icon:
	ioncannon:
		Filename: bits/ioncanicon.shp
	industry:
		Filename: 3tnkicon.shp
	abomb:
		Filename: atomicon.shp
	invuln:
		Filename: infxicon.shp
	chrono:
		Filename: warpicon.shp
	spyplane:
		Filename: smigicon.shp
	paratroopers:
		Filename: pinficon.shp
	gps:
		Filename: gpssicon.shp
	parabombs:
		Filename: pbmbicon.shp
	tankdrop:
		Filename: bits/tankdropicon.shp
	airstrike:
		Filename: bits/astrikeicon.shp
	insurgant:
		Filename: bits/insurgicon.shp
	sonar:
		Filename: sonricon.shp
	sniperdrop:
		Filename: bits/sniperinsertion.shp
	cqdrop:
		Filename: bits/cqdrop.shp
	spartdrop:
		Filename: bits/spartdropicon.shp
	specopdropicon:
		Filename: bits/specopdropicon.shp
	cloakicon:
		Filename: bits/cloakicon.shp
	gpsactive:
		Filename: bits/gpssactiveicon.shp
beacon:
	specopdropbeacon:
		Filename: bits/specopdropbeacon.shp
		Length: *
		Offset: 0,-42
pips:
	Defaults:
		Filename: pips.shp
	pip-skull:
		Filename: bits/pip-skull.shp
		Offset: -2, 0
	tag-sab:
		Filename: bits/pip-sab.shp
	pip-prop:
		Filename: bits/pip-prop.shp
		Offset: -2, 0
	pip-toxin:
		Filename: bits/pip-toxin.shp
		Offset: -2, 0
	pip-nuke:
		Filename: bits/pip-nuke.shp
		Offset: -2, 0
	pip-prop-inf:
		Filename: bits/pip-prop-inf.shp
		Offset: -2, 0
	fix:
		Filename: bits/pip-fix.shp
		Offset: -2, 0

