## aircraft.yaml
carryall-reinforce =
    .description =
    Transport air ship.
      Automatically lifts harvesters to and from Spice
      Lifts vehicles to Repair Pads when ordered to
     Regenerates to half health after damage.

infantry-reinforcements =
    .description =
    Delivers 5 light infantry to any selected area.
      Unloads infantry to the rally point

scout-ornithopter =
    .description =
    Unarmed aircraft for reconnaissance.
      Flies along rally path then circles around rally point
     Regenerates to half health after damage.
     Best vision range.

## infantry.yaml
light-inf =
    .description =
    General-purpose infantry.
      Strong vs Infantry
      Weak vs Vehicles and Turrets

trooper =
    .description =
    Anti-tank infantry.
      Strong vs Vehicles
      Weak vs Infantry and Artillery

engineer =
    .description =
    Infiltrates and captures enemy structures.
      Captures husks
      Repairs ally structures and damaged cliffs
     Attracts worms when deployed.

thumper =
    .description =
    Attracts a worm in a minute and saddle it for a couple of minutes.
     Invisible when not deployed.
     Regenerates to full health after damage.
     Best vision range and immunity to negative effects on the worm.

ranger =
    .description =
    Elite stealth infantry armed with anti-vehicle sonic weapon.
      Effective against everything except infantry
     Regenerates to full health after damage.
     Reduced slowdown from damage.

fremen =
    .description =
    Elite stealth Arrakis Warrior with better vision range.
      Medium vs Everything except Turrets
      Slows units for half a second
     Long attack range and high accuracy.
     Reduced slowdown from damage.

grenadier =
    .description =
    Infantry armed with grenades.
      Strong vs Infantry and Turrets
      Weak vs Tanks and Artillery
     Regenerates to full health after damage.
     Can attack over walls.
      Explodes when destroyed

sardaukar =
    .description =
    Emperor elite assault infantry.
      Strong vs Infantry and Vehicles
      Weak vs Turrets and Artillery
     Deals large damage when crushed by vehicles.
     Regenerates to half health after damage.
     Reduced slowdown from damage, rough and dunes.

saboteur =
    .description =
    Stealth infantry armed with explosives.
      Can explode buildings and units or a huge area around.
     Remains invisible with critical health.
     Quickly becomes invisible until deployed.

warrior =
    .description =
    Fremen armed with shock weapon.
      Medium vs Everything except Turrets
      Slows units for half a second
     Better defense on sand.
     Regenerates to full health after damage.

assassin =
    .description =
    Elite infantry armed with accurate sniper rifle.
      Strong vs Infantry only
      Better vision range
     Invisible when standing.
     Regenerates to half health after damage.
     Reduced slowdown from damage, rough and dunes.

mortar =
    .description =
    Infantry armed with siege weapon.
      Strong vs Infantry and Turrets
      Weak vs Vehicles
     Attack and vision range almost doubles when deployed.
     Can attack over walls.

hireling =
    .description =
    Elite mercenary armed with accurate deployable cannon.
      Huge firepower in a small area
     Attack and vision range almost doubles when deployed.
     Reduced slowdown from damage.

designator =
    .description =
    Unarmed infantry with laser area pointer.
      Marked targets take a quarter more damage
     Regenerates to half health after damage.
     Reduced slowdown from damage, rough and dunes.

scout =
    .description =
    Unarmed infantry for reconnaissance.
     Stealth detection doubles when deployed.
     Invisible when not deployed.
     Regenerates to half health after damage.
     Reduced slowdown from rough and dunes.

## vehicles.yaml
trike =
    .description =
    Cheap scout with best vision range.
      Strong vs Infantry
      Weak vs Vehicles and Turrets

quad =
    .description =
    Missile scout.
      Strong vs Vehicles
      Weak vs Infantry

raider =
    .description =
    Trike with better speed, fire rate and health.
      Strong vs Infantry
      Weak vs Vehicles and Turrets

stealth-raider =
    .description =
    Expensive invisible Raider.
      Strong vs Infantry
      Weak vs Vehicles and Turrets
     Remains invisible with critical health.
     Quickly becomes invisible until deployed.
     Detects invisible units and moves faster when deployed.

hunter =
    .description =
    Turreted slow Trike with better attack range.
      Strong vs Infantry
      Weak vs Vehicles and Turrets

striker =
    .description =
    Expensive Quad with homing missiles and better damage.
      Strong vs Vehicles
      Weak vs Infantry

jammer =
    .description =
    Invisible scout with deployable jamming device.
      Reduces attack and vision range by half
      Disables invisibility detection
     Affects only enemies.
     Jams a huge radius with best vision range when deployed.
     Invisible when not attacking and fully charged.

