BADR:
	Contrail@1:
		StartColorUsePlayerColor: false
	Contrail@2:
		StartColorUsePlayerColor: false

MIG:
	Inherits@GAINSEXPERIENCE: ^GainsExperienceAircraft
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMovePrioritizeVehicles
	Buildable:
		Description: actor-mig.description-new
	Valued:
		Cost: 1600
	Health:
		HP: 12000
	Aircraft:
		TakeoffSounds: migtoff1.aud, cjetbanb.aud, cjetbanc.aud
	AmmoPool:
		Ammo: 10
		AmmoCondition: ammo
	Contrail@1:
		StartColorUsePlayerColor: false
	Contrail@2:
		StartColorUsePlayerColor: false

YAK:
	Inherits@GAINSEXPERIENCE: ^GainsExperienceAircraft
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMovePrioritizeInfantry
	Buildable:
		Description: actor-yak.description-new
	Valued:
		Cost: 1150
	Armament:
		PauseOnCondition: !ammo || reload-air
		ReloadingCondition: reload-ground
	Armament@SECONDARY:
		Weapon: ChainGun.Yak.AA
		LocalOffset: 256,-213,0, 256,213,0
		MuzzleSequence: muzzle
		PauseOnCondition: !ammo || reload-ground
		ReloadingCondition: reload-air
	Contrail:
		StartColorUsePlayerColor: false

TRAN:
	Valued:
		Cost: 800
	Tooltip:
		Name: actor-tran.name-new
	Aircraft:
		TakeoffSounds: vospstaa.aud
		LandingSounds: vosplana.aud
	Cargo:
		Types: Infantry
		MaxWeight: 8
		AfterUnloadDelay: 40
		PassengerConditions:
			mech: selfrepair
			e7: tanyainside
			e8: volkovinside
	ChangesHealth@MECHANIC:
		RequiresCondition: selfrepair
		Step: 2000
		Delay: 81
		StartIfBelow: 100
		DamageCooldown: 150
	WithIdleOverlay@ROTOR1AIR:
		Offset: 597,0,85
	WithIdleOverlay@ROTOR1GROUND:
		Offset: 597,0,85
	WithIdleOverlay@ROTOR2AIR:
		Offset: -597,0,171
	WithIdleOverlay@ROTOR2GROUND:
		Offset: -597,0,171
	WithDecoration@COMMANDO:
		Image: pips
		Sequence: pip-skull
		Palette: effect
		Position: TopLeft
		ValidRelationships: Ally, Enemy, Neutral
		RequiresCondition: tanyainside
		BlinkInterval: 32
		BlinkPatterns:
			volkovinside: Off, On
	WithDecoration@COMMANDO2:
		Image: pips
		Sequence: pip-redstar
		Palette: effect
		Position: TopLeft
		ValidRelationships: Ally, Enemy, Neutral
		RequiresCondition: volkovinside
		BlinkInterval: 32
		BlinkPatterns:
			tanyainside: On, Off

HELI:
	Inherits@GAINSEXPERIENCE: ^GainsExperienceAircraft
	Buildable:
		Description: actor-heli.description-new
		Prerequisites: ~hpad, atek, ~aircraft.allies, ~techlevel.high
	Valued:
		Cost: 1500
	Aircraft:
		TakeoffSounds: vhelistaa.aud
		LandingSounds: vhelilana.aud
	Armament@PRIMARY:
		PauseOnCondition: !ammo || reload-ground
		ReloadingCondition: reload-air
	Armament@SECONDARY:
		PauseOnCondition: !ammo || reload-air
		ReloadingCondition: reload-ground
	AmmoPool:
		Ammo: 10
	DetectCloaked:
		Range: 3c768
		DetectionTypes: Underwater
		RequiresCondition: active
	RenderDetectionCircle:
	GrantChargedConditionOnToggle:
		InitialCharge: 0
		ActivatedCondition: active
		CanCancelCondition: false
		ChargeDuration: 1125
		ChargeThreshhold: -1
		ConditionDuration: 500
	ProductionCostMultiplier@england:
		Multiplier: 80
		Prerequisites: player.england
	GivesExperienceMultiplier@england:
		Modifier: 120
		RequiresCondition: owner.england
	GrantConditionOnPrerequisite@england:
		Condition: owner.england
		Prerequisites: player.england

HIND:
	Inherits@GAINSEXPERIENCE: ^GainsExperienceAircraft
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMovePrioritizeInfantry
	Buildable:
		Description: actor-hind.description-new
		Prerequisites: ~hpad, stek, ~aircraft.soviet, ~techlevel.high
	Valued:
		Cost: 1350
	Aircraft:
		TakeoffSounds: vhelistaa.aud
		LandingSounds: vhelilana.aud
	Armor:
		Type: Heavy
	Armament@SECONDARY:
		Name: secondary
		Weapon: HeliDepthCharge
		LocalOffset: 0,0,-85
	ReloadArmamentsBar:
		Armaments: secondary
		Color: 8B008B

U2:
	Contrail@1:
		StartColorUsePlayerColor: false
	Contrail@2:
		StartColorUsePlayerColor: false

MH60:
	Inherits@GAINSEXPERIENCE: ^GainsExperienceAircraft
	Buildable:
		Prerequisites: ~disabled

SPIT:
	Inherits: ^NeutralPlane
	Health:
		HP: 9000
	Aircraft:
		CruiseAltitude: 2560
		TurnSpeed: 19
		Speed: 160
		Repulsable: False
		MaximumPitch: 56
	-Selectable:
	Interactable:
	-Voiced:
	Tooltip:
		Name: actor-spit-name
	Contrail:
		Offset: -853,0,0
		StartColorAlpha: 128
		StartColorUsePlayerColor: false
	SpawnActorOnDeath:
		Actor: SPIT.Husk
	LeavesTrails@0:
		Offsets: -853,0,0
		MovingInterval: 2
		Image: smokey
		SpawnAtLastPosition: False
		Type: CenterPosition
		RequiresCondition: enable-smoke
	-EjectOnDeath:
	RejectsOrders:
	GivesExperience:
		Experience: 1000
	GrantConditionOnDamageState@SmokeTrail:
		Condition: enable-smoke
	AttackBomber:
		Armaments: primary, secondary
		FacingTolerance: 8
	Armament@PRIMARY:
		Name: primary
		Weapon: Vulcan.TD
		LocalOffset: 1024,0,-85
	Armament@SECONDARY:
		Name: secondary
		Weapon: Napalm.TD
		LocalOffset: 0,-256,-43, 0,256,-43
	WithMuzzleOverlay:
	AmmoPool:
		Armaments: secondary
		Ammo: 6
	-MapEditorData:
