fcom.destroyed:
	Defaults:
		Filename: fcom.shp
	idle:
		Start: 1
	dead:
		Start: 1
		Tick: 800
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	icon:
		Filename: fcomicon.shp

hosp:
	idle:
		Offset: 0,-2
	damaged-idle:
		Offset: 0,-2
	dead:
		Offset: 0,-2
	make:
		Offset: 0,-2
	bib:
		Offset: 0,1

hosp.destroyed:
	idle:
		Filename: hosp.shp
		Start: 8
		Length: 1
		Offset: 0,-2
	bib:
		TilesetFilenames:
			SNOW: mbHOSP.sno
			INTERIOR: mbHOSP.int
			TEMPERAT: mbHOSP.tem
			DESERT: mbHOSP.des
		Length: *
		Offset: 0,1

bio.destroyed:
	Defaults:
		Filename: bio.shp
	idle:
		Start: 2
		Offset: 0,-2
	dead:
		Start: 2
		Tick: 800
		Offset: 0,-2

oilb.destroyed:
	Defaults:
		Filename: oilb.shp
		Offset: 0,-6
	idle:
		Start: 1
	dead: 
		Start: 1
		Tick: 800

miss.destroyed:
	Defaults:
		Filename: miss.shp
	idle:
		Start: 2
	dead:
		Start: 2
		Tick: 800
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *

afact:
	Inherits: fact
	Defaults:
		Filename: afact.shp
	make:
		Filename: afactmake.shp

sfact:
	Inherits: fact
	Defaults:
		Filename: sfact.shp
	make:
		Filename: sfactmake.shp

proc:
	fake-icon:
		Filename: proficon.shp

powr:
	idle:
		Offset: 0,-4
	damaged-idle:
		Offset: 0,-4
	make:
		Offset: 0,-4
	dead:
		Offset: 0,-4

apwr:
	idle:
		Offset: 0,-12
	damaged-idle:
		Offset: 0,-12
	make:
		Offset: 0,-12
	dead:
		Offset: 0,-12

barr:
	idle:
		Tick: 100
	damaged-idle:
		Tick: 100
	dead:
		Filename: barrdead.shp
		Offset: 0,-6
		Tick: 800

tent:
	idle:
		Tick: 100
	damaged-idle:
		Tick: 100
	dead:
		Filename: tentdead.tem
		TilesetFilenames:
			SNOW: tentdead.sno
			DESERT: tentdead.des
		Tick: 800

dome:
	idle:
		Offset: 0,-4
	damaged-idle:
		Offset: 0,-4
	make:
		Offset: 0,-4
	dead:
		Filename: domedead.shp
		Offset: 0,-4
		Tick: 800
	bib:
		TilesetFilenames:
			SNOW: mbIRON.sno
			INTERIOR: mbIRON.int
			TEMPERAT: mbIRON.tem
			DESERT: mbIRON.des
		Length: *
		Offset: 0,-2

atek:
	idle:
		Offset: 0,-2
	damaged-idle:
		Offset: 0,-2
	make:
		Offset: 0,-2
	active:
		Offset: -4,-2
	dead:
		Filename: atekdead.shp
		Tick: 800
		Offset: 0,-2

stek:
	idle:
		Offset: 0,-4
	damaged-idle:
		Offset: 0,-4
	make:
		Offset: 0,-4
	dead:
		Filename: stekdead.shp
		Tick: 800
		Offset: 0,-4
	active:
		Filename: empty.shp
		Length: *
		Offset: 0,0
	active2:
		Filename: stekanim.shp
		Length: *
		Offset: 0,-4
		Tick: 200
		BlendMode: Translucent

weap:
	dead:
		Filename: weapdead.shp
		Tick: 800

hpad:
	dead:
		Start: 14
		ZOffset: -1023
		Tick: 800

afld:
	dead:
		Filename: aflddead.shp
		ZOffset: -1023
		Offset: 0,-4
		Tick: 800

spen:
	dead:
		Filename: spendead.shp
		Offset: 0,2
		Tick: 800

syrd:
	dead:
		Filename: syrddead.shp
		Tick: 800

fix:
	dead:
		Filename: fixdead.shp
		Offset: 0,1
		Tick: 800

gun:
	idle:
		Filename: empty.shp

agun:
	idle:
		Filename: empty.shp

sam:
	idle:
		Filename: empty.shp

ercc:
	Defaults:
		Filename: ercc.shp
	idle:
		Offset: 2, 3
		ZOffset: -1c511
	damaged-idle:
		Offset: 2, 3
		ZOffset: -1c511
		Start: 1
	idle-top:
		Filename: ercc-top.shp
		Offset: 2, 3
		ZOffset: 0c912
		Start: 0
	damaged-idle-top:
		Filename: ercc-top.shp
		Offset: 2, 3
		ZOffset: 0c912
		Start: 1
	make:
		Filename: erccmake.shp
		Offset: 5, -1
		Length: *
	dead:
		Filename: erccdead.shp
		Offset: 2, 3
		Tick: 800
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Offset: 2, 8
		ZOffset: -1c612
		Length: *
	icon:
		Filename: procicon.shp
	fake-icon:
		Filename: proficon.shp
