mnly:
	idle2:
		Filename: mnly-float.shp
		Facings: 32
		UseClassicFacings: True

mgg:
	spinner:
		Tick: 50

5tnk:
	Inherits: 4tnk
	Defaults:
		Filename: 5tnk.shp
	active:
		Filename: thunder1.shp
		Length: *
		BlendMode: Additive
		Tick: 130
		Offset: 0,-1
	active-2:
		Filename: thunder2.shp
		Length: *
		BlendMode: Additive
		Tick: 110
		Offset: 0,-1
	icon:
		Filename: 5tnkicon.shp

5tnk.destroyed:
	idle:
		Filename: 5tnk.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: 5tnk.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512

arty:
	muzzle:
		Filename: smokeygun.shp
		Length: 12
		Tick: 30

rig:
	Defaults:
		Filename: rig.shp
	idle:
		Facings: 32
		UseClassicFacings: True
	make:
		Start: 32
		Length: *
	idle-deployed:
		Start: 55
	icon:
		Filename: rigicon.shp

rig.destroyed:
	idle:
		Filename: rig.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512

ftnk:
	idle:
		Filename: ftnk.shp
		Facings: 32
		UseClassicFacings: True
	icon:
		Filename: ftnkicon.shp
