## unholy-rules-player.yaml
checkbox-ercc-refinery =
    .label = ERCC Refinery
    .description = Enables a more open version of Ore Refinery

## world.yaml
faction-england =
    .description-new = Britain: Counterintelligence
     Special Ability: 
        - Air Strike
     Special Units:
        - Armed Spy (replaces Spy)
        - Mobile Radar Jammer
        - Camo Pillbox (replaces Pillbox)
     Special Boni:
        - veteran Destroyer
        - veteran Gunboat
        - discount Longbow (-20%)

faction-france =
    .description-new = France: Deception
     Special Ability: 
        - Can build fake structures
     Special Units:
        - Phase Transport
        - Mirage Tank
        - Saboteur
     Special Boni:
        - veteran Artillery
        - veteran Cruiser
        - discount Engineer (-20%)
        - discount MCV (-20%)

faction-germany =
    .description-new = Germany: Advanced Technology
     Special Ability: 
        - Advanced Chronoshift
     Special Units:
        - Chrono Tank
        - Mobile Rig
     Special Boni:
        - veteran Medium Tank
        - discount Gun Turret (-25%)
        - discount AA Gun (-25%)

faction-russia =
    .description-new = Russia: Tesla Weapons
     Special Ability: 
        - Supercharge
     Special Units:
        - Tesla Tank
        - Shock Trooper
     Special Boni:
        - veteran Heavy Tank
        - discount Missile Silo (-20%)

faction-ukraine =
    .description-new = Ukraine: Demolitions
     Special Ability: 
        - Parabombs
     Special Units:
        - Demolition Truck
        - Flame Tank
     Special Boni:
        - veteran Submarine
        - veteran Missile Submarine
        - discount V2 Launcher(-20%)

## aircraft.yaml
actor-mig =
    .description-new =
    Fast Ground-Attack Plane.
    Can attack enemy submarines.
      Strong vs Buildings and Vehicles
      Weak vs Infantry and Aircraft

actor-yak =
    .description-new =
    Attack Plane with dual machine guns.
    Can attack enemy aircraft.
      Strong vs Infantry and Light armor
      Weak vs Tanks and Aircraft

actor-tran =
    .name-new = Air Transport

actor-heli =
    .description-new =
    Helicopter gunship with multi-purpose missiles.
    Can attack enemy aircraft and submarines.
    Can detect submarines for a limited time.
      Strong vs Buildings, Vehicles and Aircraft
      Weak vs Infantry

actor-hind =
    .description-new =
    Heavy armored helicopter gunship
    with dual chain guns.
    Can attack enemy submarines.
      Strong vs Infantry and Light armor
      Weak vs Tanks and Aircraft

actor-spit-name = Spitfire Attack Bomber

## unholy-rules-defaults.yaml
meta-seamine-name = Sea Mine

## fakes.yaml
actor-tenf =
    .name-new = Fake Allies Barracks
    .generic-name-new = Allies Barracks
    .description-new = Looks like an Allies Barracks.

actor-atef =
    .name-new = Fake Allies Tech Center
    .generic-name-new = Allies Tech Center
    .description-new = Looks like an Allies Tech Center.

## husks.yaml
actor-1tnk-husk-name = Husk (Light Tank)
actor-tran-husk-name-new = Air Transport
actor-tran-husk1-name-new = Husk (Air Transport)

## unholy-rules-husks.yaml
actor-hosp-husk-name = Husk (Hospital)
actor-fcom-husk-name = Husk (Forward Command Post)
actor-miss-husk-name = Husk (Observatory)
actor-bio-husk-name = Husk (Biological Lab)
actor-oilb-husk-name = Husk (Oil Derrick)
actor-5tnk-husk-name = Husk (Super Tank)
actor-spit-husk-name = Spitfire Attack Bomber
actor-rig-husk-name = Husk (Mobile Rig)
actor-mtnk-husk-name = Husk (Mirage Tank)

## infantry.yaml
actor-e3 =
    .description-new =
    Anti-tank/Anti-aircraft infantry.
    Can attack enemy aircraft.
      Strong vs Vehicles and Aircraft
      Weak vs Infantry

actor-e6 =
    .description-new =
    Infiltrates and captures
    enemy and tech structures.
    Can also restore destroyed
    bridges and tech structures.
      Unarmed

actor-spy =
    .description-new =
    Infiltrates enemy structures for intel or
    sabotage. Exact effect depends on the
    building infiltrated.
    Can detect spies.
      Unarmed
      Special Ability: Disguised

actor-spy-england =
    .disguisetooltip-name = Armed Spy
    .description =
    Infiltrates enemy structures for intel or
    sabotage. Exact effect depends on the
    building infiltrated.
    Loses disguise when attacking.
    Can detect spies.
      Strong vs Infantry
      Weak vs Vehicles and Aircraft
      Special Ability: Disguised

