^AntiAirMissile:
	Warhead@1Dam: SpreadDamage
		ValidTargets: AirborneActor
		Versus:
			Light: 100
			Heavy: 80
	Warhead@3Eff: CreateEffect
		ImpactActors: false

Maverick:
	ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater
	Warhead@1Dam: SpreadDamage
		ValidTargets: GroundActor, WaterActor, Underwater

Dragon:
	ReloadDelay: 55

HellfireAG:
	ReloadDelay: 35
	ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater
	Warhead@1Dam: SpreadDamage
		ValidTargets: GroundActor, WaterActor, Underwater

HellfireAA:
	ReloadDelay: 35

MammothTusk:
	Warhead@1Dam: SpreadDamage
		Versus:
			Heavy: 30
	Warhead@5EffAir: CreateEffect
		ImpactActors: false

RedEye:
	ReloadDelay: 55

APTusk:
	Projectile: Missile
		Blockable: false

TorpTube:
	MinRange: 2c0
	Projectile: Missile
		Speed: 125
		Jammable: false

TorpTubeNuke:
	Inherits: TorpTube
	Range: 16c0
	MinRange: 5c0
	-Burst:
	-BurstDelays:
	Projectile: Missile
		Image: torpedo
		Speed: 234
		RangeLimit: 17c819
		LockOnProbability: 0
	-Warhead@1Dam:
	-Warhead@3Eff:
	-Warhead@4EffWater:
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 40
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Eff_1Water: CreateEffect
		Explosions: large_splash
		ImpactSounds: h2obomb2.aud
		ValidTargets: Water
		InvalidTargets: Bridge
		Delay: 1
	Warhead@3Eff_impact: CreateEffect
		Explosions: mini_nuke
		ImpactSounds: kaboom1.aud
		ImpactActors: false
		ValidTargets: Ground, Water, Air
	Warhead@4Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 2000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 55
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@5Eff_2Water: CreateEffect
		Explosions: med_splash
		ValidTargets: Water
		InvalidTargets: Bridge
		Delay: 16
	Warhead@6Eff_areanuke1: CreateEffect
		ImpactSounds: kaboom22.aud
		Delay: 5
		ImpactActors: false
	Warhead@10FlashEffect: FlashEffect
		Duration: 20
		FlashType: Nuke
	Warhead@11Eff_3Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water
		InvalidTargets: Bridge
		Delay: 17

SubMissile:
	Range: 24c0

SubMissileAA:
	Projectile: Missile
		Image: DREDMIS
		Jammable: false
	Warhead@1Dam: SpreadDamage
		ValidTargets: AirborneActor
		Damage: 450
		Versus:
			Light: 100
			Heavy: 80

SubMissileNuke:
	Inherits: SubMissile
	ReloadDelay: 100
	-Burst:
	Report: rocket2.aud
	ValidTargets: Ground, GroundActor
	InvalidTargets: Water, WaterActor, WaterStructure
	Projectile: Bullet
		Image: PATRIOT
	-Warhead@1Dam:
	-Warhead@3Eff:
	-Warhead@4EffWater:
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 6000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 40
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Eff_1Water: CreateEffect
		Explosions: large_splash
		ImpactSounds: h2obomb2.aud
		ValidTargets: Water
		InvalidTargets: Bridge
		Delay: 1
	Warhead@3Eff_impact: CreateEffect
		Explosions: mini_nuke
		ImpactSounds: kaboom1.aud
		ImpactActors: false
		ValidTargets: Ground, Water, Air
	Warhead@4Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 2000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
		Versus:
			Wood: 55
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@5Eff_2Water: CreateEffect
		Explosions: med_splash
		ValidTargets: Water
		InvalidTargets: Bridge
		Delay: 16
	Warhead@6Eff_areanuke1: CreateEffect
		ImpactSounds: kaboom22.aud
		Delay: 5
		ImpactActors: false
	Warhead@10FlashEffect: FlashEffect
		Duration: 20
		FlashType: Nuke
	Warhead@11Eff_3Water: CreateEffect
		Explosions: water_piffs
		ValidTargets: Water
		InvalidTargets: Bridge
		Delay: 17

SCUD:
	Range: 12c0
	Warhead@1Dam: SpreadDamage
		Versus:
			Heavy: 45

MammothTusk2:
	Inherits: MammothTusk
	ReloadDelay: 80
	Burst: 4
	BurstDelays: 0, 7, 0

Dragon.TD:
	Inherits: Dragon
	ReloadDelay: 65
	Report: bazook1.aud
	ValidTargets: Ground, Water, GroundActor, WaterActor, AirborneActor
	Projectile: Missile
		TrailImage: smokey
	Warhead@1Dam: SpreadDamage
		Damage: 3000
		ValidTargets: GroundActor, WaterActor, AirborneActor
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: kaboom25.aud
		ValidTargets: Ground, GroundActor, WaterActor, Trees
	Warhead@5EffAir: CreateEffect
		Explosions: med_explosion_air
		ImpactSounds: kaboom25.aud
		ValidTargets: Air, AirborneActor
		ImpactActors: false
