 4
		Offset: 4,-17
		ZOffset: 1023
		Tick: 120
		BlendMode: Additive
	1_loop:
		Filename: DATA.R16
		Length: 6
		Frames: 3968, 3969, 3970, 3971, 3972, 3973, 3970, 3971, 3972, 3973, 3969
		Offset: 4,-17
		ZOffset: 1023
		Tick: 120
		BlendMode: Additive
	1:
		Filename: DATA.R16
		Start: 3965
		Length: 10
		Offset: 4,-17
		ZOffset: -100
		Scale: 1
		BlendMode: Additive
	2:
		Filename: DATA.R16
		Start: 3976
		Length: 11
		Offset: 0,-3
		ZOffset: -100
		BlendMode: Additive
	3:
		Filename: DATA.R16
		Start: 4138
		Length: 13
		Offset: 0,-3
		ZOffset: -100
		BlendMode: Additive
	4:
		Filename: DATA.R16
		Start: 3965
		Length: 10
		Offset: 0,-3
		ZOffset: 1023
		BlendMode: Additive

fire_fromts:
	1:
		Filename: EnhacedAssets.R8
		Start: 61
		Length: 17
		ZOffset: 1023
		BlendMode: Additive
		Tick: 100

flame_trail:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 131
		Length: 6
		Tick: 50
		ZOffset: 1023
		BlendMode: Additive
	small_napalm_trail:
		Filename: DATA.R16
		Start: 3674
		Length: 8
		ZOffset: 1023
		BlendMode: Additive

bazooka_trail3:
	idle:
		Filename: DATA.R16
		Start: 3797
		Length: 4
		Tick: 80
		ZOffset: 2800

#
# ascend Smudges experimets
#

bib_damaged:
	bib1:
		Filename: EnhacedAssets.R8
		Start: 275
		Length: 1
		Offset: -16,-16
	bib2:
		Filename: EnhacedAssets.R8
		Start: 276
		Length: 1
		Offset: -16,-16
	bib2:
		Filename: EnhacedAssets.R8
		Start: 277
		Length: 1
		Offset: -16,-16
		ZOffset: 1024
	bib3:
		Filename: EnhacedAssets.R8
		Start: 9
		Length: 1
		Offset: -16,-16

crater_big:
	idle:
		Filename: DATA.R16
		Start: 38
	sand:
		Filename: EnhacedAssets.R8
		Start: 470
		Offset: -70,-50
		ZOffset: -3c0
		BlendMode: Alpha
	rock:
		Filename: EnhacedAssets.R8
		Start: 471
		Offset: -70,-50
		ZOffset: -3c0

worm_eating:
	idle:
		Filename: DATA.R16
		Start: 38
	mouth:
		Filename: DATA.R16
		Start: 3802
		Length: 15
		Offset: -4,-8
		Tick: 100
	sand:
		Filename: DATA.R16
		Start: 3818
		Length: 20
		Offset: -4,-8
		Tick: 100
		Alpha: 0.5

deployed_silo:
	idle:
		Filename: DATA.R16
		Start: 38
	deployed:
		Filename: DATA.R16
		Offset: 0,-24
		Frames: 3872, 3873, 3872, 3873, 3869, 3870, 3871, 3872, 3873, 3869, 3870, 3871, 3872, 3873, 3869, 3870, 3871, 3872, 3873, 3870, 3870, 3861, 3862, 3872, 3873, 3869, 3870, 3871, 3872, 3873, 3869, 3870, 3871, 3872, 3873, 3869, 3870, 3871, 3870, 3871, 3872, 3873, 3869, 3870, 3871, 3873, 3872, 3872, 3863, 3873
		Length: 50
		Tick: 75
		BlendMode: Additive
		Scale: 0.6

#
#
# ascend tank/vehicles husks
#

crawler.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 229
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
		Scale: 1.2

combat_tank_a.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_a.husk02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_a.husk03:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_a.husk04:
	idle:
		Filename: EnhacedAssets.R8
		Start: 133
		Facings: -32
		ZOffset: -512
		Offset: -22,-22
	turret:
		Filename: EnhacedAssets.R8
		Start: 109
		Facings: -4
		ZOffset: -512

combat_tank_h.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_h.husk02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_h.husk03:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_h.husk04:
	idle:
		Filename: EnhacedAssets.R8
		Start: 165
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 113
		Facings: -4
		ZOffset: -512

combat_tank_o.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

combat_tank_o.husk02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

combat_tank_o.husk03:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

combat_tank_o.husk04:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: EnhacedAssets.R8
		Start: 117
		Facings: -4
		ZOffset: -512

siege_tank.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 229
		Facings: -32
		ZOffset: -512
		Offset: -22, -22

carryall.husk_on_land:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 170
		Facings: -8
		Offset: -40,-40
	debris_rotor_idle:
		Filename: EnhacedAssets.R8
		Start: 44
		Facings: -4

ornithopter:
	muzzle:
		Filename: DATA.R16
		Start: 4092
		Tick: 50
		Facings: -32
		BlendMode: Additive

ornithopter_s:
	Inherits: ornithopter
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 302
		Offset: -30,-24

###
# ascend husks turret anim
###



siege_turret_husk_anim:
	idle:
		Filename: DATA.R16
		Start: 38
		Remap: 54F94B

tank_turrethusk_anim.atreides:
	idle:
		Filename: EnhacedAssets.R8
		Start: 109
		Length: 4
		Tick: 180

tank_turrethusk_anim01.atreides:
	idle:
		Filename: DATA.R16
		Start: 1859
		Length: 32
		Remap: 54F94B

tank_turrethusk_anim.harkonnen:
	idle:
		Filename: EnhacedAssets.R8
		Start: 113
		Length: 4
		Tick: 180

tank_turrethusk_anim01.harkonnen:
	idle:
		Filename: DATA.R16
		Start: 2115
		Length: 32
		Remap: 54F94B

tank_turrethusk_anim.ordos:
	idle:
		Filename: DATA.R16
		Start: 2485
		Length: 32
		Remap: 54F94B

####
# ascend BUILDING HUSKS
####


wind_trap_husk_passable:
	idle:
		Filename: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32
		ZOffset: -200
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	debris01:
		Filename: EnhacedAssets.R8
		Start: 323
		ZOffset: -512
	debris02:
		Filename: EnhacedAssets.R8
		Start: 324
		ZOffset: -512
	debris03:
		Filename: EnhacedAssets.R8
		Start: 325
		ZOffset: -512
	debris04:
		Filename: EnhacedAssets.R8
		Start: 326
		ZOffset: -512

wind_trap_husk.atreides:
	idle:
		Filename: EnhacedAssets.R8
		Start: 49
		Offset: -32,-40
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32
		ZOffset: -200

wind_trap_husk.harkonnen:
	idle:
		Filename: EnhacedAssets.R8
		Start: 50
		Offset: -32,-40
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32
		ZOffset: -200

wind_trap_husk.ordos:
	idle:
		Filename: EnhacedAssets.R8
		Start: 50
		Offset: -32,-40
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 52
		Offset: -32,-32

refinery_husk.ordos:
	idle:
		Filename: EnhacedAssets.R8
		Start: 266
		Offset: -64,-48
		ZOffset: -600
	idle-front:
		Filename: EnhacedAssets.R8
		Start: 267
		Offset: -64,-48
		ZOffset: 600
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 268
		Offset: -64,-48
		ZOffset: 1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7, 8, 9, 10, 11, 12
		Length: 6
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26, 27, 28, 29, 30, 31
		Length: 6
		Offset: -16,-16

refinery_husk_inverted.ordos:
	Inherits: refinery_husk.ordos

refinery_husk.atreides:
	idle:
		Filename: EnhacedAssets.R8
		Start: 269
		Offset: -62,-43
		ZOffset: -600
	idle-front:
		Filename: EnhacedAssets.R8
		Start: 270
		Offset: -62,-43
		ZOffset: 600
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 271
		Offset: -62,-43
		ZOffset: 1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7, 8, 9, 10, 11, 12
		Length: 6
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26, 27, 28, 29, 30, 31
		Length: 6
		Offset: -16,-16

refinery_husk_inverted.atreides:
	Inherits: refinery_husk.atreides

refinery_husk.harkonnen:
	idle:
		Filename: EnhacedAssets.R8
		Start: 272
		Offset: -56,-45
		ZOffset: -600
	idle-front:
		Filename: EnhacedAssets.R8
		Start: 273
		Offset: -56,-45
		ZOffset: 600
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 274
		Offset: -56,-45
		ZOffset: 1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7, 8, 9, 10, 11, 12
		Length: 6
		Offset: -16,-16
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26, 27, 28, 29, 30, 31
		Length: 6
		Offset: -16,-16

refinery_husk_inverted.harkonnen:
	Inherits: refinery_husk.harkonnen

refinery_ruins:
	idle:
		Filename: EnhacedAssets.R8
		Start: 303
		Offset: -64,-56
		ZOffset: -1024
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7, 8, 9, 10, 11, 12
		Length: 6
		Offset: -16,-16
		ZOffset: -1500
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26, 27, 28, 29, 30, 31
		Length: 6
		Offset: -16,-16
		ZOffset: -1500

refinery_ruins_inverted:
	Inherits: refinery_ruins

refinery_invert.atreidis:
	idle-platform:
		Filename: EnhacedAssets.R8
		Start: 304
		Offset: -60,-64
		ZOffset: -2048
	idle:
		Filename: EnhacedAssets.R8
		Start: 305
		Offset: -48,-62
		ZOffset: 0
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 306
		Offset: -48,-62
		ZOffset: 0
	damaged-idle-top:
		Filename: EnhacedAssets.R8
		Start: 307
		Offset: -48,-62
		ZOffset: 0
	damaged-idle-platform:
		Filename: EnhacedAssets.R8
		Start: 304
		Offset: -60,-64
		ZOffset: -2048
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7, 8, 9, 10, 11, 12
		Length: 6
		Offset: -16,-16
		ZOffset: -700
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26, 27, 28, 29, 30, 31
		Length: 6
		Offset: -16,-16
		ZOffset: -700
	make:
		Filename: DATA.R16
		Start: 4495
		Length: 11
		Offset: -48,64
		ZOffset: 1500
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4505
		Length: 12
		Offset: -48,64
		Tick: 100
		ZOffset: 1500
	icon:
		Filename: EnhacedAssets.R8
		Start: 308
		Offset: -30,-24
	smoke:
		Filename: DATA.R16
		Start: 4138
		Length: 14
		Offset: 12, -18
		Tick: 100
		BlendMode: Additive

refinery_invert.ordos:
	idle-platform:
		Filename: EnhacedAssets.R8
		Start: 311
		Offset: -54,-64
		ZOffset: -2048
	idle:
		Filename: EnhacedAssets.R8
		Start: 312
		Offset: -54,-54
		ZOffset: 0
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 313
		Offset: -54,-54
		ZOffset: 0
	damaged-idle-top:
		Filename: EnhacedAssets.R8
		Start: 314
		Offset: -54,-54
		ZOffset: 0
	damaged-idle-platform:
		Filename: EnhacedAssets.R8
		Start: 311
		Offset: -54,-64
		ZOffset: -2048
	bib:
		Filename: BLOXBASE.R16
		Frames: 611, 612, 613, 631, 632, 633
		Length: 6
		Offset: -16,-16
	bib-Concrete:
		Filename: BLOXBASE.R16
		Frames: 643, 644, 645, 663, 664, 665
		Length: 6
		Offset: -16,-16
	make:
		Filename: DATA.R16
		Start: 4495
		Length: 11
		Offset: -48,64
		ZOffset: 1500
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4505
		Length: 12
		Offset: -48,64
		Tick: 100
		ZOffset: 1500
	icon:
		Filename: EnhacedAssets.R8
		Start: 310
		Offset: -30,-24
	smoke:
		Filename: DATA.R16
		Start: 4138
		Length: 14
		Offset: 12, -18
		Tick: 100
		BlendMode: Additive

refinery_invert.harkonnen:
	idle-platform:
		Filename: EnhacedAssets.R8
		Start: 315
		Offset: -52,-64
		ZOffset: -2048
	idle:
		Filename: EnhacedAssets.R8
		Start: 316
		Offset: -54,-56
		ZOffset: 0
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 317
		Offset: -54,-56
		ZOffset: 0
	damaged-idle-top:
		Filename: EnhacedAssets.R8
		Start: 318
		Offset: -54,-56
		ZOffset: 0
	damaged-idle-platform:
		Filename: EnhacedAssets.R8
		Start: 315
		Offset: -52,-64
		ZOffset: -2048
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7, 8, 9, 10, 11, 12
		Length: 6
		Offset: -16,-16
		ZOffset: -700
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26, 27, 28, 29, 30, 31
		Length: 6
		Offset: -16,-16
	make:
		Filename: DATA.R16
		Start: 4495
		Length: 11
		Offset: -48,64
		ZOffset: 1500
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4505
		Length: 12
		Offset: -48,64
		Tick: 100
		ZOffset: 1500
	icon:
		Filename: EnhacedAssets.R8
		Start: 309
		Offset: -30,-24
	smoke:
		Filename: DATA.R16
		Start: 4138
		Length: 14
		Offset: 12, -18
		Tick: 100
		BlendMode: Additive

#
# ascend buildings
#


palace.corrino:
	idle:
		Filename: DATA.R16
		Start: 3252
		Offset: -48,32
		Remap: 54F94B
	damaged-idle:
		Filename: DATA.R16
		Start: 3253
		Offset: -48,32
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4677
		Length: 11
		Offset: -48,32
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4688
		Length: 11
		Offset: -48,32
		Tick: 100
	turret:
		Filename: DATA.R16
		Frames: 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38
		Facings: -32
		Offset: 0,-64
	invisible:
		Filename: DATA.R16
		Start: 38

fremen_sietch:
	idle:
		Filename: EnhacedAssets.R8
		Start: 473
		Offset: -50,-64
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 474
		Offset: -50,-80
		ZOffset: 1024
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 473
		Offset: -50,-64
	make:
		Filename: DATA.R16
		Start: 4592
		Length: 9
		Offset: -50, 64
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4601
		Length: 9
		Offset: -50, 64
		Tick: 100
	bib:
		Filename: BLOXBASE.R16
		Frames: 631, 632, 633
		Length: 3
		Offset: -16,-16
	bib-Concrete:
		Filename: BLOXBASE.R16
		Frames: 663, 664, 665
		Length: 3
		Offset: -16,-16
	icon:
		Filename: EnhacedAssets.R8
		Start: 472
		Offset: -30,-24

#
# ascend DEBRIS & Shrapnels
#

debris_rotor_anim:
	idle:
		Filename: EnhacedAssets.R8
		Start: 44
		Length: 5
		Tick: 180

shrapnel_rock01:
	idle:
		Filename: EnhacedAssets.R8
		Start: 0
		Length: 3
		ZOffset: 1023
		Tick: 180


shrapnel_rock02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 2
		Length: 1
		ZOffset: 1023
		Tick: 180


shrapnel_vehicle01:
	idle:
		Filename: EnhacedAssets.R8
		Start: 79
		Length: 15
		ZOffset: 1023

shrapnel_vehicle02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 94
		Length: 15
		ZOffset: 1023

harvester_wheel01:
	idle:
		Filename: EnhacedAssets.R8
		Start: 53
		Length: 5
		Tick: 160

harvester_wheel02:
	idle:
		Filename: EnhacedAssets.R8
		Start: 53
		Length: 5
		Tick: 140

empty_shell01:
	idle:
		Filename: EnhacedAssets.R8
		Start: 448
		Facings: -8
#
# ascend EXPLOSIONS
#
explosion:
	empty_shell_frame_01:
		Filename: EnhacedAssets.R8
		Start: 448
		Facings: -8
		ZOffset: -540
		Tick: 2000
	siege_turret_frame01:
		Filename: DATA.R16
		Start: 38
		Length: 1
		Tick: 2000
		BlendMode: None
		Remap: 54F94B
	siege_turret_frame02:
		Filename: DATA.R16
		Start: 38
		Length: 1
		Tick: 2000
		BlendMode: None
		Remap: 54F94B
	siege_turret_frame03:
		Filename: DATA.R16
		Start: 38
		Length: 1
		Tick: 2000
		BlendMode: None
		Remap: 54F94B
	siege_turret_frame04:
		Filename: DATA.R16
		Start: 38
		Length: 1
		Tick: 2000
		BlendMode: None
		Remap: 54F94B
	siege_turret_frame05:
		Filename: DATA.R16
		Start: 38
		Length: 1
		Tick: 2000
		BlendMode: None
		Remap: 54F94B
	atreidis_turret_frame01:
		Filename: EnhacedAssets.R8
		Start: 109
		Length: 1
		Tick: 2000
		BlendMode: None
	atreidis_turret_frame02:
		Filename: EnhacedAssets.R8
		Start: 110
		Length: 1
		Tick: 2000
		BlendMode: None
	atreidis_turret_frame03:
		Filename: EnhacedAssets.R8
		Start: 111
		Length: 1
		Tick: 2000
		BlendMode: None
	atreidis_turret_frame04:
		Filename: EnhacedAssets.R8
		Start: 112
		Length: 1
		Tick: 2000
		BlendMode: None
	harkonnen_turret_frame01:
		Filename: EnhacedAssets.R8
		Start: 113
		Length: 1
		Tick: 2000
		BlendMode: None
	harkonnen_turret_frame02:
		Filename: EnhacedAssets.R8
		Start: 114
		Length: 1
		Tick: 2000
		BlendMode: None
	harkonnen_turret_frame03:
		Filename: EnhacedAssets.R8
		Start: 115
		Length: 1
		Tick: 2000
		BlendMode: None
	harkonnen_turret_frame04:
		Filename: EnhacedAssets.R8
		Start: 116
		Length: 1
		Tick: 2000
		BlendMode: None
	ordos_turret_frame01:
		Filename: EnhacedAssets.R8
		Start: 117
		Length: 1
		Tick: 2000
		BlendMode: None
	ordos_turret_frame02:
		Filename: EnhacedAssets.R8
		Start: 118
		Length: 1
		Tick: 2000
		BlendMode: None
	ordos_turret_frame03:
		Filename: EnhacedAssets.R8
		Start: 119
		Length: 1
		Tick: 2000
		BlendMode: None
	ordos_turret_frame04:
		Filename: EnhacedAssets.R8
		Start: 120
		Length: 1
		Tick: 2000
		BlendMode: None
	heavy_piff:
		Filename: bits/HeavyPiff.shp
		Offset: 0,-7
		Start: 0
		Length: 4
	shock_piff1:
		Filename: DATA.R16
		Offset: 0,-1
		Start: 3839
		Length: 4
	shock_piff2:
		Filename: DATA.R16
		Offset: 0,-1
		Start: 3844
		Length: 4
	shock_piff3:
		Filename: DATA.R16
		Offset: 0,-1
		Start: 3849
		Length: 4
	shock_piff4:
		Filename: DATA.R16
		Offset: 0,-1
		Start: 3864
		Length: 4
	wormdisapier:
		Filename: DATA.R16
		Start: 3818
		Length: 20
		Tick: 80
	sand:
		Filename: DATA.R16
		Frames: 3879, 3880, 3881
		Length: 3
		BlendMode: Multiply
	gascloud:
		Filename: bits/GasCloud.shp
		Length: *
		ZOffset: 3072
		Tick: 100
	gasends:
		Filename: DATA.R16
		Start: 3765
		Length: 23
		Alpha: 0.3
		BlendMode: Alpha
		Offset: 12, -10
		Tick: 125
		Remap: AAFF00
	fire2:
		Filename: DATA.R16
		Start: 3976
		Length: 11
		Offset: 0,-3
		ZOffset: -100
	napalm_big:
		Filename: bits/napalm3.shp
		Length: *
		ZOffset: -100
		BlendMode: None
	napalm_small:
		Filename: bits/napalm1.shp
		Length: *
		ZOffset: -100
		BlendMode: None
	worm_explode:
		Filename: bits/Wormexplode.shp
		Start: 1
		Length: 16
		BlendMode: Alpha
	worm_explode_smoke:
		Filename: bits/Wormexplode_effect.shp
		Start: 1
		Length: 16
		Offset: 0,-15
	well_explosion:
		Filename: DATA.R16
		Start: 3643
		Length: 12
		Scale: 1.2

medium_gun_turret:
	turret:
		Filename: EnhacedAssets.R8
		Start: 384
		Facings: -32
		Offset: -21,-33
	barrel:
		Filename: EnhacedAssets.R8
		Start: 416
		Facings: -32
		Offset: -21,-33

airstrike_direction:
	arrow-t:
		Filename: MOUSE.R16
		Start: 112
		Offset: -25, -53, 0
	arrow-tr:
		Filename: MOUSE.R16
		Start: 120
		Offset: 6, -47, 0
	arrow-r:
		Filename: MOUSE.R16
		Start: 128
		Offset: 17, -26, 0
	arrow-br:
		Filename: MOUSE.R16
		Start: 136
		Offset: 6, -1, 0
	arrow-b:
		Filename: MOUSE.R16
		Start: 148
		Offset: -25, 7, 0
	arrow-bl:
		Filename: MOUSE.R16
		Start: 156
		Offset: -52, -3, 0
	arrow-l:
		Filename: MOUSE.R16
		Start: 164
		Offset: -61, -26, 0
	arrow-tl:
		Filename: MOUSE.R16
		Start: 172
		Offset: -52, -44, 0

#
# ascend New units
#
mortar_inf:
	Defaults:
		Remap: 54F94B
	stand:
		Filename: DATA.R16
		Start: 1402
		Facings: -8
		Transpose: true
	idle1:
		Filename: DATA.R16
		Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
		Length: 8
		Tick: 80
	idle2:
		Filename: DATA.R16
		Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
		Length: 8
		Tick: 80
	run:
		Filename: DATA.R16
		Start: 1410
		Length: 6
		Facings: -8
		Transpose: true
		Tick: 120
	standup:
		Filename: DATA.R16
		Start: 1463
		Facings: -8
		Transpose: true
		Tick: 120
	prone-stand:
		Filename: DATA.R16
		Start: 1470
		Facings: -8
		Transpose: true
	prone-run:
		Filename: DATA.R16
		Start: 1478
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
	deploying:
		Filename: EnhacedAssets.R8
		Start: 460
		Length: 8
		Offset: -6,-11
		Tick: 80
	deployed:
		Filename: DATA.R16
		Start: 1458
		Facings: 1
	turret:
		Filename: DATA.R16
		Start: 1458
	shoot:
		Filename: DATA.R16
		Start: 1458
		Length: 5
	muzzle:
		Filename: DATA.R16
		Start: 3671
		Length: 3
		BlendMode: Additive
	invisible:
		Filename: DATA.R16
		Start: 38
	thump:
		Filename: DATA.R16
		Start: 1458
		Length: 5
		Tick: 480
	thump-sand:
		Filename: DATA.R16
		Start: 3879
		Length: 5
		Tick: 120
		BlendMode: Multiply
	die1:
		Filename: DATA.R16
		Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
		Length: 12
		Tick: 80
	die2:
		Filename: DATA.R16
		Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
		Length: 8
		Tick: 80
	die3:
		Filename: DATA.R16
		Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
		Length: 8
		Tick: 80
	die4:
		Filename: DATA.R16
		Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
		Length: 8
		Tick: 80
	die-crushed:
		Filename: DATA.R16
		Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
		Length: 8
		Tick: 800
		ZOffset: -511
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	icon:
		Filename: EnhacedAssets.R8
		Start: 793
		Offset: -30,-24