rover =
    .description =
    Fastest scout vehicle with light laser weapons.
      Weak vs Everything
      Effective for detonating spice blooms
     Can move on rough.
     Reduced slowdown from dunes.
     Best vision range before critical damage.

crawler =
    .description =
    Transporter with energy beam device.
      Stops units completely
      Transports and heals ally infantry
     Better vision range.
     Can attack over walls.

mcv =
    .description =
    Deploys into a Construction Yard.
     Regenerates to half health after damage.
     Reduced slowdown from damage.

harvester =
    .description =
    Collects Spice for processing.
     Regenerates to half health after damage.
     Reduced slowdown from damage.

siege-tank =
    .description =
    Siege Artillery.
      Strong vs Infantry and Turrets
      Weak vs Vehicles
     Best attack and vision range before heavy damage.
     Can attack over walls.

missile-tank =
    .description =
    Rocket Artillery.
      Strong vs Tanks and Aircraft
      Weak vs Infantry
     Homing Missiles.
     Can attack over walls.

sonic-tank =
    .description =
    Fires sonic shocks that hit everything in its path.
      Strong vs Infantry, Light Vehicles and Turrets
      Weak vs Tanks
     Increased area damage to Buildings.
     Reduced damage from sonic weapons.
     Better vision range.

devastator =
    .description =
    Super Heavy Tank.
      Strong vs Vehicles
      Weak vs Artillery
     Deploy to self-destruct after short delay.
     Can ram walls.
     Regenerates to half health after damage.
     Reduced slowdown from husks and dunes.

deviator =
    .description =
    Anti-vehicle Skirmisher.
      Captures enemy vehicles for a quarter of a minute
      Blinds infantry and turrets for a couple of seconds
     Blinded instead of captured by an enemy Deviator.
     Homing Missiles.
     Can attack over walls.
      Explodes with blinding gas when destroyed

flamer =
    .description =
    Fast Flame Tank.
      Strong vs Infantry, Light Vehicles and Harvesters
      Weak vs Tanks and Turrets
     Destroys spice.
     Burns units for a couple of seconds.
      Explodes when destroyed

sand-tank =
    .description =
    Fremen tank armed with dual shock weapon.
      Medium vs Everything except Turrets
      Slows units for half a second
     High health with medium speed.
     Invisible on sand.
     High accuracy.

bombardment-tank =
    .description =
    Turreted Rapid-Fire Artillery.
      Medium vs Everything
      Medium area damage for high accuracy
     Fire rate doubles when standing.
     Reduced slowdown from damage, husks and dunes.
     Can attack over walls.

bison-tank =
    .description =
    Accurate Heavy Battle Tank.
      Strong vs Vehicles and Turrets
      Weak vs Infantry
     Double Shot.
     Better fire rate and attack range before heavy damage.
     Can attack over walls.

combat-tank-a =
    .description =
    Turreted Main Battle Tank.
      Strong vs Light Vehicles
      Weak vs Infantry
     Medium speed and health.
     Long attack range.

combat-tank-h =
    .description =
    Turreted Main Battle Tank.
      Strong vs Light Vehicles
      Weak vs Infantry
     Slow speed, High health.
     Regenerates to half health after damage.

combat-tank-o =
    .description =
    Turreted Main Battle Tank.
      Strong vs Light Vehicles
      Weak vs Infantry
     Fast speed, Low health.
     Fast fire rate.

combat-tank-f =
    .description =
    Turreted Desert Battle Tank.
      Strong vs Light Vehicles
      Weak vs Infantry
     Medium speed and health.
     Invisible on sand.

combat-tank-c =
    .description =
    Turreted Emperor Battle Tank.
      Strong vs Light Vehicles
      Weak vs Infantry
     Slow speed, High health.
     Reduced slowdown from damage, husks and dunes.

combat-tank-s =
    .description =
    Turreted Cheap Battle Tank.
      Strong vs Light Vehicles
      Weak vs Tanks and Turrets
     Fastest speed, Lowest health.

combat-tank-m =
    .description =
    Turreted Expensive Battle Tank.
      Strong vs Vehicles
      Weak vs Infantry
     Slowest speed, Highest health.
     Double shot.
     High accuracy.

