## aircraft.yaml
carryall-reinforce =
    .description =
    Transport air ship.
      Automatically lifts harvesters to and from Spice
      Lifts vehicles to Repair Pads when ordered to
     Regenerates to half health after damage.

infantry-reinforcements =
    .description =
    Delivers 5 light infantry to any selected area.
      Unloads infantry to the rally point

scout-ornithopter =
    .description =
    Unarmed aircraft for reconnaissance.
      Flies along rally path then circles around rally point
     Best vision range.
     Regenerates to half health after damage.

## infantry.yaml
light-inf =
    .description =
    General-purpose infantry.
      Strong vs Infantry
      Weak vs Vehicles, Turrets

trooper =
    .description =
    Anti-tank infantry.
      Strong vs Vehicles
      Weak vs Infantry, Artillery

engineer =
    .description =
    Infiltrates and captures enemy structures.
      Captures husks
      Repairs ally structures
     Attracts worms when deployed.

thumper =
    .description =
    Sacrifices himself to attract a worm in half a minute.
      Needs to be deployed on the sand
     Invisible when standing and not deployed.
     Regenerates to full health after damage.

fremen =
    .description =
    Elite stealth warrior armed with anti-tank sonic weapon.
      Effective against everything except infantry
     Regenerates to full health after damage.
     Reduced slowdown from damage.

grenadier =
    .description =
    Infantry armed with grenades.
      Strong vs Infantry, Turrets
      Weak vs Tanks, Artillery
     Can attack over walls.
     Regenerates to full health after damage.
      Explodes when destroyed

sardaukar =
    .description =
    Emperor elite assault infantry.
      Strong vs Infantry, Vehicles
      Weak vs Turrets, Artillery
     Deals large damage when crushed by vehicles.
     Regenerates to half health after damage.
     Reduced slowdown from damage, rough and dunes.

saboteur =
    .description =
    Stealth infantry armed with explosives.
      Can explode buildings and units or a huge area around.
     Remains invisible with critical health.
     Quickly becomes invisible until deployed.

warrior =
    .description =
    Fremen armed with shock weapon.
      Moderate vs Everything except Turrets
      Slows targets for half a second
     Better defense on the sands.
     Regenerates to full health after damage.

assassin =
    .description =
    Elite infantry armed with accurate sniper rifle.
      Strong vs Infantry only
      Better vision range
     Invisible when standing.
     Regenerates to half health after damage.
     Reduced slowdown from damage, rough and dunes.

mortar =
    .description =
    Infantry armed with siege weapon.
      Strong vs Infantry, Turrets
      Weak vs Vehicles, Artillery
     Can attack over walls.
     Attack and vision range almost doubles when deployed.

hireling =
    .description =
    Elite mercenary armed with accurate deployable cannon.
      Huge firepower in a small area
     Attack and vision range almost doubles when deployed.
     Reduced slowdown from damage.

designator =
    .description =
    Unarmed infantry with laser area pointer.
      Marked targets take a quarter more damage
     Regenerates to half health after damage.
     Reduced slowdown from damage, rough and dunes.

rider =
    .description =
    Attracts a worm in a minute and saddle it for a couple of minutes.
     Invisible when not deployed.
     Regenerates to full health after damage.
     Best vision range on worm.

scout =
    .description =
    Unarmed infantry for reconnaissance.
     Stealth detection doubles when deployed.
     Invisible when not deployed.
     Regenerates to half health after damage.
     Reduced slowdown from rough and dunes.

## vehicles.yaml
trike =
    .description =
    Cheap scout with best vision range.
      Strong vs Infantry
      Weak vs Vehicles

quad =
    .description =
    Missile scout.
      Strong vs Vehicles
      Weak vs Infantry

raider =
    .description =
    Trike with better speed, fire rate and health.
      Strong vs Infantry
      Weak vs Vehicles

stealth-raider =
    .description =
    Expensive invisible Raider.
      Strong vs Infantry
      Weak vs Vehicles
     Remains invisible with critical health.
     Quickly becomes invisible until deployed.
     Detects invisible units and moves faster when deployed.

hunter =
    .description =
    Turreted Trike with high accuracy.
      Strong vs Infantry
      Weak vs Vehicles

striker =
    .description =
    Expensive Quad with homing missiles and better damage.
      Strong vs Vehicles
      Weak vs Infantry

jammer =
    .description =
    Invisible scout with deployable jamming device.
      Greatly reduces enemy vision
      Removes invisibility detection
     Affects enemies in a huge area around when deployed.
     Invisible when not attacking or deployed.
     Best vision range when deployed.

rover =
    .description =
    Fastest scout vehicle with light laser weapons.
      Weak vs Everything
      Effective for detonating spice blooms
     Can move on rough.
     Reduced slowdown from dunes.
     Best vision range.

crawler =
    .description =
    Transporter with energy beam device.
      Stops targets completely
      Transports and heals ally infantry
     Better vision range.

mcv =
    .description =
    Deploys into a Construction Yard.
     Regenerates to half health after damage.

harvester =
    .description =
    Collects Spice for processing.
     Regenerates to half health after damage.

siege-tank =
    .description =
    Siege Artillery.
      Strong vs Infantry, Turrets
      Weak vs Vehicles
     Best attack and vision range before heavy damage.
     Can attack over walls.

missile-tank =
    .description =
    Rocket Artillery.
      Strong vs Tanks, Aircraft
      Weak vs Infantry
     Homing Missiles.
     Can attack over walls.

sonic-tank =
    .description =
    Fires sonic shocks that hit everything in its path.
      Strong vs Everything except Tanks
     Increased area damage to Buildings.
     Reduced damage from sonic weapons.
     Better vision range.

devastator =
    .description =
    Super Heavy Tank.
      Strong vs Everything except Anti-Tank Units
     Deploy to self-destruct after short delay.
     Can ram walls.
     Reduced slowdown from husks and dunes.
     Regenerates to half health after damage.

deviator =
    .description =
    Anti-Tank Skirmisher.
      Temporarily captures enemy vehicles
     Affects nearby enemy vehicles when destroyed.
     Stops working when temporarily captured.
     Can attack over walls.

flamer =
    .description =
    Fast Flame Tank.
      Strong vs Infantry, Light Vehicles, Harvesters
      Weak vs Tanks, Turrets
     Destroys spice.
     Sets units on fire for a couple of seconds.
      Explodes when destroyed

sand-tank =
    .description =
    Fremen tank armed with dual shock weapon.
      Moderate vs Everything except Turrets
      Slows targets for half a second
     High health with medium speed.
     Invisible on the sands.
     High accuracy.

bombardment-tank =
    .description =
    Turreted Rapid-Fire Artillery.
      Moderate vs Everything
      Moderate area damage for high accuracy
     Fire rate doubles when standing.
     Reduced slowdown from damage, husks and dunes.
     Can attack over walls.

bison-tank =
    .description =
    Accurate Heavy Battle Tank.
      Strong vs Vehicles, Turrets
      Weak vs Anti-Tank Units
     Double Shot.
     Better fire rate and attack range before heavy damage.
     Can attack over walls.

combat-tank-a =
    .description =
    Turreted Main Battle Tank.
      Strong vs Light Vehicles
      Weak vs Anti-Tank Units
     Medium speed and health.
     Long attack range.

combat-tank-h =
    .description =
    Turreted Main Battle Tank.
      Strong vs Light Vehicles
      Weak vs Anti-Tank Units
     Slow speed, High health.
     Regenerates to half health after damage.

combat-tank-o =
    .description =
    Turreted Main Battle Tank.
      Strong vs Light Vehicles
      Weak vs Anti-Tank Units
     Fast speed, Low health.
     Fast fire rate.

combat-tank-f =
    .description =
    Turreted Desert Battle Tank.
      Strong vs Light Vehicles
      Weak vs Anti-Tank Units
     Medium speed and health.
     Invisible on the sands.

combat-tank-c =
    .description =
    Turreted Emperor Battle Tank.
      Strong vs Light Vehicles
      Weak vs Anti-Tank Units
     Slow speed, High health.
     Reduced slowdown from damage, husks and dunes.

combat-tank-s =
    .description =
    Turreted Cheap Battle Tank.
      Strong vs Light Vehicles
      Weak vs Tanks
     Fastest speed, Lowest health.

combat-tank-m =
    .description =
    Turreted Expensive Battle Tank.
      Strong vs Vehicles
      Weak vs Anti-Tank Units
     Slowest speed, Highest health.
     Double shot.
     High accuracy.