mercenary:
	Defaults:
		Remap: 54F94B
	stand:
		Filename: EnhacedAssets.R8
		Start: 574
		Facings: -8
		Offset: -12, -17
	idle1:
		Filename: EnhacedAssets.R8
		Start: 685
		Length: 12
		Offset: -12, -17
		Tick: 110
	idle2:
		Filename: EnhacedAssets.R8
		Start: 698
		Length: 9
		Offset: -12, -17
		Tick: 110
	run:
		Filename: EnhacedAssets.R8
		Start: 582
		Facings: -8
		Length: 6
		Offset: -12, -17
		Transpose: false
		Tick: 80
	deploying:
		Filename: EnhacedAssets.R8
		Start: 630
		Length: 7
		Offset: -17, -17
		Tick: 70
	turret:
		Filename: EnhacedAssets.R8
		Start: 637
		Facings: -8
		Offset: -17, -17
	turret-shoot:
		Filename: EnhacedAssets.R8
		Start: 645
		Facings: -8
		Length: 5
		Offset: -17, -17
		Tick: 120
	muzzle:
		Filename: DATA.R16
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	invisible:
		Filename: DATA.R16
		Start: 38
	prone-stand:
		Filename: DATA.R16
		Start: 562
		Facings: -8
		Transpose: true
		Scale: 0.9
	prone-run:
		Filename: DATA.R16
		Start: 570
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 120
		Scale: 0.9
	standup:
		Filename: DATA.R16
		Start: 554
		Facings: -8
		Transpose: true
		Scale: 0.9
	prone-shoot:
		Filename: DATA.R16
		Start: 586
		Length: 6
		Facings: -8
		Transpose: true
		Scale: 0.9
	die1:
		Filename: DATA.R16
		Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
		Length: 12
		Tick: 80
	die2:
		Filename: DATA.R16
		Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
		Length: 12
		Tick: 80
	die3:
		Filename: DATA.R16
		Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
		Length: 12
		Tick: 80
	die4:
		Filename: DATA.R16
		Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
		Length: 12
		Tick: 80
	die-crushed:
		Filename: DATA.R16
		Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
		Length: 12
		Tick: 800
		ZOffset: -511
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	icon:
		Filename: EnhacedAssets.R8
		Start: 717
		Offset: -30,-24

bison_tank:
	idle:
		Filename: bits/newbison.shp
		Facings: 32
	icon:
		Filename: EnhacedAssets.R8
		Start: 738
		Offset: -30,-24
	muzzle:
		Filename: DATA.R16
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive

bison_tank.husk:
	idle:
		Filename: bits/newbison.shp
		Facings: 32
		ZOffset: -1024

mp_sandworm:
	mouth:
		Filename: DATA.R16
		Start: 3802
		Length: 15
		Tick: 100
	sand:
		Filename: EnhacedAssets.R8
		Start: 574
		Length: 11
		Facings: -8
		Offset: -38, -38
		Tick: 80
	stand:
		Filename: EnhacedAssets.R8
		Start: 478
		Length: 4
		Facing: -24
		Offset: -30,-30
	run:
		Filename: EnhacedAssets.R8
		Start: 478
		Facings: -16
		Offset: -30,-30
	idle:
		Filename: bits/WormRider.shp
		Start: 0
		Length: 10
		Tick: 125
		Facings: -16
		ZOffset: 2048
	lightninga:
		Filename: DATA.R16
		Start: 3844
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightningb:
		Filename: DATA.R16
		Start: 3849
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightningc:
		Filename: DATA.R16
		Start: 3854
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightningd:
		Filename: DATA.R16
		Start: 3859
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightninge:
		Filename: DATA.R16
		Start: 3864
		Length: 5
		Tick: 80
		BlendMode: Additive
	lightningf:
		Filename: DATA.R16
		Start: 3869
		Length: 5
		Tick: 80
		BlendMode: Additive
	make:
		Filename: DATA.R16
		Start: 3844
		Length: 30
		Tick: 80
		BlendMode: Additive
	icon:
		Filename: wormicon.shp

engineer:
	Defaults:
		Remap: 54F94B
	deploy:
		Filename: EnhacedAssets.R8
		Start: 754
		Length: 5
		Tick: 480
		Offset: -5,-9
	thump:
		Filename: EnhacedAssets.R8
		Start: 754
		Length: 5
		Tick: 480
		Offset: -5,-9
	thump-sand:
		Filename: DATA.R16
		Frames: 3882, 3883, 3879, 3880, 3881
		Length: 5
		Tick: 480
		BlendMode: Multiply
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

scout_infantry:
	Inherits: engineer
	deploy:
		Filename: DATA.R16
		Start: 1355
		Length: 1
		Tick: 25
		Offset: 0,0
		Facings: -8
		Transpose: true
	detection:
		Filename: DATA.R16
		Frames: 1362, 1369, 1376, 1383, 1376, 1369, 1362, 1383, 1355, 1362, 1369, 1376, 1383, 1376, 1369, 1362, 1383
		Length: 17
		Tick: 680
	circle:
		Filename: DATA.R16
		Frames: 4164, 4165, 4166, 4167, 4166, 4165
		Length: 6
		Tick: 120
		ZOffset: 256
		BlendMode: Translucent
	icon:
		Filename: EnhacedAssets.R8
		Start: 718
		Offset: -30,-24

spire:
	idle:
		Filename: EnhacedAssets.R8
		Start: 722
		Facings: -16
		Offset: -18,-18
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 298
		Offset: -30,-24

barracks.mercenary:
	Inherits: barracks.ordos
	idle:
		Filename: bits/d2k_barracks_merc.shp
		Start: 0
		Offset: 0,-2
	damaged-idle:
		Filename: bits/d2k_barracks_merc.shp
		Start: 1
		Offset: 0,-2
	icon:
		Filename: EnhacedAssets.R8
		Start: 720
		Offset: -30,-24

barracks.fremen:
	Inherits: barracks.atreides
	idle:
		Filename: EnhacedAssets.R8
		Start: 772
		Offset: -38,-48
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 773
		Offset: -38,-48
	icon:
		Filename: EnhacedAssets.R8
		Start: 774
		Offset: -30,-24

research.smuggler:
	Inherits: research.ordos
	idle:
		Filename: bits/d2k_research_center_gold.shp
		Start: 0
		Offset: 0,0
	damaged-idle:
		Filename: bits/d2k_research_center_gold.shp
		Start: 1
		Offset: 0,0
	icon:
		Filename: bits/d2k_research_center_gold_icon.shp
		Start: 0
		Offset: 0,0

barracks.corrino:
	Inherits: barracks.harkonnen
	idle:
		Filename: bits/d2k_barracks_corrino.shp
		Start: 0
		Offset: 0,-2
	damaged-idle:
		Filename: bits/d2k_barracks_corrino.shp
		Start: 1
		Offset: 0,-2
	icon:
		Filename: EnhacedAssets.R8
		Start: 721
		Offset: -30,-24

light.atreides:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

light.harkonnen:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

light.ordos:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

light.smuggler:
	Inherits: light.ordos
	idle:
		Filename: DATA.R16
		Start: 2921
		Offset: -48,64
		Scale: 0.9
		Remap: 54F94B
	damaged-idle:
		Filename: DATA.R16
		Start: 2921
		Offset: -48,64
		Scale: 0.9
		Remap: 54F94B
	production-welding:
		Filename: DATA.R16
		Start: 4908
		Length: 10
		Offset: -48,64
		Tick: 200
		BlendMode: Additive
		ZOffset: 1024
		Scale: 0.9
	idle-zaps:
		Filename: DATA.R16
		Start: 3134
		Offset: 69,-37
		Scale: 0.4
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 3138
		Offset: 69,-37
		Scale: 0.4

light.mercenary:
	Inherits: light.ordos
	idle:
		Filename: DATA.R16
		Start: 3081
		Offset: -48,64
		Remap: 54F94B
	damaged-idle:
		Filename: DATA.R16
		Start: 3081
		Offset: -48,64
		Remap: 54F94B
	production-welding:
		Filename: DATA.R16
		Start: 4918
		Length: 10
		Offset: -48,64
		Tick: 200
		BlendMode: Additive
		ZOffset: 1024
		Scale: 1.1
	idle-zaps:
		Filename: DATA.R16
		Start: 2974
		Offset: -28,48
		Scale: 0.6
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 2978
		Offset: -28,48
		Scale: 0.6

heavy.atreides:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

heavy.harkonnen:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

heavy.ordos:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

heavy.fremen:
	Inherits: heavy.atreides
	idle:
		Filename: DATA.R16
		Start: 3086
		Offset: -48,72
		Remap: 54F94B
	damaged-idle:
		Filename: DATA.R16
		Start: 3086
		Offset: -48,72
		Remap: 54F94B
	idle-zaps:
		Filename: DATA.R16
		Start: 2814
		Offset: 5,70
		Scale: 0.6
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 2818
		Offset: 5,70
		Scale: 0.6