#Buildings---------------------------------------------------------------------------------------------buiuldings
fact:
	usflag:
		Filename: bits/usaflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	ukflag:
		Filename: bits/ukflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	gerflag:
		Filename: bits/gerflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	fraflag:
		Filename: bits/franflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	spaflag:
		Filename: bits/spaflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	rusflag:
		Filename: bits/rusflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	ukrflag:
		Filename: bits/ukrflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	turflag:
		Filename: bits/turflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	chinflag:
		Filename: bits/chinflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	greflag:
		Filename: bits/greflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
#sovietdefences----------------------------------------------------------------------------------------sovietdefences
cram: #gatling aa
	idle:
		Filename: bits/cram.shp
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	turret:
		Filename: bits/cram.shp
		Facings: 32
		UseClassicFacings: True
		Offset: 0,0
	make:
		Filename: bits/crammake.shp
		Length: *
		Offset: 0,0
	damaged-turret:
		Filename: bits/cram.shp
		Start: 32
		Facings: 32
		UseClassicFacings: True
		Offset: 0,0
	muzzle:
		Filename: gunfire2.shp
		Start: 1
		Length: 4
	bib:
		TilesetFilenames:
			SNOW: mbAGUN.sno
			INTERIOR: mbAGUN.int
			TEMPERAT: mbAGUN.tem
			DESERT: mbAGUN.des
		Length: *
	icon:
		Filename: bits/cramicnh.shp
mtsla: #MegaTesla
	idle:
		Filename: bits/mtsla.shp
	damaged-idle:
		Filename: bits/mtsla.shp
		Start: 1
	active:
		Filename: bits/mtsla-a.shp
		Start: 0
		Length: 10
		Tick: 100
	damaged-active:
		Filename: bits/mtsla-a.shp
		Start: 11
		Length: 10
		Tick: 100
	bib:
		TilesetFilenames:
			SNOW: mbTSLA.sno
			INTERIOR: mbTSLA.int
			TEMPERAT: mbTSLA.tem
			DESERT: mbTSLA.des
		Length: *
	make:
		Filename: bits/mtslamake.shp
		Length: *
	icon:
		Filename: bits/mtslaicon.shp
prop: #propaganda tower
	Defaults:
		Filename: bits/proptower.shp
	idle:
		Offset: 0,-14
	damaged-idle:
		Start: 1
		Offset: 0,-14
	make:
		Filename: gapmake.shp
		Length: *
		Offset: 0,-14
	bib:
		TilesetFilenames:
			SNOW: mbGAP.sno
			INTERIOR: mbGAP.int
			TEMPERAT: mbGAP.tem
			DESERT: mbGAP.des
		Length: *
	icon:
		Filename: bits/propticon.shp
#SovietBuildings-------------------------------------------------------------------------SovietBuildings
shpad:
	idle:
		Filename: bits/shpad.shp
		Start: 0
	damaged-idle:
		Filename: bits/shpad.shp
		Start: 10
	active:
		Filename: bits/shpad.shp
		Start: 0
		Length: 10
		Tick: 100
	damaged-active:
		Filename: bits/shpad.shp
		Start: 10
		Length: 10
		Tick: 100
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	make:
		Filename: bits/shpadmake.shp
		Length: *
	icon:
		Filename: bits/shpadicon.shp
internet: #China Internet Centre
	idle:
		Filename: bits/internet.shp
		Length: 16
		Tick: 100
	damaged-idle:
		Filename: bits/internet.shp
		Start: 16
		Length: 16
		Tick: 100
	dead:
		Filename: bits/internet.shp
		Start: 32
		Tick: 800
	make:
		Filename: bits/internetmake.shp
		Length: *
		Tick: 80
	bib:
		TilesetFilenames:
			SNOW: bib3.sno
			INTERIOR: bib3.int
			TEMPERAT: bib3.tem
			DESERT: bib3.des
		Length: *
	icon:
		Filename: bits/interneticon.shp
indp:
	Defaults:
		Filename: bits/indp.shp
	idle:
		Length: 4
		Tick: 200
		Offset: 0, -8
	damaged-idle:
		Start: 4
		Length: 4
		Tick: 200
		Offset: 0, -8
	make:
		Filename: bits/indpmake.shp
		Length: *
		Offset: 0, -8
	dead:
		Start: 4
		Tick: 800
		Offset: 0, -8
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon: 
		Filename: bits/indpicon.shp
sovpwr: #NuclearPowerPlant
	idle:
		Filename: bits/sovpwr.shp
		Scale: 0.7
	damaged-idle:
		Filename: bits/sovpwr.shp
		Scale: 0.7
		Start: 1
	dead:
		Filename: bits/sovpwr.shp
		Start: 2
	make:
		Filename: bits/sovpwrmk.shp
		Scale: 0.7
		Length: 26
		Tick: 80
	icon:
		Filename: bits/sovpwricon.shp
ctek: #china tech centre
	idle:
		Filename: bits/ctek.shp
	damaged-idle:
		Filename: bits/ctek.shp
		Start: 1
	make:
		Filename: bits/ctekmake.shp
		Length: *
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: stekicon.shp
rtek: #russia tech centre
	idle:
		Filename: bits/rtek.shp
	damaged-idle:
		Filename: bits/rtek.shp
		Start: 1
	make:
		Filename: bits/ctekmake.shp
		Length: *
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: stekicon.shp
utek: #ukraine tech centre
	idle:
		Filename: bits/utek.shp
	damaged-idle:
		Filename: bits/utek.shp
		Start: 1
	make:
		Filename: bits/ctekmake.shp
		Length: *
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: stekicon.shp
ttek: #turkey tech centre
	idle:
		Filename: bits/ttek.shp
	damaged-idle:
		Filename: bits/ttek.shp
		Start: 1
	make:
		Filename: bits/ctekmake.shp
		Length: *
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: stekicon.shp
grtek: #greece tech centre
	idle:
		Filename: bits/grtek.shp
	damaged-idle:
		Filename: bits/grtek.shp
		Start: 1
	make:
		Filename: bits/ctekmake.shp
		Length: *
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: stekicon.shp
#AlliedBuildings--------------------------------------------------------------------------AlliedBuildings
gtek: #german tech centre
	idle:
		Filename: bits/gtek.shp
	damaged-idle:
		Filename: bits/gtek.shp
		Start: 1
	make:
		Filename: atekmake.shp
		Length: *
	active:
		Filename: sputdoor.shp
		Length: *
		Offset: -4,0
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	icon:
		Filename: atekicon.shp
ftek: #french tech centre
	idle:
		Filename: bits/ftek.shp
	damaged-idle:
		Filename: bits/ftek.shp
		Start: 1
	make:
		Filename: atekmake.shp
		Length: *
	active:
		Filename: sputdoor.shp
		Length: *
		Offset: -4,0
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	icon:
		Filename: atekicon.shp
sptek: #spanish tech centre
	idle:
		Filename: bits/sptek.shp
		Length: 5
		Start: 0
		Tick: 300
		Reverses: True
		ZOffset: 1c512
	damaged-idle:
		Filename: bits/sptek.shp
		Start: 3
	make:
		Filename: atekmake.shp
		Length: *
	active:
		Filename: sputdoor.shp
		Length: *
		Offset: -4,0
	icon:
		Filename: atekicon.shp
etek: #england tech centre
	idle:
		Filename: bits/etek.shp
	damaged-idle:
		Filename: bits/etek.shp
		Start: 1
	make:
		Filename: atekmake.shp
		Length: *
	active:
		Filename: sputdoor.shp
		Length: *
		Offset: -4,0
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: atekicon.shp
ustek: #usa tech centre
	idle:
		Filename: bits/ustek.shp
	damaged-idle:
		Filename: bits/ustek.shp
		Start: 1
	make:
		Filename: atekmake.shp
		Length: *
	active:
		Filename: sputdoor.shp
		Length: *
		Offset: -4,0
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	icon:
		Filename: atekicon.shp
abase: #US airbase
	idle:
		Filename: bits/abase.shp
		Start: 0
	active:
		Filename: bits/abase.shp
		Start: 2
		Length: 4
	damaged-idle:
		Filename: bits/abase.shp
		Start: 1
	make:
		Filename: bits/abasemake.shp
		Start: 0
		Length: 13
	icon:
		Filename: bits/abaseicon.shp
adept: #SpanishEmbassy
	idle:
		Filename: bits/adept.shp
		Start: 25
	damaged-idle:
		Filename: bits/adept.shp
		Start: 26
	dead:
		Filename: bits/adept.shp
		Start: 27
		Tick: 800
	make:
		Filename: bits/adept.shp
		Start: 0
		Length: 25
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: bits/adepticon.shp
ioncan:
	idle:
		Filename: bits/ioncan.shp
		Offset: 0,-10
	active:
		Filename: bits/ioncan.shp
		Length: 4
		Offset: 0,-10
	damaged-idle:
		Filename: bits/ioncan.shp
		Start: 4
		Offset: 0,-10
	damaged-active:
		Filename: bits/ioncan.shp
		Start: 4
		Length: 4
		Offset: 0,-10
	make:
		Filename: bits/ioncanmake.shp
		Length: *
		Offset: 0,-10
	dead:
		Filename: bits/ioncan.shp
		Start: 4
		Tick: 800
		Offset: 0,-10
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	icon:
		Filename: bits/ioncanicon.shp
ionsfx:
	idle:
		Filename: bits/ionsfx.shp
		Length: *
		Offset: 0, -78
		ZOff:
sthgen: #stealthgenerator
	idle:
		Filename: bits/sthgen.shp
		Start: 0
	active:
		Filename: bits/sthgen.shp
		Start: 0
		Length: 25
		Tick: 80
	damaged-active:
		Filename: bits/sthgen.shp
		Start: 25
		Length: 25
		Tick: 80
	damaged-idle:
		Filename: bits/sthgen.shp
		Start: 25
	dead:
		Filename: bits/sthgen.shp
		Start: 50
	make:
		Filename: bits/sthgenmake.shp
		Length: *
	bib:
		TilesetFilenames:
			SNOW: mbPDOX.sno
			INTERIOR: mbPDOX.int
			TEMPERAT: mbPDOX.tem
			DESERT: mbPDOX.des
		Length: *
		Offset: 0,-4
	icon:
		Filename: bits/sthgenicon.shp
#AlliedDefences----------------------------------------------------------------------------------AlliedDefences
htur: #grandcannon
	idle:
		Filename: bits/htur.shp
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	damaged-idle:
		Filename: bits/htur.shp
		Start: 32
		Facings: 32
		UseClassicFacingFudge: True
		Offset: 0,0
	make:
		Filename: bits/hturmake.shp
		Length: *
		Offset: 0,0
		Tick: 75
	muzzle:
		Filename: bits/smokeygun.shp
		Length: 12
		Tick: 30
		Offset: 0,0
	bib:
		TilesetFilenames:
			SNOW: mbSAM.sno
			INTERIOR: mbSAM.int
			TEMPERAT: mbSAM.tem
			DESERT: mbSAM.des
		Length: *
		Offset: 0,-5
	icon:
		Filename: bits/hturicon.shp
railturr:
	Defaults:
		Filename: bits/guntwr.shp
	idle:
		Start: 0
	turret:
		Filename: bits/railguntur.shp
		Facings: 32
		Scale: 1.2
