World:
	LuaScript:
		Scripts: xot-melons.lua
	MissionData:
		Briefing: WW3 Edition v3.1.2 + Melons Ultimate AI\n\nAllies:\n• Germany: Chrono Technology\n• France: Stealth Technology\n• England: Navy Power\n• USA: Air Power\n• Spain: Prism & AntiGrav Technology\n_______________________________________________________________________\nSoviet:\n• Russia: Tesla Technology\n• Ukraine: Demolition & Ordinance\n• China: Tank Commander\n• Turkey: Subterfuge & Chemicals\n• Greece: Advanced Infantry Armour\n\nChoose "ANY" for a 10% chance to start as Turkey, Spain or Greece*\nCertain Civilian Buildings are capturable & garrisonable.\nTry beat the Ultimate AI\n\n• 1-4 human players (AI difficulty will adjust based on amount of players)\n• Capture the communications building to take over the base.\n• The player starting in the middle will own the base and be king of the castle.\n• You can also set difficulty in the options settings as well as toxic mode\n

camera.spyplane:
	Inherits: CAMERA
	RevealsShroud:
		Range: 15c0
SHOCKDROP:
	ParatroopersPower:
		DisplayBeacon: False
		DropItems: E1, E1,  E1, E3, E3
	AlwaysVisible:

powerproxy.parabombs:
	AirstrikePower:
		DisplayBeacon: False
		SquadSize: 3

CTFLAG:
	StrategicPoint:

MISS:
	Health:
		HP: 200000
	Targetable:
		TargetTypes: SpyInfiltrate

BIO:
	Targetable:
		TargetTypes: SpyInfiltrate

HOSP:
	Targetable:
		TargetTypes: SpyInfiltrate

NUKER:
	AlwaysVisible:
	NukePower:
		Cursor: nuke
		Icon: abomb
		ChargeInterval: 0
		Description: Atom Bomb
		BeginChargeSpeechNotification: AbombPrepping
		EndChargeSpeechNotification: AbombReady
		SelectTargetSpeechNotification: SelectTarget
		InsufficientPowerSpeechNotification: InsufficientPower
		IncomingSpeechNotification: AbombLaunchDetected
		MissileWeapon: atomic
		MissileImage: atomic
		MissileDelay: 5
		SpawnOffset: 1c0,427,0
		DisplayBeacon: True
		DisplayRadarPing: True
		BeaconPoster: atomicon
		CameraRange: 10c0
		ArrowSequence: arrow
		ClockSequence: clock
		CircleSequence: circles
		StartFullyCharged: True
		CameraRelationships: Ally, Neutral, Enemy
		CameraRemoveDelay: 150
		CameraSpawnAdvance: 150
		
MCV:
	RejectsOrders@start:
		RequiresCondition: mcvstart
	ExternalCondition@start:
		Condition: mcvstart

GAP.defend:
	Inherits: GAP
	-Buildable:
	Power:
		Amount: -15
	RenderSprites:
		Image: gap

GUN.defend:
	Inherits: GUN
	-Buildable:
	Power:
		Amount: 0
	RenderSprites:
		Image: gun

AGUN.defend:
	Inherits: AGUN
	-Buildable:
	Power:
		Amount: -20
	RenderSprites:
		Image: agun

PBOX.defend:
	Inherits: PBOX
	-Buildable:
	Power:
		Amount: -10
	RenderSprites:
		Image: pbox

TSLA.defend:
	Inherits: TSLA
	-Buildable:
	Power:
		Amount: -20
	RenderSprites:
		Image: tsla

FACT.defend:
	Inherits: FACT
	-Buildable:
	RenderSprites:
		Image: fact

APWR.defend:
	Inherits: APWR
	-Buildable:
	RenderSprites:
		Image: apwr

BARR.defend:
	Inherits: BARR
	-Buildable:
	RenderSprites:
		Image: barr

FIX.defend:
	Inherits: FIX
	-Buildable:
	RenderSprites:
		Image: fix

DOME.defend:
	Inherits: DOME
	-Buildable:
	RenderSprites:
		Image: dome

MISS.defend:
	Inherits: MISS
	RenderSprites:
		Image: miss

SILO.defend:
	Inherits: SILO
	-Buildable:
	RenderSprites:
		Image: silo

WEAP.defend:
	Inherits: WEAP
	-Buildable:
	RenderSprites:
		Image: weap
