World:
	LuaScript:
		Scripts: xot-melons.lua
	MissionData:
		Briefing: BuildTimeSpeedReduction 100, 70, 50, 40, 20, 10, 10, 5\n
Player:
	TechTree:
	GrantConditionOnPrerequisiteManager:
	ScriptTriggers:
	StrategicVictoryConditions:
		HoldDuration: 20000
		ResetOnHoldLost: False
		RatioRequired: 100
		NotificationDelay: 3000
		Objective: Capture middle building and hold for timer amount!
		SuppressNotifications: False
	ProximityCaptor:
		Types: Player
	ClassicProductionQueue@Building:
		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
	ClassicProductionQueue@Defense:
		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
	ClassicProductionQueue@Vehicle:
		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
	ClassicProductionQueue@Infantry:
		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
	ClassicProductionQueue@Ship:
		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
	ClassicProductionQueue@Aircraft:
		BuildTimeSpeedReduction: 100, 70, 50, 40, 20, 10, 10, 5
MSLO:
	Buildable:
		BuildLimit: 2
	NukePower:
		AllowMultiple: True
		LaunchSpeechNotification: WarningOneMinuteRemaining
		IncomingSpeechNotification: WarningOneMinuteRemaining
IRON:
	Buildable:
		BuildLimit: 2
PDOX:
	Buildable:
		BuildLimit: 2
	ChronoshiftPower@chronoshift:
		AllowMultiple: True
	ChronoshiftPower@advancedchronoshift:
		AllowMultiple: True
GMINE:
	SeedsResource:
		Interval: 15
		MaxRange: 50

camera.spyplane:
	Inherits: CAMERA
	RevealsShroud:
		Range: 15c0
		
camera.spyplane2:
	Inherits: CAMERA
	RevealsShroud:
		Range: 10c0

SHOCKDROP:
	ParatroopersPower:
		DisplayBeacon: False
		DropItems: SHOK, SHOK,  SHOK, SHOK, SHOK, SHOK
	AlwaysVisible:

powerproxy.parabombs:
	AirstrikePower:
		DisplayBeacon: False
		SquadSize: 3

FCOM:
	Health:
		HP: 100000
SBAG:
	-Buildable:
FENC:
	-Buildable:
BRIK:
	-Buildable:
OILB:
	ProximityCapturable:
		CaptorTypes: Player, Vehicle, Tank, Infantry
		Range: 18c0
		MustBeClear: false
		Sticky: true
		Permanent: true
MISS:
	Health:
		HP: 2000
	Targetable:
		TargetTypes: SpyInfiltrate
	StrategicPoint:
	-Demolishable:

BIO:
	Targetable:
		TargetTypes: SpyInfiltrate
	-Demolishable:

NUKER:
	AlwaysVisible:
	NukePower:
		Cursor: nuke
		Icon: abomb
		ChargeInterval: 0
		Description: Atom Bomb
		BeginChargeSpeechNotification: AbombPrepping
		EndChargeSpeechNotification: AbombReady
		SelectTargetSpeechNotification: SelectTarget
		InsufficientPowerSpeechNotification: InsufficientPower
		IncomingSpeechNotification: AbombLaunchDetected
		MissileWeapon: atomic
		MissileImage: atomic
		MissileDelay: 5
		SpawnOffset: 1c0,427,0
		DisplayBeacon: True
		DisplayRadarPing: True
		BeaconPoster: atomicon
		CameraRange: 10c0
		ArrowSequence: arrow
		ClockSequence: clock
		CircleSequence: circles
		StartFullyCharged: True
		CameraRelationships: Ally, Neutral, Enemy
		CameraRemoveDelay: 150
		CameraSpawnAdvance: 150