		UseClassicFacingFudge: True
	muzzle: 
		Filename: bits/prismmuzzle.shp
		Length: 4
	make:
		Filename: bits/guntwrmke.shp
		Length: *
	damaged-idle:
		Start: 1
	dead:
		Start: 2
		Tick: 800
	bib:
		TilesetFilenames:
			SNOW: mbSAM.sno
			INTERIOR: mbSAM.int
			TEMPERAT: mbSAM.tem
			DESERT: mbSAM.des
	icon:
		Filename: bits/railturricon.shp
patriot:
	idle:
		Filename: bits/guntwr.shp
		Start: 0
	turret: 
		Filename: bits/mlrs.shp
		Scale: 1.2
		Start: 32
		Facings: 32
		UseClassicFacings: True
	turret1:
		Filename: bits/mlrs.shp
		Scale: 1.2
		Start: 64
		Facings: 32
		UseClassicFacings: True
	turret0:
		Filename: bits/mlrs.shp
		Scale: 1.2
		Start: 96
		Facings: 32
		UseClassicFacings: True
	make:
		Filename: bits/guntwrmke.shp
		Length: *
	damaged-idle:
		Filename: bits/guntwr.shp
		Start: 1
	dead:
		Filename: bits/guntwr.shp
		Start: 2
		Tick: 800
	bib:
		TilesetFilenames:
			SNOW: mbSAM.sno
			INTERIOR: mbSAM.int
			TEMPERAT: mbSAM.tem
			DESERT: mbSAM.des
	icon:
		Filename: bits/paticon.shp
ssmmsl: #patriotmissile
	idle:
		Filename: bits/ssmmsl.shp
		Facings: 32
		ZOffset: 2046
pris:
	idle:
		Filename: bits/pris.shp
		Length: 32
		Tick: 150
		Offset: 0,-13
	damaged-idle:
		Filename: bits/pris.shp
		Start: 32
		Length: 32
		Tick: 150
		Offset: 0,-13
	active:
		Filename: bits/prisfire.shp
		Length: 5
		Tick: 150
		Offset: 0,-13
	damaged-active:
		Filename: bits/prisfire.shp
		Start: 5
		Length: 5
		Tick: 150
		Offset: 0,-13
	make:
		Filename: bits/prismake.shp
		Length: 9
		Tick: 60
		Offset: 0,-13
	bib:
		TilesetFilenames:
			SNOW: mbFTUR.sno
			INTERIOR: mbFTUR.int
			TEMPERAT: mbFTUR.tem
			DESERT: mbFTUR.des
		Length: *
	icon:
		Filename: bits/prisicon.shp
#walls&gates---------------------------------------------------------------------------------------walls&gates
barb:
	Defaults:
		Filename: barb.shp
	idle:
		Length: 16
	damaged-idle:
		Start: 16
		Length: 16
	icon:
		Filename: bits/barbicon.shp
cycl:
	Defaults:
		Filename: cycl.shp
	icon:
		Filename: bits/cyclicon.shp
wood:
	idle:
		Filename: wood.shp
		Length: 16
	damaged-idle:
		Filename: wood.shp
		Start: 16
		Length: 16
	icon:
		Filename: bits/woodicon.shp
vgate:
	open:
		Filename: bits/vgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle:
		Filename: bits/vgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Filename: bits/vgate.shp
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Filename: bits/vgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon:
		Filename: bits/vgateicon.shp
hgate:
	open:
		Filename: bits/hgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	idle:
		Filename: bits/hgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	damaged-idle:
		Filename: bits/hgate.shp
		Frames: 13, 12, 11, 10, 9, 8, 7
		Length: 7
		ZOffset: -1c511
	make:
		Filename: bits/hgate.shp
		Frames: 6, 5, 4, 3, 2, 1, 0
		Length: 7
		ZOffset: -1c511
	icon:
		Filename: bits/hgateicon.shp
#weapons/effects-----------------------------------------------------------------------weapons/effects
maxichute: #tankparachute
	open:
		Filename: bits/maxichute.shp
		ZOffset: 512
	idle:
		Filename: bits/maxichute.shp
		Length: 20
		ZOffset: 512
twake: #hoverwaterripples
	idle:
		Filename: bits/twake.shp
		Length: *
		Tick: 300
		ZOffset: -511
plasma: #chronosoldierweapon
	idle:
		Filename: bits/plasma.shp
		Facings: 32
		ZOffset: 33
		BlendMode: Alpha
		Palette: effect25alpha
plaserfire: #PrismTankWeapon
	idle:
		Filename: frag1.shp
		Offset: -2,0
		Length: *
		ZOffset: 511
tnt: #Ivan's Weapon
	idle:
		Filename: bits/tnt.shp
		Length: *
		ZOffset: 1023
card: #card ninjas card
	idle:
		Filename: bits/card.shp
		Length: *
		ZOffset: 1023
scudmiss:
	idle:
		Filename: bits/scudlmiss.shp
		Facings: 32
		ZOffset: 1023
tbomb: #KirovBomb
	open:
		Filename: bits/tbomb.shp
		Length: 8
		ZOffset: 1023
	idle:
		Filename: bits/tbomb.shp
		Start: 8
		Length: 5
		ZOffset: 1023
fire:
	Defaults:
		Length: *
		Offset: 0,-3
		Tick: 105
		ZOffset: 511
	3:
		Filename: bits/fire7.shp
	6:
		Filename: bits/fire6.shp
	7:
		Filename: bits/fire6.shp
		FlipX: true
	8:
		Filename: bits/fire7.shp
		FlipX: true
dropbombs: #BomberWeapon
	idle:
		Filename: bits/dropbombs.shp
		Start: 0
		Length: 4
		ZOffset: 1023
		Tick: 130
	open:
		Filename: bits/dropbombs.shp
		Start: 0
		Length: 4
		ZOffset: 1023
		Tick: 130
380mm: #Siege Tank/overlord Weapon
	idle:
		Filename: bits/380mm.shp
		ZOffset: 1023
explosion:
	Defaults:
		Length: *
		ZOffset: 2047
	nuke3:
		Filename: bits/atomsfx-small.shp
	large_artillery_explosion:
		Filename: bits/art-exp2.shp
	blue_napalm:
		Filename: bits/bluenapalm.shp
	frag_1:
		Filename: bits/frag1cnc.shp
	frag_3:
		Filename: bits/frag3cnc.shp
	toxring:
		Filename: bits/toxinbomb.shp
		Scale: 1.2
		Tick: 60
cloud:
	idle:
		Filename: bits/cloud1.shp
		Length: *
		Scale: 2
thinblueflame: #HeavyFlameTank
	idle:
		Filename: bits/thinblueflame.shp
		Length: 17
		Facings: 16
		Tick: 50
		ZOffset: 1023
		Offset: 0, 0, 6
		BlendMode: Additive
smoke_mtd:
	idle:
		Filename: bits/smoke_mtd.shp
		Length: *
		Offset: 2, -5
		ZOffset: 512
	loop:
		Filename: bits/smoke_mtd.shp
		Start: 49
		Length: 42
		Offset: 2, -5
		ZOffset: 512
	end:
		Filename: bits/smoke_mtd.shp
		Offset: 2, -5
		Frames: 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
# extras
ectnk:
	idle:
		Filename: bits/ectnk.shp
		Facings: 32
		UseClassicFacings: True
	turret:
		Filename: bits/ectnk.shp
		Facings: 32
		Start: 33
	icon:
		Filename: bits/ectnkicon.shp
ectnk.destroyed:
	idle:
		Filename: bits/ectnk.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
	turret:
		Filename: bits/ectnk.shp
		Start: 33
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
tpod:
	idle: 
		Filename: bits/tpod.shp
		Facings: 1
		Start: 32
	turret: 
		Filename: bits/tpod.shp
		Facings: 32
		UseClassicFacings: True
	float:
		Filename: bits/empty.shp
	move: 
		Filename: bits/tpod.shp
		Start: 33
		Facings: 8
		Length: 14
		Tick: 60
	muzzle: 
		Filename: gunfire2.shp
		Length: *
		Frames: 0,1,2,0,1,2,3,4
	icon:
		Filename: bits/tpodicon.shp
tpod.destroyed:
	idle:
		Filename: bits/tpod.shp
		Facings: 1
		Start: 32
		ZOffset: -512
	turret:
		Filename: bits/tpod.shp
		Facings: 32
		UseClassicFacings: True
		ZOffset: -512
et:
	idle:
		Filename: bits/et.shp
	damaged-idle:
		Filename: bits/et.shp
		Start: 1
	dead:
		Filename: bits/et.shp
		Start: 2
		Tick: 800
	make:
		Filename: bits/et.shp
		Length: *
cn:
	Defaults:
		Filename: bits/cn.shp
		Scale: 1.5
	Inherits: ^CommonDeaths
	stand:
		Facings: 8
	panic-stand:
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 120
	fight:
		Frames: 106, 115, 116, 117, 118, 119, 120, 121, 122, 123, 149, 150, 158, 159, 160, 161, 162, 163, 164, 165, 166
		Length: *
		Tick: 80
	shoot:
		Start: 205
		Length: 4
		Facings: 8
	stand2:
		Start: 200
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 329
		Length: 8
		Tick: 80
	die2:
		Start: 337
		Length: 8
		Tick: 80
	die3:
		Start: 337
		Length: 8
		Tick: 80
	die4:
		Start: 345
		Length: 12
		Tick: 80
	die5:
		Start: 357
		Length: 18
		Tick: 80
	die7:
		Start: 182
		Length: 4
		Tick: 80
	icon:
		Filename: bits/cnicon.shp
tg:
	Defaults:
		Filename: bits/cn.shp
		Scale: 1.2
	Inherits: ^CommonDeaths
	stand:
		Facings: 8
	panic-stand:
		Facings: 8
	panic-run:
		Start: 8
		Length: 6
		Facings: 8
	run:
		Start: 56
		Length: 6
		Facings: 8
		Tick: 120
	shoot:
		Start: 205
		Length: 4
		Facings: 8
	stand2:
		Start: 200
		Length: 3
		Facings: 8
		Tick: 120
	die1:
		Start: 329
		Length: 8
		Tick: 80
	die2:
		Start: 337
		Length: 8
		Tick: 80
	die3:
		Start: 337
		Length: 8
		Tick: 80
	die4:
		Start: 345
		Length: 12
		Tick: 80
	die5:
		Start: 357
		Length: 18
		Tick: 80
	die7:
		Start: 182
		Length: 4
		Tick: 80
	icon:
		Filename: bits/tgicon.shp
brut:
	Defaults:
		Filename: bits/brut.shp
		Scale: 1.6
	body:
		Filename: bits/empty.shp
		Length: *
	stand:
		Facings: 8
	run:
		Start: 8
		Length: 4
		Facings: 8
		Tick: 160
	bash:
		Start: 40
		Length: 6
		Facings: 8
		Tick: 100
	idle:
		Start: 88
		Length: 9
		Tick: 100
	idle2:
		Start: 97
		Length: 9
		Tick: 100
	make:
		Start: 156
		Length: 14
		Tick: 80
	die1:
		Start: 106
		Length: 8
		Tick: 100
	die2:
		Start: 114
		Length: 9
		Tick: 100
	die5:
		Start: 144
		Length: 12
		Tick: 80
	die6:
		Start: 131
		Length: 13
		Tick: 40
	die10:
		Start: 123
		Length: 8
		Tick: 100
fact.defend:
	Defaults:
		Filename: fact.shp
	idle:
	make:
		Filename: factmake.shp
		Length: *
	build:
		Start: 1
		Length: 25
	damaged-idle:
		Start: 26
	dead:
		Filename: factdead.shp
		Tick: 800
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
	usflag:
		Filename: bits/usaflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	ukflag:
		Filename: bits/ukflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	gerflag:
		Filename: bits/gerflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	fraflag:
		Filename: bits/franflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	spaflag:
		Filename: bits/spaflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	rusflag:
		Filename: bits/rusflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	ukrflag:
		Filename: bits/ukrflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	turflag:
		Filename: bits/turflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	chinflag:
		Filename: bits/chinflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7
	greflag:
		Filename: bits/greflag.shp
		Start: 0
		Length: 16
		Tick: 80
		Scale: 0.7