heavy.corrino:
	Inherits: heavy.harkonnen
	idle:
		Filename: DATA.R16
		Start: 2926
		Offset: -48,80
		Remap: 54F94B
	idle-top:
		Filename: bits/d2k_heavy_factory_corrino.shp
		Start: 1
		Length: 1
		Offset: 1,-5
	damaged-idle-top:
		Filename: bits/d2k_heavy_factory_corrino.shp
		Start: 2
		Length: 1
		Offset: 1,-5
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

heavy.smuggler:
	Inherits: heavy.ordos
	idle:
		Filename: DATA.R16
		Start: 3249
		Offset: -49,80
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4592
		Length: 10
		Offset: -48,80
		Scale: 1.1
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4602
		Length: 9
		Offset: -48,80
		ZOffset: 897
		Tick: 100
		Scale: 1.1
	damaged-idle:
		Filename: DATA.R16
		Start: 3249
		Offset: -49,80
		Remap: 54F94B
	idle-top:
		Filename: DATA.R16
		Start: 3087
		Offset: -48,80
		ZOffset: 896
		Scale: 1.1
		Remap: 54F94B
	damaged-idle-top:
		Filename: DATA.R16
		Start: 3088
		Offset: -48,80
		ZOffset: 896
		Scale: 1.1
		Remap: 54F94B
	production-welding:
		Filename: DATA.R16
		Start: 4958
		Length: 10
		Offset: -48,80
		Tick: 200
		BlendMode: Additive
		ZOffset: 1024
	idle-zaps:
		Filename: DATA.R16
		Start: 3134
		Offset: -14,-46
		Scale: 0.6
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 3138
		Offset: -14,-46
		Scale: 0.6

heavy.mercenary:
	icon:
		Filename: EnhacedAssets.R8
		Start: 760
		Offset: -30,-24
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

starport.atreides:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

starport.harkonnen:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

starport.ordos:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

starport.fremen:
	Inherits: starport.atreides
	idle:
		Filename: DATA.R16
		Start: 2919
		ZOffset: -1c511
		Offset: -48,48
		Scale: 1.1
		Remap: 54F94B
	damaged-idle:
		Filename: DATA.R16
		Start: 2920
		ZOffset: -1c511
		Offset: -48,48
		Scale: 1.1
		Remap: 54F94B
	active:
		Filename: DATA.R16
		Start: 4986
		Length: 7
		ZOffset: -1c511
		Offset: -48,48
		BlendMode: Additive
		Tick: 200
	damaged-active:
		Filename: DATA.R16
		Start: 4986
		Length: 7
		ZOffset: -1c511
		Offset: -48,48
		BlendMode: Additive
		Tick: 200
	make:
		Filename: DATA.R16
		Start: 4611
		Length: 12
		Offset: -48,48
		Scale: 1.1
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4623
		Length: 11
		Offset: -48,48
		Tick: 100
		Scale: 1.1
	idle-zaps:
		Filename: DATA.R16
		Start: 2814
		Offset: -64,-106
		ZOffset: -512
		Scale: 0.4
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 2818
		Offset: -64,-106
		ZOffset: -512
		Scale: 0.4

starport.corrino:
	Inherits: starport.harkonnen
	idle:
		Filename: DATA.R16
		Start: 3079
		ZOffset: -1c511
		Offset: -48,48
		Scale: 1.1
		Remap: 54F94B
	damaged-idle:
		Filename: DATA.R16
		Start: 3080
		Offset: -48,48
		ZOffset: -1c511
		Scale: 1.1
		Remap: 54F94B
	active:
		Filename: DATA.R16
		Start: 4993
		Length: 7
		ZOffset: -1c511
		Offset: -48,48
		BlendMode: Additive
		Tick: 200
	damaged-active:
		Filename: DATA.R16
		Start: 4993
		Length: 7
		ZOffset: -1c511
		Offset: -48,48
		BlendMode: Additive
		Tick: 200
	make:
		Filename: DATA.R16
		Start: 4611
		Length: 12
		Offset: -48,48
		Scale: 1.1
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4623
		Length: 11
		Offset: -48,48
		Tick: 100
		Scale: 1.1
	idle-zaps:
		Filename: DATA.R16
		Start: 2974
		Offset: -67,-109
		ZOffset: -512
		Scale: 0.4
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 2978
		Offset: -67,-109
		ZOffset: -512
		Scale: 0.4

starport.smuggler:
	icon:
		Filename: EnhacedAssets.R8
		Start: 759
		Offset: -30,-24
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

starport.mercenary:
	Inherits: starport.smuggler
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 216
		Offset: -48,-48
		ZOffset: -1c511
	damaged-idle:
		Filename: EnhancedAssets_2.R8
		Start: 217
		Offset: -48,-48
		ZOffset: -1c511
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 218
		Offset: -30,-24
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

hightech.atreides:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

hightech.harkonnen:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

hightech.ordos:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

hightech.fremen:
	Inherits: hightech.atreides
	Defaults:
		Offset: -51,81
	idle:
		Filename: DATA.R16
		Start: 2812
		Scale: 1.1
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4538
		Length: 11
		Scale: 1.1
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4549
		Length: 10
		Tick: 100
		Scale: 1.1
	damaged-idle:
		Filename: DATA.R16
		Start: 2813
		Offset: -51,80
		Scale: 1.1
		Remap: 54F94B
	production-welding:
		Filename: DATA.R16
		Start: 4878
		Length: 10
		Tick: 200
		BlendMode: Additive
		ZOffset: 1024
		Scale: 1.1
	damaged-production-welding:
		Filename: DATA.R16
		Frames: 4878, 4879, 4880, 4881, 4882, 4884, 4885, 4886, 4887
		Length: 9
		Tick: 200
		BlendMode: Additive
		ZOffset: 1024
		Scale: 1.1
	idle-zaps:
		Filename: DATA.R16
		Start: 2814
		Offset: 0,160
		ZOffset: -512
		Scale: 0.3
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 2818
		Offset: 0,160
		ZOffset: -512
		Scale: 0.3

hightech.corrino:
	Inherits: hightech.harkonnen
	Defaults:
		Offset: -51,81
	idle:
		Filename: DATA.R16
		Start: 2972
		Scale: 1.1
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4538
		Length: 11
		Scale: 1.1
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4549
		Length: 10
		Tick: 100
		Scale: 1.1
	damaged-idle:
		Filename: DATA.R16
		Start: 2973
		Offset: -50,82
		Scale: 1.1
		Remap: 54F94B
	production-welding:
		Filename: DATA.R16
		Start: 4888
		Length: 10
		Tick: 200
		BlendMode: Additive
		ZOffset: 1024
		Scale: 1.1
	idle-zaps:
		Filename: DATA.R16
		Start: 2974
		Offset: 0,160
		ZOffset: -512
		Scale: 0.3
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 2978
		Offset: 0,160
		ZOffset: -512
		Scale: 0.3

hightech.smuggler:
	Inherits: hightech.ordos
	Defaults:
		Offset: -51,81
	idle:
		Filename: DATA.R16
		Start: 3132
		Scale: 1.1
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4538
		Length: 11
		Scale: 1.1
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4549
		Length: 10
		Tick: 100
		Scale: 1.1
	damaged-idle:
		Filename: DATA.R16
		Start: 3133
		Scale: 1.1
		Remap: 54F94B
	production-welding:
		Filename: DATA.R16
		Start: 4898
		Length: 10
		Tick: 200
		BlendMode: Additive
		ZOffset: 1024
		Scale: 1.1
	idle-zaps:
		Filename: DATA.R16
		Start: 3134
		Offset: 0,160
		ZOffset: -512
		Scale: 0.3
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 3138
		Offset: 0,160
		ZOffset: -512
		Scale: 0.3