## structures.yaml
concrete-a =
    .description =
    Protects against terrain damage.
    Increases unit movement speed.

concrete-b =
    .description =
    Protects against terrain damage.
    Increases unit movement speed.

wind-trap =
    .description =
    Supplies power to other structures.

refinery =
    .description =
    Harvesters unload Spice here for processing.

silo =
    .description =
    Stores excess harvested Spice.
    Provides passive income when deployed
    Requires extra power to deploy.

outpost =
    .description =
    Provides a radar map of the battlefield.
    Provides extra building vision after upgrading.
    Detects invisible units at long range.
    Requires power to operate.

medium-gun-turret =
    .description =
    Defensive structure.
      Strong vs Infantry, Light Vehicles
      Weak vs Tanks, Artillery
    Detects invisible units.

large-gun-turret =
    .description =
    Defensive structure.
    Requires power to operate.
      Strong vs Tanks, Aircraft
      Weak vs Infantry, Artillery
    Homing Missiles.
    Detects invisible units. 

starport =
    .starportpower-description =
    5 elite mercenaries with an accurate deployable cannons.
      Huge firepower in a small area.
    Delivered with Crawler that can transport and heal infantry.
      Armed with a laser device that stops targets completely.

research-centre =
    .research-centre-description =
    Shows the marked area and detects invisible units.
      Blocks enemy view at the marked area.
      Blocks entry and construction at the marked point.
     Provides a radar map of the battlefield.

high-tech-factory =
    .airstrikepower-description =
    3 Ornithopters drops a heavy grenades at a target location.
      Effective against infantry, light vehicles and Turrets.
    .airsupportpower-description =
    5 Ornithopters with a heavy machine guns hit at a target location.
      Effective against infantry and light vehicles.
    .gasbombpower-description =
    Ornithopter drops a bomb filled with Deviator gas at the target location.
      Effective against vehicles only.
    .emperorairdroppower-description =
    5 Carryalls drop 25 Sardaukar at a target location.
      Clear ground required for safe drop.
    .frementhumperpower-description =
    A Carryall drops one Fremen Thumper onto clear ground.
      Sacrifices himself to attract a worm.
     Invisible when standing and not deployed.
     Regenerates to full health after damage.

palace =
    .description =
    Unlocks elite support powers.
    Requires power to operate.
    .nukepower-description =
    Launches an atomic missile at a target location.
      Destroy almost everything.
    .produceactorpower-fremen-description =
    5 stealth warriors armed with anti-tank sonic weapon.
      Effective against everything except infantry.
     Regenerates to full health after damage.
     Reduced slowdown from damage.
    .produceactorpower-saboteur-description =
    Stealth infantry armed with explosives.
      Can explode buildings and units or a huge area around.
     Remains invisible with critical health.
     Quickly becomes invisible until deployed.

palace-corrino =
    .description =
    Unlocks Target Designator.
    Has built-in Bombardment weapons.
      Moderate vs Everything.
    Requires power to operate.
    .produceactorpower-designator-description =
    Unarmed infantry with laser area pointer.
      Marked targets take a quarter more damage.
     Regenerates to half health after damage.
     Reduced slowdown from damage, rough and dunes.

fremen-sietch =
    .produceactorpower-rider-description =
    Attracts a worm and saddle it for a couple of minutes.
     Invisible when not deployed.
     Regenerates to full health after damage.
     Best vision range on worm.

## misc.yaml
upgrade-conyard =
    .description =
    Gives Conyards extra energy
    Unlocks Rocket Turret

## world.yaml
subfaction-atreides =
    .description =
    Special units: Grenadier, Sonic Tank
    Support powers: Air Strike, Elite Rangers

subfaction-fremen =
    .description =
    Special units: Arrakis Warrior, Sand Tank
    Support powers: Fremen Thumper, Worm Rider
    Replace: Expensive Sietch that does not need energy

subfaction-harkonnen =
    .description =
    Special units: Assassin, Devastator
    Support powers: Air Support, Death Hand

subfaction-corrino =
    .description =
    Special units: Sardaukar, Bombardment Tank
    Support powers: Emperor Airdrop, Target Designator
    Replace: Expensive Palace with built-in weapons

subfaction-ordos =
    .description =
    Special units: Stealth Raider, Deviator
    Support powers: Gas Bomb, Hidden Saboteur
    Replace: Raider instead of Trike

subfaction-smuggler =
    .description =
    Special units: Jammer, Flamer
    Support powers: Cheap Starport, Signal Shroud
    Replace: Hunter instead of Trike

subfaction-mercenary =
    .description =
    Special units: Mortar Infantry, Bison Tank
    Support powers: Fast Starport, Hire Contractors
    Replace: Striker instead of Quad
