MapFormat: 7

RequiresMod: cnc

Title: X99

Author: walmart

Tileset: TEMPERAT

MapSize: 88,104

Bounds: 8,8,72,78

Visibility: Lobby

Type: sםuהds

Videos:

Options:

Players:
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		Faction: Random
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		Playable: True
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		Enemies: Creeps
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		Playable: True
		Faction: Random
		Enemies: Creeps
	PlayerReference@Multi3:
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		Playable: True
		Faction: Random
		Enemies: Creeps

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			VoiceSet: VehicleVoice
	LTNK:
		Tooltip:
			Name: fausт vםה הםd
		Voiced:
			VoiceSet: VehicleVoice
	MTNK:
		Tooltip:
			Name: paהzeʀ м1a1
		Voiced:
			VoiceSet: VehicleVoice
	HTNK:
		Tooltip:
			Name: x66 мaммuт
		Voiced:
			VoiceSet: VehicleVoice
	MSAM:
		Tooltip:
			Name: sтaнlнagel
		RenderRangeCircle:
		Voiced:
			VoiceSet: VehicleVoice
	MLRS:
		Tooltip:
			Name: мםвile s.a.м.
		Voiced:
			VoiceSet: VehicleVoice
	MHQ:
		Tooltip:
			Name: мםвile hq
		Voiced:
			VoiceSet: VehicleVoice
	HOSP:
		Tooltip:
			Name: кʀaהкeהнaus
	MISS:
		Tooltip:
			Name: тecнהםlםgie-zeהтʀuм
	FACT:
		Tooltip:
			Name: вauнםf
	FACT.GDI:
		Tooltip:
			Name: вauнםf (gdi)
	FACT.NOD:
		Tooltip:
			Name: вauнםf (הםd)
	NUKE:
		Tooltip:
			Name: кʀafтшeʀк
	NUK2:
		Tooltip:
			Name: gʀםssкʀafтшeʀк
	PROC:
		Tooltip:
			Name: тiвeʀiuм-ʀaffiהeʀie
	SILO:
		Tooltip:
			Name: тiвeʀiuм-silם
	PYLE:
		Tooltip:
			Name: кaseʀהe
	HAND:
		Tooltip:
			Name: нaהd vםה הםd
	AFLD:
		Tooltip:
			Name: flugfeld
	WEAP:
		Tooltip:
			Name: шaffeהfaвʀiк
	HPAD:
		Tooltip:
			Name: нelipםʀт
	FIX:
		Tooltip:
			Name: шeʀкsтaтт
	GUN:
		Tooltip:
			Name: gescнüтzтuʀм
	SAM:
		Tooltip:
			Name: saм siтe
	OBLI:
		Tooltip:
			Name: םвelisк des licнтes
		WithChargeAnimation:
		QuantizeFacingsFromSequence:
		RenderSprites:
			ChargeAudio: tslaserup.aud
		AutoSelectionSize:
	GTWR:
		Tooltip:
			Name: шacнтuʀм
	ATWR:
		Tooltip:
			Name: вefesтiguהgsтuʀм
	SBAG:
		Tooltip:
			Name: saהdsacк-вaʀʀieʀe
	CYCL:
		Tooltip:
			Name: мascнeהdʀaнтzauה
	BRIK:
		Tooltip:
			Name: вeтםהмaueʀ
	HQ:
		Tooltip:
			Name: fuהк- uהd ʀadaʀzeהтʀale
		AirstrikePower:
			Description: lufтaהgʀiff
			LongDesc:
			EndChargeSound: airredy2.aud
			SelectTargetSound: select2.aud
			InsufficientPowerSound: nopower2.aud
			IncomingSound: enemya2.aud
	EYE:
		Tooltip:
			Name: кםммuהiкaтiםהs-zeהтʀale
		IonCannonPower:
			Description: iםהeהшeʀfeʀ
			LongDesc:
			BeginChargeSound: ionchrg2.aud
			EndChargeSound: ionredy2.aud
			LaunchSound: ion1.aud
			SelectTargetSound: select2.aud
			InsufficientPowerSound: nopower2.aud
	TMPL:
		Tooltip:
			Name: тeмpel vםה הםd
		NukePower:
			Description: הuкleaʀscнlag
			LongDesc:
			BeginChargeSound:
			EndChargeSound: nukavail2.aud
			SelectTargetSound: select2.aud
			InsufficientPowerSound: nopower2.aud
			LaunchSound: nuklnch2.aud
			IncomingSound: nuke2.aud