#
# ascend D2kA assets
#
assassin:
	stand:
		Filename: bits/Assassin.shp
		Start: 193
		Stride: 2
		Facings: 8
	idle1:
		Filename: bits/Assassin.shp
		Start: 385
		Length: 15
		Tick: 100
	idle2:
		Filename: bits/Assassin.shp
		Start: 400
		Length: 8
		Tick: 100
	run:
		Filename: bits/Assassin.shp
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Filename: bits/Assassin.shp
		Start: 64
		Length: 16
		Facings: 8
		Tick: 100
	prone-stand:
		Filename: bits/Assassin.shp
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Filename: bits/Assassin.shp
		Start: 208
		Length: 4
		Facings: 8
		Tick: 100
	standup:
		Filename: bits/Assassin.shp
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Filename: bits/Assassin.shp
		Start: 256
		Length: 16
		Facings: 8
	die1:
		Filename: bits/Assassin.shp
		Start: 416
		Length: 8
		Tick: 80
	die2:
		Filename: bits/Assassin.shp
		Start: 424
		Length: 8
		Tick: 80
	die3:
		Filename: bits/Assassin.shp
		Start: 432
		Length: 8
		Tick: 80
	die4:
		Filename: bits/Assassin.shp
		Start: 440
		Length: 12
		Tick: 80
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	die-crushed:
		Filename: DATA.R16
		Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
		Tick: 800
		ZOffset: -511
	icon:
		Filename: EnhacedAssets.R8
		Start: 795
		Offset: -30,-24

designator:
	stand:
		Filename: bits/PropagandaCorps.shp
		Start: 0
		Facings: -8
		Offset: 0,-9
	idle1:
		Filename: bits/PropagandaCorps.shp
		Start: 8
		Length: 8
		Tick: 200
		Offset: 0,-9
	idle2:
		Filename: bits/PropagandaCorps.shp
		Start: 8
		Length: 8
		Tick: 200
		Offset: 0,-9
	run:
		Filename: bits/PropagandaCorps.shp
		Start: 52
		Length: 6
		Facings: -8
		Tick: 110
		Offset: 0,-9
	shoot:
		Filename: bits/PropagandaCorps.shp
		Start: 100
		Length: 6
		Facings: -8
		Offset: 0,-9
		Tick: 100
	prone-stand:
		Filename: DATA.R16
		Start: 310
		Facings: -8
		Transpose: true
		Scale: 0.9
	prone-run:
		Filename: DATA.R16
		Start: 310
		Length: 3
		Facings: -8
		Transpose: true
		Tick: 110
		Scale: 0.9
	standup:
		Filename: DATA.R16
		Start: 302
		Facings: -8
		Transpose: true
		Tick: 120
		Scale: 0.9
	prone-shoot:
		Filename: DATA.R16
		Start: 342
		Length: 1
		Facings: -8
		Transpose: true
		Tick: 1000
		Scale: 0.9
	die1:
		Filename: bits/PropagandaCorps.shp
		Start: 16
		Length: 12
		Tick: 80
		Offset: 0,-9
	die2:
		Filename: bits/PropagandaCorps.shp
		Start: 16
		Length: 12
		Tick: 80
		Offset: 0,-9
	die3:
		Filename: bits/PropagandaCorps.shp
		Start: 28
		Length: 12
		Tick: 80
		Offset: 0,-9
	die4:
		Filename: bits/PropagandaCorps.shp
		Start: 40
		Length: 12
		Tick: 80
		Offset: 0,-9
	die-crushed:
		Filename: DATA.R16
		Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
		Length: 12
		Tick: 800
		ZOffset: -511
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	icon:
		Filename: EnhacedAssets.R8
		Start: 456
		Offset: -30,-24

hunter:
	idle:
		Filename: bits/TrikeChassis.shp
		Start: 0
		Facings: -32
	turret:
		Filename: bits/AtreidesTurr.shp
		Start: 0
		Facings: -32
	muzzle:
		Filename: DATA.R16
		Start: 4092
		Tick: 50
		Facings: -32
		BlendMode: Additive
		Scale: 1.2
	icon:
		Filename: bits/AtreidesTrikeIcon.shp
		Start: 0

bombardment_tank:
	idle:
		Filename: DATA.R16
		Start: 2453
		Facings: -32
		Remap: 54F94B
	turret:
		Filename: bits/RocketTankTurr.shp
		Start: 0
		Facings: -32
	muzzle:
		Filename: DATA.R16
		Start: 4092
		Tick: 50
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: EnhacedAssets.R8
		Start: 459
		Offset: -30,-24

bombardment_tank.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: bits/RocketTankTurr.shp
		Start: 0
		Facings: -32
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

combat_tank_cheap:
	idle:
		Filename: DATA.R16
		Start: 2453
		Facings: -32
		Remap: 54F94B
	turret:
		Filename: bits/MerchenaryTurr.shp
		Start: 0
		Facings: -32
		Offset: 0, -3
	muzzle:
		Filename: DATA.R16
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: bits/MerchenaryTankIcon.shp
		Start: 0

combat_tank_cheap.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 197
		Facings: -32
		ZOffset: -512
		Offset: -22, -22
	turret:
		Filename: bits/MerchenaryTurr.shp
		Start: 0
		Facings: -32
		Offset: 0, -3

combat_tank_cheap.husk02:
	Inherits: combat_tank_cheap.husk
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

combat_tank_cheap.husk03:
	Inherits: combat_tank_cheap.husk
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

combat_tank_cheap.husk04:
	Inherits: combat_tank_cheap.husk
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

combat_tank_corrino:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 66
		Facings: -32
		Offset: -24, -24
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 137
		Facings: -32
		Offset: -16,-16
	muzzle:
		Filename: DATA.R16
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 169
		Offset: -30,-24

combat_tank_corrino.husk:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 66
		Facings: -32
		Offset: -24, -24
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 137
		Facings: -32
		Offset: -16,-16

combat_tank_corrino.husk02:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 66
		Facings: -32
		Offset: -24, -24
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 137
		Facings: -32
		Offset: -16,-16

combat_tank_corrino.husk03:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 66
		Facings: -32
		Offset: -24, -24
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 137
		Facings: -32
		Offset: -16,-16

combat_tank_corrino.husk04:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 66
		Facings: -32
		Offset: -24, -24
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 137
		Facings: -32
		Offset: -16,-16

combat_tank_fremen:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 0
		Facings: -32
		Offset: -23,-23
		Scale: 0.8
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 32
		Facings: -32
		Offset: -20,-18
		Scale: 1.1
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 65
		Offset: -30,-24
	muzzle:
		Filename: DATA.R16
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive

combat_tank_fremen.husk:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 0
		Facings: -32
		Offset: -23,-23
		ZOffset: -1024
		Scale: 0.8
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 32
		Facings: -32
		Offset: -20,-18
		ZOffset: -1024
		Scale: 1.1

sand_tank:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 0
		Facings: -32
		Offset: -24,-24
		Scale: 0.9
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 184
		Facings: -32
		Offset: -18,-16
		Scale: 1.1
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 299
		Offset: -30,-24
	muzzle:
		Filename: DATA.R16
		Start: 38

sand_tank.husk:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 0
		Facings: -32
		Offset: -24,-24
		ZOffset: -1024
		Scale: 0.9
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 184
		Facings: -32
		Offset: -18,-16
		ZOffset: -1024
		Scale: 1.1

combat_tank_mercenary:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 220
		Facings: -32
		Offset: -32,-32
		Scale: 0.8
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 252
		Facings: -32
		Offset: -32,-32
		Scale: 0.7
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 300
		Offset: -30,-24
	muzzle:
		Filename: DATA.R16
		Start: 4028
		Tick: 60
		Facings: -32
		BlendMode: Additive

combat_tank_mercenary.husk:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 220
		Facings: -32
		Offset: -32,-32
		ZOffset: -1024
		Scale: 0.8
	turret:
		Filename: EnhancedAssets_2.R8
		Start: 252
		Facings: -32
		Offset: -32,-32
		ZOffset: -1024
		Scale: 0.7