actor-medi =
    .description-new =
    Heals nearby infantry.
    Self-heals slowly while out of combat.
      Unarmed

actor-mech =
    .description-new =
    Repairs nearby vehicles and restores husks to
    working condition by capturing them.
    Can also repair transports from within.
      Unarmed

actor-thf =
    .description-new =
    Steals enemy credits.
    Hijacks enemy vehicles.
    Hides when standing still.
    Runs faster while under fire.
      Unarmed

actor-shok =
    .name = Shock Trooper
    .description-new =
    Elite infantry with portable Tesla coils.
    Can empower Tesla coils with charge.
      Strong vs Infantry and Vehicles
      Weak vs Aircraft

## unholy-rules-infantry.yaml
actor-e8 =
    .name = Volkov
    .description =
    Elite commando infantry, with portable cannon
    and C4.
    Maximum of one can be built.
      Strong vs Infantry, Vehicles and Buildings
      Weak vs Aircraft
      Special Ability: Destroys buildings with C4

actor-cdog =
    .name = Chitzkoi
    .generic-name = Cyborg Dog
    .description =
    Elite anti-infantry unit.
    Maximum of one can be built.
    Can detect spies.
      Strong vs Infantry
      Weak vs Vehicles and Aircraft

actor-sab =
    .name = Saboteur
    .description =
    Infiltrates and damages
    enemy structures.
      Unarmed
      Special Ability: Turns invisible

## unholy-rules-misc.yaml
actor-gpssactivator =
    .name = (Timed GPS Sattelite Activator)
    .description =
    Dummy Actor to activate Timed GPS Sattelite.
actor-gpss-name = (Timed GPS Sattelite)
notification-sattelite-lost = GPS Sattelite terminated.
actor-infveterancyactivator =
    .name = (Timed Infantry Veterancy Activator)
    .description =
    Dummy Actor to activate Timed Infantry Veterancy.
actor-infantry-upgraded =
    .name = (Timed Infantry Veterancy)
    .produceactorpower-infantryveterancy-name = Infantry Veterancy
    .produceactorpower-infantryveterancy-description =
    Displays the amount of time the
    Infantry Veterancy is still active.
actor-vehveterancyactivator =
    .name = (Timed Vehicle Veterancy Activator)
    .description =
    Dummy Actor to activate Timed Vehicle Veterancy.
actor-vehicles-upgraded =
    .name = (Timed Vehicle Veterancy)
    .produceactorpower-vehiclesveterancy-name = Vehicle Veterancy
    .produceactorpower-vehiclesveterancy-description =
    Displays the amount of time the
    Vehicle Veterancy is still active.
actor-airveterancyactivator =
    .name = (Timed Aircraft Veterancy Activator)
    .description =
    Dummy Actor to activate Timed Aircraft Veterancy.
actor-aircraft-upgraded =
    .name = (Timed Aircraft Veterancy)
    .produceactorpower-aircraftveterancy-name = Aircraft Veterancy
    .produceactorpower-aircraftveterancy-description =
    Displays the amount of time the
    Aircraft Veterancy is still active.

## ships.yaml
actor-ss =
    .description-new =
    Submerged anti-ship unit with torpedoes.
    Can detect other submarines.
      Strong vs Naval units
      Weak vs Ground units and Aircraft
      Special Ability: Submerge

actor-msub =
    .description-new =
    Submerged anti-ground siege unit.
    Can detect other submarines.
      Strong vs Buildings, Ground units
      Weak vs Naval units, Aircraft
      Special Ability: Submerge

actor-dd =
    .description-new =
    Fast multi-role ship.
    Can attack enemy aircraft.
    Can detect submarines.
      Strong vs Naval units, Vehicles and Aircraft
      Weak vs Infantry

actor-lst =
    .name-new = Sea Transport

## unholy-rules-ships.yaml
actor-typh =
    .name = Nuke Submarine
    .description =
    Submerged unit armed with 
    nuclear weapons.
    Maximum of one can be built.
    Can detect other submarines.
      Strong vs Aircraft
      Weak vs Naval units
      Special Ability: Submerge

actor-seas =
    .name = Sea Scorpion
    .description =
    Fast ship with a Flak cannon.
    Can carry two infantry units.
    Can detect submarines.
    Can attack enemy aircraft.
      Strong vs Infantry, Aircraft
      Weak vs Tanks

actor-dred =
    .name = Dreadnought
    .description =
    Slow ship armed with anti-air rockets.
    Self-repairs slowly while out of combat.
    Can attack enemy aircraft.
      Strong vs Aircraft
      Weak vs everything else

