ATMine:
	Warhead@2Eff: CreateEffect
		ValidTargets: Ground, GroundActor
		InvalidTargets: Water, WaterActor
	Warhead@3EffWater: CreateEffect
		Explosions: large_explosion
		ImpactSounds: h2obomb2.aud
		ImpactActors: false
		ValidTargets: Water, WaterActor
		InvalidTargets: Ground, GroundActor

VisualWaterExplode:
	Inherits: ^Explosion
	-Warhead@1Dam:
	Warhead@2Eff: CreateEffect
		Explosions: water_piffs
		ImpactSounds: splash9.aud