#
# ascend buildings
#

outpost.atreides:
	invisible:
		Filename: DATA.R16
		Start: 38
	idle:
		Filename: DATA.R16
		Start: 2769
		Offset: -48,68
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4518
		Length: 11
		Offset: -48,68
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4529
		Length: 9
		Offset: -48,68
		ZOffset: 1024
		Tick: 100
	damaged-idle:
		Filename: DATA.R16
		Start: 2770
		Offset: -48,68
		Remap: 54F94B
	idle-dish:
		Filename: DATA.R16
		Start: 4786
		Length: 30
		Offset: -48,68
		Remap: 54F94B

outpost.harkonnen:
	invisible:
		Filename: DATA.R16
		Start: 38
	idle:
		Filename: DATA.R16
		Start: 2929
		Offset: -48,68
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4518
		Length: 11
		Offset: -48,68
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4529
		Length: 9
		Offset: -48,68
		ZOffset: 1024
		Tick: 100
	damaged-idle:
		Filename: DATA.R16
		Start: 2930
		Offset: -48,68
		Remap: 54F94B
	idle-dish:
		Filename: DATA.R16
		Start: 4817
		Length: 30
		Offset: -48,68
		Remap: 54F94B

outpost.ordos:
	invisible:
		Filename: DATA.R16
		Start: 38
	idle:
		Filename: DATA.R16
		Start: 3089
		Offset: -48,68
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4518
		Length: 11
		Offset: -48,68
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4529
		Length: 9
		Offset: -48,68
		ZOffset: 1024
		Tick: 100
	damaged-idle:
		Filename: DATA.R16
		Start: 3090
		Offset: -48,68
		Remap: 54F94B
	idle-dish:
		Filename: DATA.R16
		Start: 4847
		Length: 30
		Offset: -48,68
		Remap: 54F94B

power.harkonnen:
	idle:
		Filename: DATA.R16
		Start: 2931
		Offset: -32,66
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4415
		Length: 11
		Offset: -32,66
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4426
		Length: 13
		Offset: -32,66
		Tick: 100
	damaged-idle:
		Filename: DATA.R16
		Start: 2932
		Offset: -32,66
		Remap: 54F94B
	idle-zaps:
		Filename: DATA.R16
		Start: 4766
		Length: 10
		Offset: -32,66
		Tick: 200
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 4771
		Length: 5
		Offset: -32,66
		Tick: 200

power.ordos:
	idle:
		Filename: DATA.R16
		Start: 3091
		Offset: -32,66
		Remap: 54F94B
	make:
		Filename: DATA.R16
		Start: 4415
		Length: 11
		Offset: -32,66
		Remap: 54F94B
	crumble-overlay:
		Filename: DATA.R16
		Start: 4426
		Length: 13
		Offset: -32,66
		Tick: 100
	damaged-idle:
		Filename: DATA.R16
		Start: 3092
		Offset: -32,66
		Remap: 54F94B
	idle-zaps:
		Filename: DATA.R16
		Start: 4776
		Length: 10
		Offset: -32,66
		Tick: 200
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 4781
		Length: 5
		Offset: -32,66
		Tick: 200

choosefaction:
	idle:
		Filename: DATA.R16
		Start: 1811
		Offset: 0,0
		Remap: 54F94B
	icon:
		Filename: DATA.R16
		Start: 38
		Offset: -30,-24

subfaction.atreides:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 746
		Offset: -30,-24

subfaction.harkonnen:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 747
		Offset: -30,-24

subfaction.ordos:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 748
		Offset: -30,-24

subfaction.fremen:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 752
		Offset: -30,-24

subfaction.corrino:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 749
		Offset: -30,-24

subfaction.smuggler:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 750
		Offset: -30,-24

subfaction.mercenary:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 751
		Offset: -30,-24

subfaction.random:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhacedAssets.R8
		Start: 753
		Offset: -30,-24

merged.atreides:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: DATA.R16
		Start: 4281
		Offset: -30,-24

merged.harkonnen:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: DATA.R16
		Start: 4282
		Offset: -30,-24

merged.ordos:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: DATA.R16
		Start: 4283
		Offset: -30,-24

merged.fremen:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 65
		Offset: -30,-24

merged.corrino:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 169
		Offset: -30,-24

merged.smuggler:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: bits/MerchenaryTankIcon.shp
		Start: 0

merged.mercenary:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 300
		Offset: -30,-24

merged.random:
	idle:
		Filename: DATA.R16
		Start: 38
	icon:
		Filename: DATA.R16
		Start: 4284
		Offset: -30,-24

frigate.harkonnen:
	idle:
		Filename: DATA.R16
		Start: 1923
		Facings: -32
		Remap: 54F94B
	icon:
		Filename: bits/AirReinforcementsIcons.shp
		Start: 2
		Lenght: 1

frigate.husk:
	idle:
		Filename: EnhacedAssets.R8
		Start: 797
		Offset: -32,-32

frigate:
	icon:
		Filename: DATA.R16
		Start: 4290
		Offset: -30,-24
		Remap: 54F94B

purchase:
	icon:
		Filename: EnhacedAssets.R8
		Start: 478
		Offset: -30,-24

stealth_raider:
	deployed:
		Filename: DATA.R16
		Frames: 4178, 4179, 4180, 4181, 4182, 4183, 4184, 4185, 4186
		Length: 9
		Tick: 120
		ZOffset: 256
		BlendMode: Translucent

jammer:
	idle:
		Filename: bits/TroopCrawler.shp
		Start: 0
		Facings: -32
	icon:
		Filename: bits/TroopCrawlerIcon.shp
		Start: 0
	deployed:
		Filename: DATA.R16
		Frames: 4152, 4153, 4154, 4155, 4156, 4157, 4158, 4159, 4160, 4161, 4162, 4163
		Length: 12
		Tick: 120
		BlendMode: Additive

jammer.husk:
	idle:
		Filename: bits/TroopCrawler.shp
		Start: 0
		Facings: -32
	icon:
		Filename: bits/TroopCrawlerIcon.shp
		Start: 0

thumper:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	icon:
		Filename: DATA.R16
		Start: 4275
		Offset: -30,-24
	deploying:
		Filename: EnhacedAssets.R8
		Start: 460
		Length: 8
		Offset: -6,-11
		Tick: 250
	deployed:
		Filename: EnhacedAssets.R8
		Start: 761
		Facings: 1
	thump:
		Filename: EnhacedAssets.R8
		Start: 761
		Length: 5
		Tick: 320
		Offset: -5,-9
	thump-sand:
		Filename: DATA.R16
		Frames: 3882, 3883, 3879, 3880, 3881
		Length: 5
		Tick: 320
	turret:
		Filename: DATA.R16
		Start: 1458
	shoot:
		Filename: DATA.R16
		Start: 1458
		Length: 5
	invisible:
		Filename: DATA.R16
		Start: 38

quad.heavy:
	idle:
		Filename: bits/RocketQuad.shp
		Facings: -32
	icon:
		Filename: bits/RocketQuadIcon.shp

flamer:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 98
		Facings: -32
		Offset: -22,-22
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 130
		Offset: -30,-24

flamer.husk:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 98
		Facings: -32
		Offset: -22,-22
		ZOffset: -1024
	tankdebris01:
		Filename: EnhacedAssets.R8
		Start: 380
		ZOffset: -512
	tankdebris02:
		Filename: EnhacedAssets.R8
		Start: 381
		ZOffset: -512
	tankdebris03:
		Filename: EnhacedAssets.R8
		Start: 382
		ZOffset: -512
	tankdebris04:
		Filename: EnhacedAssets.R8
		Start: 383
		ZOffset: -512

crawler:
	idle:
		Filename: DATA.R16
		Start: 1763
		Facings: -32
		Scale: 1.2
		Remap: 54F94B
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 301
		Offset: -30,-24

allyrepair:
	repair:
		Filename: bits/allyrepair.shp
		Length: *
		Frames: 0, 1, 2, 3, 4
		Tick: 160
		ZOffset: 4096
		Offset: 0,0