## structures.yaml
actor-gap =
    .description-new =
    Obscures the enemy's view with shroud.
    Can be overcharged to expand radius.
    Requires power to operate.

actor-spen =
    .description-new =
    Produces and repairs submarines
    and transports.
    Can detect submarines.

actor-syrd =
    .description-new =
    Produces and repairs ships and
    transports.
    Can detect submarines.

actor-pdox =
    .chronoshiftpower-chronoshift-description-new = Teleports a group of units across
    the map for 30 seconds.
    .chronoshiftpower-advancedchronoshift-description-new = Teleports a large group of units across
    the map for 30 seconds.

actor-agun =
    .description-new =
    Anti-Air base defense.
    Requires power to operate.
    Can attack enemy aircraft.
      Strong vs Aircraft
      Weak vs Ground units

actor-dome =
    .airstrikepower-name = Air Strike
    .airstrikepower-description = Deploy an aerial napalm strike.
    Burns buildings and infantry along a line.

actor-pbox =
    .description-new =
    Static defense with a fireport for
    a garrisoned soldier.
    Can detect cloaked units when loaded.
      Strong vs Infantry and Light armor
      Weak vs Tanks and Aircraft

actor-hbox =
    .description-new =
    Camouflaged static defense with a fireport
    for a garrisoned soldier.
    Can detect cloaked units when loaded.
      Strong vs Infantry and Light armor
      Weak vs Tanks and Aircraft

actor-sam =
    .description-new =
    Anti-Air base defense.
    Requires power to operate.
    Can attack enemy aircraft.
      Strong vs Aircraft
      Weak vs Ground units

actor-atek =
    .name-new = Allies Tech Center
    .description-new =
    Provides advanced Allies technology.
      Special Ability: GPS Satellite

actor-stek =
    .grantexternalconditionpower-supercharge-name = Supercharge
    .grantexternalconditionpower-supercharge-description = Grants to Power Plants doubled power output.
    Grants to Tesla Coils full level of charge and
    immunity to low-power.

    Structure will suffer damage while under effect
    automatically stops at reaching critical health.
    Lasts for 20 seconds.

actor-tent =
    .name-new = Allies Barracks
    .description-new =
    Trains and heals infantry.

actor-afld =
    .airstrikepower-spyplane-description-new = Reveals an area of the map.

    Can detect cloaked units
    and land mines.

actor-fix =
    .description-new =
    Repairs vehicles and aircraft
    for credits.

    Enables self-repairs on landed
    aircraft nearby within range.

actor-gun =
    .name-new = Gun Turret

## unholy-rules-structures.yaml
actor-dome-england-description =
    Provides an overview of
    the battlefield.
    Requires power to operate.
      Special Ability: Air Strike

actor-stek-russia-description =
    Provides advanced Soviet technology.
      Special Ability: Supercharge

## vehicles.yaml
actor-1tnk =
    .description-new =
    Fast tank; good for scouting.
    Can attack enemy aircraft.
      Strong vs Light armor
      Weak vs Infantry, Tanks and Aircraft

actor-4tnk =
    .description-new =
    Large, slow tank with anti-air capabilities.
    Can crush concrete walls, most vehicles and husks.
    Self-repairs slowly while out of combat.
    Can attack enemy aircraft.
      Strong vs Vehicles, Infantry and Aircraft
      Weak vs Nothing

actor-harv =
    .description-new =
    Collects Ore and Gems for processing.
    Can crush vehicle husks.
    Self-repairs slowly while out of combat.
      Unarmed

actor-jeep =
    .description-new =
    Fast scout and anti-infantry vehicle.
    Can carry just one infantry unit.
    Can detect cloaked units when loaded.
      Strong vs Infantry
      Weak vs Vehicles and Aircraft

actor-mnly =
    .description-new =
    Amphibian tracked vehicle.
    Lays mines to destroy
    unwary enemy units.
    Can detect mines.
      Unarmed

actor-truk =
    .description-new =
    Transports cash to other players.
    Drops carried money as crate on death.
    Must deliver to Construction Yards.
      Unarmed

actor-mgg =
    .description-new =
    Regenerates shroud to obscure nearby areas.
    Can be toggled on/off via the deploy command.
      Unarmed

actor-ftrk =
    .description-new =
    Mobile unit with a Flak cannon.
    Can carry just one infantry unit.
    Can attack enemy aircraft.
      Strong vs Infantry, Light armor and Aircraft
      Weak vs Tanks

actor-qtnk =
    .name-new = M.A.D. Tank
    .description-new =
    Deals seismic damage to nearby vehicles
    and structures. Slows affected vehicles.
    Affects friendly, neutral and enemies.
      Strong vs Vehicles and Buildings
      Weak vs Infantry and Aircraft

actor-stnk =
    .description-new =
    Light armored infantry transport which can
    cloak. Armed with multi-role missiles.
    Can attack enemy aircraft.
      Strong vs Vehicles, Aircraft
      Weak vs Infantry, Defenses

actor-mrj =
    .description-new =
    Jams nearby enemy Radar Domes
    and deflects incoming missiles
    while not using a jammer beam.