tsla.defend:
	Defaults:
		Filename: tsla.shp
	idle:
		Offset: 0,-13
	damaged-idle:
		Start: 10
		Offset: 0,-13
	active:
		Start: 1
		Length: 9
		Tick: 100
		Offset: 0,-13
	bib:
		TilesetFilenames:
			SNOW: mbTSLA.sno
			INTERIOR: mbTSLA.int
			TEMPERAT: mbTSLA.tem
			DESERT: mbTSLA.des
		Length: *

gap.defend:
	Defaults:
		Filename: gap.shp
	idle:
		Length: 32
		Offset: 0,-14
	damaged-idle:
		Start: 32
		Length: 32
		Offset: 0,-14
	bib:
		TilesetFilenames:
			SNOW: mbGAP.sno
			INTERIOR: mbGAP.int
			TEMPERAT: mbGAP.tem
			DESERT: mbGAP.des
		Length: *

agun.defend:
	Defaults:
		Filename: agun.shp
	idle:
		Filename: gunmake.shp
	turret:
		Facings: 32
		UseClassicFacings: True
		Offset: 0,-13
	recoil:
		Start: 32
		Facings: 32
		UseClassicFacings: True
		Offset: 0,-13
	damaged-turret:
		Start: 64
		Facings: 32
		UseClassicFacings: True
		Offset: 0,-13
	muzzle:
		Filename: gunfire2.shp
		Start: 1
		Length: 4
	bib:
		TilesetFilenames:
			SNOW: mbAGUN.sno
			INTERIOR: mbAGUN.int
			TEMPERAT: mbAGUN.tem
			DESERT: mbAGUN.des
		Length: *