## structures.yaml
concrete-a =
    .description =
    Protects against terrain damage.
    Increases unit movement speed.

concrete-b =
    .description =
    Protects against terrain damage.
    Increases unit movement speed.

wind-trap =
    .description =
    Supplies power to other structures.

refinery =
    .description =
    Harvesters unload Spice here for processing.

silo =
    .description =
    Stores excess harvested Spice.
    Provides slow passive income when deployed.
    Requires extra power to deploy.

outpost =
    .description =
    Provides a battlefield radar map.
    Provides extra building vision after upgrading.
    Detects invisible units at long range.
    Requires power to operate.

medium-gun-turret =
    .description =
    Defensive structure.
      Strong vs Infantry, Light Vehicles
      Weak vs Tanks, Artillery
    Detects invisible units.
    Blocks enemy fire.

large-gun-turret =
    .description =
    Defensive structure.
    Requires power to operate.
      Strong vs Tanks, Aircraft
      Weak vs Infantry, Artillery
    Homing Missiles.
    Detects invisible units.
    Blocks enemy fire.

starport =
    .starportpower-description =
    5 elite mercenaries with accurate deployable cannons.
      Huge firepower in a small area.
    Delivered with Crawler that can transport and heal infantry.
      Armed with laser device that stops units completely.

research-centre =
    .research-centre-description =
    Shows the marked area and detects invisible units.
      Blocks enemy view at the marked area.
      Blocks entry and construction at the marked point.
     Provides a battlefield radar map.

high-tech-factory =
    .airstrikepower-description =
    3 Ornithopters drop heavy grenades at the targeted location.
      Effective against infantry, light vehicles and Turrets.
    .airsupportpower-description =
    5 Ornithopters with machine guns strafe the targeted location.
      Effective against infantry and light vehicles.
    .gasbombpower-description =
    Ornithopter drops a madness gas bomb at the targeted location.
      Units and Turrets attack any target for up to half a minute.
    .emperorairdroppower-description =
    5 Carryalls drop 25 Sardaukar at the targeted location.
      Clear ground required for safe drop.
    .frementhumperpower-description =
    Carryall drops a Thumper to summon a worm.
      Can only be dropped on sand.

palace =
    .description =
    Unlocks elite support powers.
    Requires power to operate.
    .nukepower-description =
    Launches an atomic missile at a target location.
      Destroy almost everything.
    .produceactorpower-fremen-description =
    5 stealth warriors armed with anti-tank sonic weapon.
      Effective against everything except infantry.
     Regenerates to full health after damage.
     Reduced slowdown from damage.
    .produceactorpower-saboteur-description =
    Stealth infantry armed with explosives.
      Can explode buildings and units or a huge area around.
     Remains invisible with critical health.
     Quickly becomes invisible until deployed.

palace-corrino =
    .description =
    Unlocks Target Designator.
    Has integrated Bombardment weapons.
      Medium vs Everything.
      Medium area damage for high accuracy
    Integrated extra vision range.
    Requires power to operate.
    .produceactorpower-designator-description =
    Unarmed infantry with laser area pointer.
      Marked targets take a quarter more damage.
     Regenerates to half health after damage.
     Reduced slowdown from damage, rough and dunes.

fremen-sietch =
    .description =
    Unlocks Worm Rider.
    Does not need power and Concrete.
    .produceactorpower-rider-description =
    Attracts a worm in a minute and saddle it for a couple of minutes.
     Best vision range and immunity to negative effects on the worm.
    Escourted by 4 Sietch Guardians - elite Arrakis Warriors.
     Armed with accurate sniper shock weapon.

## misc.yaml
upgrade-conyard =
    .description =
    Gives Conyards extra power
    Unlocks Rocket Turret

upgrade-outpost =
    .name = Outpost Upgrade
    .description =
    Increases building vision when power and an Outpost are available

upgrade-silo =
    .name = Silo Upgrade
    .description =
    Provides deploy for slow passive income

## world.yaml
subfaction-atreides =
    .name = Atreides
    .description =
    Special units: Grenadier, Sonic Tank
    Support powers: Air Strike, Elite Rangers

subfaction-harkonnen =
    .name = Harkonnen
    .description =
    Special units: Assassin, Devastator
    Support powers: Air Support, Death Hand

subfaction-ordos =
    .name = Ordos
    .description =
    Special units: Stealth Raider, Deviator
    Support powers: Chaos Bomb, Hidden Saboteur
    Replace: Raider instead of Trike

subfaction-fremen =
    .name = Fremen
    .description =
    Special units: Arrakis Warrior, Sand Tank
    Support powers: Thumper Drop, Worm Rider
    Replace: Expensive Sietch that does not need power and Concrete

subfaction-corrino =
    .name = Corrino
    .description =
    Special units: Sardaukar, Bombardment Tank
    Support powers: Emperor Airdrop, Target Designator
    Replace: Expensive Palace with integrated weapons and extra vision

subfaction-smuggler =
    .name = Smugglers
    .description =
    Special units: Jammer, Flamer
    Support powers: Cheap Starport, Signal Shroud
    Replace: Hunter instead of Trike

subfaction-mercenary =
    .name = Mercenaries
    .description =
    Special units: Mortar Infantry, Bison Tank
    Support powers: Fast Starport, Hire Contractors
    Replace: Striker instead of Quad