    Can use a beam against Defenses
    reducing the sight, rate of fire
    and prevents them using detection.
    Does not appear on enemy radar.
      Unarmed
      Special Ability: Jammer Beam

## unholy-rules-vehicles.yaml
actor-5tnk =
    .name = Super Tank
    .generic-name = Tank
    .description =
    Super-heavy robotic tank with anti-air capabilities.
    Can crush concrete walls, most vehicles and husks.
    Maximum of one can be built.

    Requires active radar to operate. While active:
    Self-repairs slowly while out of combat.
    Can detect cloaked units.

    Can attack enemy aircraft.
      Strong vs Vehicles, Infantry and Aircraft
      Weak vs Nothing
      Special ability: Can self-destruct on command

actor-rig =
    .name = Mobile Rig
    .name-deployed = Mobile Rig (deployed)
    .description =
    Mobile repair vehicle. Can be deployed
    to allow nearby damaged vehicles to repair.
    Self-repairs slowly while out of combat.
      Unarmed

actor-ftnk =
    .name = Flame Tank
    .generic-name = Tank
    .description =
    Tank armed with dual flamethrowers.
      Strong vs Infantry and Buildings
      Weak vs Vehicles and Aircraft

actor-mtnk =
    .disguisetooltip-default-name = Mirage Tank
    .disguisetooltip-default-generic-name = Tank
    .disguisetooltip-mcv-name = Mobile Construction Vehicle
    .disguisetooltip-mcv-generic-name = Vehicle
    .disguisetooltip-harv-name = Ore Truck
    .disguisetooltip-harv-generic-name = Harvester
    .disguisetooltip-truk-name = Supply Truck
    .disguisetooltip-truk-generic-name = Vehicle
    .disguisetooltip-dtrk-name = Demolition Truck
    .disguisetooltip-dtrk-generic-name = Vehicle
    .disguisetooltip-jeep-name = Ranger
    .disguisetooltip-jeep-generic-name = Vehicle
    .disguisetooltip-ftrk-name = Mobile Flak
    .disguisetooltip-ftrk-generic-name = Vehicle
    .disguisetooltip-apc-name = Armored Personnel Carrier
    .disguisetooltip-apc-generic-name = Vehicle
    .disguisetooltip-1tnk-name = Light Tank
    .disguisetooltip-1tnk-generic-name = Tank
    .disguisetooltip-2tnk-name = Medium Tank
    .disguisetooltip-2tnk-generic-name = Tank
    .disguisetooltip-3tnk-name = Heavy Tank
    .disguisetooltip-3tnk-generic-name = Tank
    .disguisetooltip-4tnk-name = Mammoth Tank
    .disguisetooltip-4tnk-generic-name = Tank
    .disguisetooltip-5tnk-name = Super Tank
    .disguisetooltip-5tnk-generic-name = Tank
    .disguisetooltip-qtnk-name = M.A.D. Tank
    .disguisetooltip-qtnk-generic-name = Tank
    .disguisetooltip-ttnk-name = Tesla Tank
    .disguisetooltip-ttnk-generic-name = Tank
    .disguisetooltip-ctnk-name = Chrono Tank
    .disguisetooltip-ctnk-generic-name = Tank
    .disguisetooltip-stnk-name = Phase Transport
    .disguisetooltip-stnk-generic-name = Vehicle
    .disguisetooltip-ftnk-name = Flame Tank
    .disguisetooltip-ftnk-generic-name = Tank
    .disguisetooltip-mrj-name = Mobile Radar Jammer
    .disguisetooltip-mrj-generic-name = Vehicle
    .disguisetooltip-mgg-name = Mobile Gap Generator
    .disguisetooltip-mgg-generic-name = Vehicle
    .disguisetooltip-rig-name = Mobile Rig
    .disguisetooltip-rig-generic-name = Vehicle
    .description =
    Advanced tank able to disguise
    itself as other Vehicles.
      Strong vs Light armor and Buildings
      Weak vs Tanks and Aircraft

## civilian.yaml
actor-fcom =
    .name-new = Forward Command Post

actor-miss =
    .name-new = Observatory

## misc.yaml
actor-powerproxy-sonarpulse =
    .description-new =
    Reveals all submarines in the vicinity for a
    short time.

    Can detect sea mines.