Sequences:
	tran:
		icon: 2tranicnh.tem
			AddExtension: False
	heli:
		icon: 2heliicnh.tem
			AddExtension: False
	a10:
		icon: 2a10icnh.tem
			AddExtension: False
	e1:
		icon: 2e1icnh.tem
			AddExtension: False
	e2:
		icon: 2e2icnh.tem
			AddExtension: False
	e3:
		icon: 2e3icnh.tem
			AddExtension: False
	e4:
		icon: 2e4icnh.tem
			AddExtension: False
	e5:
		icon: 2e5icnh.tem
			AddExtension: False
	e6:
		icon: 2e6icnh.tem
			AddExtension: False
	nuke:
		icon: 2nukeicnh.tem
			AddExtension: False
	proc:
		icon: 2procicnh.tem
			AddExtension: False
	hand:
		icon: 2handicnh.tem
			AddExtension: False
	pyle:
		icon: 2pyleicnh.tem
			AddExtension: False
	weap:
		icon: 2weapicnh.tem
			AddExtension: False
	afld:
		icon: 2afldicnh.tem
			AddExtension: False
	hq:
		icon: 2hqicnh.tem
			AddExtension: False
	nuk2:
		icon: 2nuk2icnh.tem
			AddExtension: False
	hpad:
		icon: 2hpadicnh.tem
			AddExtension: False
	fix:
		icon: 2fixicnh.tem
			AddExtension: False
	eye:
		icon: 2eyeicnh.tem
			AddExtension: False
	tmpl:
		icon: 2tmplicnh.tem
			AddExtension: False
	obli:
		icon: 2obliicnh.tem
			AddExtension: False
	brik:
		icon: 2brikicnh.tem
			AddExtension: False
	sbag:
		icon: 2sbagicnh.tem
			AddExtension: False
	cycl:
		icon: 2cyclicnh.tem
			AddExtension: False
	gun:
		icon: 2gunicnh.tem
			AddExtension: False
	gtwr:
		icon: 2gtwricnh.tem
			AddExtension: False
	atwr:
		icon: 2atwricnh.tem
			AddExtension: False
	mcv:
		icon: 2mcvicnh.tem
			AddExtension: False
	harv:
		icon: 2harvicnh.tem
			AddExtension: False
	bggy:
		icon: 2bggyicnh.tem
			AddExtension: False
	mtnk:
		icon: 2mtnkicnh.tem
			AddExtension: False
	ltnk:
		icon: 2ltnkicnh.tem
			AddExtension: False
	htnk:
		icon: 2htnkicnh.tem
			AddExtension: False
	jeep:
		icon: 2jeepicnh.tem
			AddExtension: False
	bike:
		icon: 2bikeicnh.tem
			AddExtension: False
	ftnk:
		icon: 2ftnkicnh.tem
			AddExtension: False
	msam:
		icon: 2msamicnh.tem
			AddExtension: False
	stnk:
		icon: 2stnkicnh.tem
			AddExtension: False
	arty:
		icon: 2artyicnh.tem
			AddExtension: False
	apc:
		icon: 2apcicnh.tem
			AddExtension: False
	icon:
		airstrike: 2bombicnh.tem
			AddExtension: False
		ioncannon: 2ionicnh.tem
			AddExtension: False
		abomb: 2atomicnh.tem
			AddExtension: False

VoxelSequences:

Weapons:
	MachineGun22:
		ReloadDelay: 20
		Burst: 5
		InvalidTargets: Wall
		Range: 4c0
		Report: PILLBOX1.AUD
		Projectile: Bullet
			Speed: 1c682
		Warhead@1Dam: SpreadDamage
			Spread: 128
			Damage: 15
			InvalidTargets: Wall
			Versus:
				None: 100
				Wood: 20
				Light: 50
				Heavy: 20
				Concrete: 10
			DamageTypes: Prone50Percent, TriggerProne, BulletDeath, DefaultDeath, DefaultDeath, DefaultDeath
		Warhead@2Eff: CreateEffect
			Explosion: piffs
	Laser:
		Report: TSLASER.AUD
		Projectile: LaserZap
			UsePlayerColor: true
	120mm:
		Report: TNKFIRE2.AUD
	MammothMissiles:
		Report: ICBMR.AUD
	SAMMissile:
		Report: MISSILE6.AUD
	Sniper:
		Report: TSSNIPER.AUD
	Rockets:
		Report: TSROCKETR.AUD
	Patriot:
		Report: SFIGSHOT.AUD
	TurretGun:
		Report: TNKFIRE6.AUD
	227mm.stnk:
		Report: TSBIKER.AUD
	BigFlamer:
		Report: TSFLAMER.AUD

Voices:
	GenericVoice:
		Variants:
			nod: .v01,.v03
			gdi: .v01,.v03
		Voices:
			Select: awai2,read2,repor1,yessi1
			Move: ackn,affir1,nopro,ritawa,roge,ugoti,overou
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
		DisableVariants: Die, Burned, Zapped, Poisoned
	VehicleVoice:
		Variants:
			nod: .v00,.v02
			gdi: .v00,.v02
		Voices:
			Select: vehi1,yessi1,repor1,awai2,uni1
			Move: ackn,affir1,movou1
			Unload: movou1
	EngyVoice:
		Voices:
			Select: 2mcomnd1,2mhello1,2mhmmm1,2myes1
			Move: 2myesyes1,2mplan3
			Die: 2mthanks1
			Burned: 2mthanks1
			Zapped: 2mthanks1
			Poisoned: 2mthanks1
	CivilianMaleVoice:
		Voices:
			Select: guyyea1
			Move: guyoka1
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	CivilianFemaleVoice:
		Voices:
			Select: girlyea
			Move: girloka
			Die: nuyell1,nuyell4,nuyell5,nuyell6
			Burned: yell1
			Zapped: nuyell3
			Poisoned: nuyell12
	CommandoVoice:
		Voices:
			Select: yea1,ye1,y1
			Move: cmo1,oni1,goti1
			Attack: bombit2,oni1,goti1,noprbl1
			Demolish: bombit2
			Die: laug1
			Burned: laug1
			Zapped: laug1
			Poisoned: laug1
			Build: rokrol1
			Kill: keepe1,left1,tuffgu1

Music:

Notifications:
	Sounds:
		DefaultVariant: .AUD
		Notifications:
			CashTickUp: r_cashup1
			CashTickDown: r_cashdn1
			ClickSound: t_clicky1
			Beacon: t_notify
	Speech:
		DefaultVariant: .AUD
		Notifications:
			Repairing: repair2
			LowPower: lopower2
			SilosNeeded: silos2
			PrimaryBuildingSelected: pribldg2
			BuildingCannotPlaceAudio: deploy2
			NewOptions: newopt2
			Win: accom2
			Lose: fail2
			BaseAttack: baseatk2
			HarvesterAttack:
			Leave: batlcon2
			StartGame:
			UnitReady: unitredy2
			NoBuild: nobuild2
			Training: bldging2
			OnHold: onhold2
			Cancelled: cancel2
			Building: bldging2
			ConstructionComplete: constru
			Reinforce: reinfor2
			UnitLost: unitlost2
			BuildingLost: strclost2
			CivilianKilled: civdead2
			BuildingCaptured: newtar1
			CivilianBuildingCaptured: worl2

Translations:
