^AACannon:
	Warhead@1Dam: SpreadDamage
		Versus:
			Light: 100
			Heavy: 80
	Warhead@2Eff: CreateEffect
		ImpactActors: false
		ImpactSounds: flakhit1.aud, flakhit2.aud, flakhit3.aud
		ImpactSoundChance: 100
		Inaccuracy: 171

FLAK-23-AG:
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 40
			Wood: 20
			Light: 60
			Heavy: 20
			Concrete: 20

^LightMG:
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 150
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10

ChainGun.Yak:
	Range: 6c830

ChainGun.Yak.AA:
	Inherits: ChainGun.Yak
	ValidTargets: AirborneActor
	MinRange: 0c768
	Warhead@1Dam: SpreadDamage
		Damage: 1000
		ValidTargets: AirborneActor

M1Carbine:
	Range: 4c0

SilencedSniper:
	Inherits: SilencedPPK
	Range: 6c0

PortaCannon:
	Inherits: SilencedPPK
	ReloadDelay: 50
	Range: 6c0
	Report: volkfire.aud
	ValidTargets: Ground, GroundActor, Water, WaterActor
	InvalidTargets: Bridge, Structure, Wall
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
			Concrete: 50
		ValidTargets: Barrel, Infantry, Ship, Vehicle, Mine
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Eff: CreateEffect
		Explosions: piff
		ValidTargets: Ground, GroundActor
		InvalidTargets: Vehicle, Structure, Ship, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom25.aud
		ValidTargets: Ground, GroundActor, Ship, Trees
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff
		ValidTargets: Water, Underwater
		InvalidTargets: Ship, Structure, Bridge

Vulcan.TD:
	Inherits: ^HeavyMG
	Range: 8c0
	Burst: 9
	BurstDelays: 2
	FirstBurstTargetOffset: -2984,0,0
	FollowingBurstTargetOffset: 746,0,0
	ReloadDelay: 125
	Report: gun5.aud
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 6000
		Versus:
			None: 90
			Wood: 15
			Light: 35
			Heavy: 35
			Concrete: 35