#
# ascend new death animantions
#

light_inf:
	die5:
		Filename: DATA.R16
		Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
		Length: 12
		Tick: 80
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

trooper:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

thump:
	idle:
		Filename: EnhancedAssets_2.R8
		Start: 285
		Offset: -10,-10
	thump:
		Filename: EnhancedAssets_2.R8
		Start: 285
		Length: 5
		Offset: -10,-10
		Tick: 160
	thump-sand:
		Filename: DATA.R16
		Frames: 3882, 3883, 3879, 3880, 3881
		Length: 5
		Offset: -5,0
		Tick: 160
	die-crushed:
		Filename: DATA.R16
		Start: 38

ranger:
	Inherits: light_inf
	icon:
		Filename: DATA.R16
		Start: 4293
		Offset: -30,-24
		Remap: 00000000

fremen:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16
	icon:
		Filename: EnhacedAssets.R8
		Start: 767
		Offset: -30,-24
		Remap: 00000000

saboteur:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

sardaukar:
	airdrop:
		Filename: DATA.R16
		Start: 978
		Facings: -8
		Transpose: true
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

grenadier:
	die6:
		Filename: EnhacedAssets.R8
		Start: 775
		Length: 18
		Tick: 80
		Offset: -16,-16

fremen_warrior:
	Inherits: fremen
	icon:
		Filename: EnhancedAssets_2.R8
		Start: 297
		Offset: -30,-24

ecology_station:
	idle:
		Filename: bits/Eco_station.R16
		Offset: -62,-54
		Remap: 54F94B
	damaged-idle:
		Filename: bits/Eco_station.R16
		Offset: -62,-54
		Remap: 54F94B
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7, 8, 14, 15, 10, 11, 20, 21
		Length: 8
		Offset: -16,-16
		ZOffset: -1024
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26, 27, 33, 34, 29, 30, 39, 40
		Length: 8
		Offset: -16,-16
		ZOffset: -1024
	bib-SpiceSand:
		Filename: BLOXBAT.R16
		Frames: 738, 721, 722, 683, 700, 723, 703, 720
		Length: 8
		Offset: -16,-16
		ZOffset: -1024
	bib-Sand:
		Filename: BLOXBAT.R16
		Frames: 738, 721, 722, 683, 700, 723, 703, 720
		Length: 8
		Offset: -16,-16
		ZOffset: -1024

radar_station:
	idle:
		Filename: bits/Radar_station.R16
		Offset: -46,-54
		Remap: 54F94B
	idle-dish:
		Filename: bits/Radar_station_dish.R16
		Start: 0
		Length: 30
		Offset: 0,-28
	bib:
		Filename: EnhacedAssets.R8
		Frames: 7, 8, 9, 10, 11, 12
		Length: 6
		Offset: -16,-16
		ZOffset: -1024
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 26, 27, 28, 29, 30, 31
		Length: 6
		Offset: -16,-16
		ZOffset: -1024

defensive_post:
	idle:
		Filename: EnhacedAssets.R8
		Start: 490
		Offset: -38,-40
		Scale: 0.9
	idle-top:
		Filename: EnhacedAssets.R8
		Start: 491
		Offset: -18,-40
		Scale: 0.9
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
		ZOffset: -1024
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
		ZOffset: -1024
	bib-SpiceSand:
		Filename: BLOXWAST.R16
		Frames: 380, 383, 384, 381
		Length: 4
		Offset: -16,-16
		ZOffset: -1024
	bib-Sand:
		Filename: BLOXWAST.R16
		Frames: 380, 383, 384, 381
		Length: 4
		Offset: -16,-16
		ZOffset: -1024

crane:
	idle:
		Filename: bits/Crane.shp
		Start: 0
		Offset: 2 ,-2
		ZOffset: -511
	damaged-idle:
		Filename: bits/Crane.shp
		Start: 3
		Offset: 2, -2
		ZOffset: -511
	idle-zaps:
		Filename: DATA.R16
		Start: 2824
		Offset: -49,-26
		ZOffset: -640
		Scale: 0.4
		Remap: 54F94B
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 2824
		Offset: -49,-26
		ZOffset: -640
		Scale: 0.4
		Remap: 54F94B
	idle-lights:
		Filename: flagfly.shp
		Start: 7
		Offset: 10,-52
		ZOffset: -640
		Scale: 0.5
	damaged-idle-lights:
		Filename: flagfly.shp
		Start: 8
		Offset: 10,-52
		ZOffset: -640
		Scale: 0.5
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
		ZOffset: -1024
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
		ZOffset: -1024
	bib-SpiceSand:
		Filename: BLOXBAT.R16
		Frames: 394, 395, 414, 415
		Length: 4
		Offset: -16,-16
		ZOffset: -1024
	bib-Sand:
		Filename: BLOXBAT.R16
		Frames: 394, 395, 414, 415
		Length: 4
		Offset: -16,-16
		ZOffset: -1024

spice_sifter:
	idle:
		Filename: EnhacedAssets.R8
		Start: 480
		Offset: -30,-38
	damaged-idle:
		Filename: EnhacedAssets.R8
		Start: 481
		Offset: -30,-38
	idle-overlay:
		Filename: EnhacedAssets.R8
		Start: 482
		Offset: -30,-38
		Length: 5
		Tick: 100
	bib:
		Filename: EnhacedAssets.R8
		Frames: 3, 4, 5, 6
		Length: 4
		Offset: -16,-16
		ZOffset: -1024
	bib-Concrete:
		Filename: EnhacedAssets.R8
		Frames: 22, 23, 24, 25
		Length: 4
		Offset: -16,-16
		ZOffset: -1024
	bib-SpiceSand:
		Filename: BLOXBGBS.R16
		Frames: 289, 290, 309, 310
		Length: 4
		Offset: -16,-16
		ZOffset: -1024
	bib-Sand:
		Filename: BLOXBGBS.R16
		Frames: 289, 290, 309, 310
		Length: 4
		Offset: -16,-16
		ZOffset: -1024

mining_rig:
	idle:
		Filename: bits/MINING_RIG.R16
		Start: 0
		Offset: -16,-32
		Remap: 54F94B
	idle-overlay:
		Filename: bits/MINING_RIG_ANIMATION.R16
		Length: 52
		Offset: -16, 16

mining_rig.husk:
	idle:
		Filename: bits/MINING_RIG_HUSK.R16
		Start: 0
		Remap: 54F94B
		Offset: -15,-32

conyard.atreides:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

conyard.harkonnen:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

conyard.ordos:
	idle-zaps:
		Filename: DATA.R16
		Start: 38
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 38

conyard.fremen:
	Inherits: conyard.atreides
	crane-overlay:
		Filename: DATA.R16
		Start: 4728
		Length: 14
		Offset: -48,64
		Tick: 80
		ZOffset: 1023
	damaged-crane-overlay:
		Filename: DATA.R16
		Start: 4728
		Length: 14
		Offset: -48,64
		Tick: 80
		ZOffset: 1023
	idle-zaps:
		Filename: DATA.R16
		Start: 4728
		Offset: -48,64
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 4728
		Offset: -48,64

conyard.corrino:
	Inherits: conyard.harkonnen
	crane-overlay:
		Filename: DATA.R16
		Start: 4728
		Length: 14
		Offset: -48,64
		Tick: 80
		ZOffset: 1023
	damaged-crane-overlay:
		Filename: DATA.R16
		Start: 4728
		Length: 14
		Offset: -48,64
		Tick: 80
		ZOffset: 1023
	idle-zaps:
		Filename: DATA.R16
		Start: 4728
		Offset: -48,64
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 4728
		Offset: -48,64

conyard.smuggler:
	Inherits: conyard.ordos
	crane-overlay:
		Filename: DATA.R16
		Start: 4700
		Length: 14
		Offset: -48,64
		Tick: 80
		ZOffset: 1023
	damaged-crane-overlay:
		Filename: DATA.R16
		Start: 4700
		Length: 14
		Offset: -48,64
		Tick: 80
		ZOffset: 1023
	idle-zaps:
		Filename: DATA.R16
		Start: 4700
		Offset: -48,64
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 4700
		Offset: -48,64

conyard.mercenary:
	Inherits: conyard.ordos
	crane-overlay:
		Filename: DATA.R16
		Start: 4714
		Length: 14
		Offset: -48,64
		Tick: 80
		ZOffset: 1023
	damaged-crane-overlay:
		Filename: DATA.R16
		Start: 4714
		Length: 14
		Offset: -48,64
		Tick: 80
		ZOffset: 1023
	idle-zaps:
		Filename: DATA.R16
		Start: 4714
		Offset: -48,64
	damaged-idle-zaps:
		Filename: DATA.R16
		Start: 4714
		Offset: -48,64