gun.defend:
	Defaults:
		Filename: gun.shp
	idle:
		Filename: gunmake.shp
	turret:
		Facings: 32
		UseClassicFacings: True
	recoil:
		Start: 32
		Facings: 32
		UseClassicFacings: True
	damaged-turret:
		Start: 64
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: gunfire2.shp
		Length: 5
	bib:
		TilesetFilenames:
			SNOW: mbGUN.sno
			INTERIOR: mbGUN.int
			TEMPERAT: mbGUN.tem
			DESERT: mbGUN.des
		Length: *
		Offset: -1,-1

pbox.defend:
	Defaults:
		Filename: pbox.shp
	idle:
	damaged-idle:
		Start: 1
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	bib:
		TilesetFilenames:
			SNOW: mbPBOX.sno
			INTERIOR: mbPBOX.int
			TEMPERAT: mbPBOX.tem
			DESERT: mbPBOX.des
		Length: *
		Offset: 0,-2

apwr.defend:
	Defaults:
		Filename: apwr.shp
	idle:
		Offset: 0,-10
	damaged-idle:
		Start: 1
		Offset: 0,-10
	dead:
		Filename: apwrdead.shp
		Tick: 800
		Offset: 0,-10
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *

barr.defend:
	Defaults:
		Filename: barr.shp
	idle:
		Length: 10
		Offset: 0,-6
	damaged-idle:
		Start: 10
		Length: 10
		Offset: 0,-6
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *

fix.defend:
	Defaults:
		Filename: fix.shp
	idle:
		Offset: 0,1
		ZOffset: -1c511
	damaged-idle:
		Start: 7
		Offset: 0,1
		ZOffset: -1c511
	active:
		Start: 1
		Length: 6
		Offset: 0,1
		ZOffset: -1c511
	bib:
		TilesetFilenames:
			SNOW: mbFIX.sno
			INTERIOR: mbFIX.int
			TEMPERAT: mbFIX.tem
			DESERT: mbFIX.des
		Length: *
		ZOffset: -1c511
		Offset: 0,-4

dome.defend:
	Defaults:
		Filename: dome.shp
	idle:
		Offset: 0,-4
	damaged-idle:
		Start: 1
		Offset: 0,-4
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *

silo.defend:
	idle:
		Filename: silo2.shp
		Offset: 0,-1
	damaged-idle:
		Filename: silo2.shp
		Start: 9
		Offset: 0,-1
	stages:
		Filename: silo2.shp
		Length: 9
		Offset: 0,-1
	bib:
		TilesetFilenames:
			SNOW: mbSILO.sno
			INTERIOR: mbSILO.int
			TEMPERAT: mbSILO.tem
			DESERT: mbSILO.des
		Length: *

weap.defend:
	Defaults:
		Filename: weap.shp
	idle:
	damaged-idle:
		Start: 1
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *

proc.defend:
	Defaults:
		Filename: proc.shp
	idle:
		ZOffset: -1c511
	damaged-idle:
		Start: 1
		ZOffset: -1c511
	idle-top:
		Filename: proctop.shp
		ZOffset: 0
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			SNOW: bib2.sno
			DESERT: bib2.des
		Length: *
