^MG:
	ReloadDelay: 30
	Range: 3c512
	Report: MGUN2.WAV
	Projectile: InstantHit
		Inaccuracy: 128
		InaccuracyType: PerCellIncrement
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 1250
		Spread: 496
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 14
			building: 18
			wood: 26
			light: 34
			heavy: 14
			invulnerable: 14
			cy: 14
			harvester: 14
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		DamageCalculationType: HitShape
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		ImpactActors: false
	Warhead@3Concrete: DamagesConcrete
		Damage: 625
	Warhead@test: LeaveSmudge
		SmudgeType: Building
		InvalidTargets: Vehicle, Structure

LMG:
	Inherits: ^MG

MP_Sardaukar_Weapon:
	Inherits: ^MG
	ReloadDelay: 28
	Range: 3c512
	Report: 20MMGUN1.WAV
	Projectile: InstantHit
		Inaccuracy: 64
	Warhead@1Dam: SpreadDamage
		Damage: 1875
		Versus:
			none: 100
			wall: 18
			building: 24
			wood: 42
			light: 60
			heavy: 60
			invulnerable: 60
			cy: 60
			harvester: 42
	Warhead@3Concrete: DamagesConcrete
		Damage: 625

MP_Fremen_Weapon:
	Inherits: ^MG
	ReloadDelay: 48
	Range: 3c512
	Report: FREMODD1.WAV
	Projectile: InstantHit
		Inaccuracy: 16
	Warhead@1Dam: SpreadDamage
		Damage: 2205
		Versus:
			none: 50
			wall: 70
			building: 70
			wood: 90
			light: 100
			heavy: 100
			invulnerable: 30
			cy: 100
			harvester: 90
		DamageTypes: Prone50Percent, TriggerProne, SoundDeath, FireDeath
	Warhead@3Concrete: DamagesConcrete
		Damage: 2205
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion

Fremen_S:
	Inherits: ^MG
	Range: 4c512
	ReloadDelay: 48
	Report: FREMODD1.WAV
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion

M_LMG:
	Inherits: ^MG
	ReloadDelay: 28
	ValidTargets: Infantry

M_LMG_H:
	Inherits: M_LMG
	Range: 4c512

M_HMG:
	Inherits: MP_Sardaukar_Weapon

M_HMG_H:
	Inherits: M_HMG

Fremen_L: #Dud weapon, no idea
	Inherits: M_HMG #it does not remove itself
	ReloadDelay: 42 #from fremen
	Range: 5c512
	-Report:
	-InvalidTargets:
	Projectile: InstantHit
	Warhead@1Dam: SpreadDamage
		Damage: 0
	Warhead@2Eff: CreateEffect

Fremen_L_MP:
	Inherits: Fremen_L

Fremen_S_MP:
	Inherits: Fremen_S

MP_Fedaykin_Weapon:
	Inherits: ^MG
	ReloadDelay: 60
	Range: 4c512
	Report: audio/hk_engineer_pistol_1.wav
	Projectile: InstantHit
		Inaccuracy: 32
	Warhead@1Dam: SpreadDamage
		Damage: 1250
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 40
			building: 85
			wood: 85
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 85
	Warhead@3Concrete: DamagesConcrete
		Damage: 625
	Warhead@2Eff: CreateEffect
		Explosions: shock_piff1, shock_piff2, shock_piff3, shock_piff4
	Warhead@LaserPointer: GrantExternalCondition
		Condition: slowed
		Duration: 12
		Range: 496

Fremen_Turret:
	Inherits: MP_Fedaykin_Weapon
	ReloadDelay: 30
	Range: 4c512
	MinRange: 0c002
	Projectile: InstantHit
		Inaccuracy: 8

HMG:
	Inherits: ^MG
	ReloadDelay: 20
	Range: 4c512
	MinRange: 0c002
	Report: 20MMGUN1.WAV
	Projectile: InstantHit
		Inaccuracy: 96
	Warhead@1Dam: SpreadDamage
		Damage: 1875
	Warhead@3Concrete: DamagesConcrete
		Damage: 925

HMGo:
	Inherits: HMG
	ReloadDelay: 18

HMGhunter:
	Inherits: HMG
	Projectile: InstantHit
		Inaccuracy: 8

110mm_Gun:
	Inherits: ^Cannon
	ReloadDelay: 35
	Range: 5c512
	MinRange: 0c002
	Report: TURRET1.WAV
	Projectile: Bullet
		Speed: 864
		Blockable: false
		Inaccuracy: 48
	Warhead@1Dam: SpreadDamage
		Damage: 3070
		Spread: 744
		Versus:
			none: 100
			wall: 25
			building: 25
			wood: 50
			light: 75
			heavy: 25
			invulnerable: 25
			harvester: 25
	Warhead@4Concrete: DamagesConcrete
		Damage: 1535

^Cannon:
	ReloadDelay: 50
	Range: 4c512
	MinRange: 0c002
	Report: MEDTANK1.WAV
	Projectile: Bullet
		Speed: 562
		Inaccuracy: 96
		InaccuracyType: PerCellIncrement
	Warhead@1Dam: SpreadDamage
		Damage: 2670
		Spread: 620
		Falloff: 100, 0
		Versus:
			none: 50
			wall: 50
			building: 50
			wood: 75
			light: 100
			heavy: 75
			invulnerable: 75
			harvester: 50
		DamageCalculationType: HitShape
		DamageTypes: Prone50Percent, SmallExplosionDeath, TriggerProne
	Warhead@4Concrete: DamagesConcrete
		Damage: 1335

80mm_A:
	Inherits: ^Cannon
	ReloadDelay: 50
	Range: 5c512

80mm_H:
	Inherits: ^Cannon
	ReloadDelay: 50

80mm_O:
	Inherits: ^Cannon
	ReloadDelay: 40

80mm_cheap:
	Inherits: ^Cannon
	ReloadDelay: 50

80mm_corrino:
	Inherits: ^Cannon
	ReloadDelay: 50

80mm_fremen:
	Inherits: ^Cannon
	ReloadDelay: 50

80mm_double:
	Inherits: ^Cannon
	Report: TURRET1.WAV
	ReloadDelay: 80
	Projectile: Bullet
		Inaccuracy: 8

80mm_bison:
	Inherits: ^Cannon
	Report: TURRET1.WAV
	ReloadDelay: 60
	Range: 5c512
	Projectile: Bullet
		Inaccuracy: 8
		Blockable: false

155mm:
	Inherits: ^Cannon
	ReloadDelay: 80
	Range: 7c512
	MinRange: 0c002
	Projectile: Bullet
		Inaccuracy: 96
		Speed: 190
		LaunchAngle: 85
		ContrailLength: 10
	Warhead@1Dam: SpreadDamage
		Damage: 4560
		Spread: 1c240
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 60
			building: 60
			wood: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageTypes: TriggerProne, ExplosionDeath, Prone50Percent
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
	Warhead@4Concrete: DamagesConcrete
		Damage: 4560
	Warhead@3Eff: CreateEffect
		Explosions: well_explosion
		ImpactSounds: EXPLMD2.WAV
	-Warhead@proneeffect:

DevBullet:
	Range: 4c512
	MinRange: 0c002
	ReloadDelay: 75
	Projectile: Bullet
		Inaccuracy: 48
		Speed: 281
	Warhead@1Dam: SpreadDamage
		Damage: 5490
		Spread: 744
		Versus:
			none: 80
			wall: 80
			building: 80
			wood: 100
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 100
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
		DamageCalculationType: HitShape
	Warhead@4Concrete: DamagesConcrete
		Damage: 2745

^Rocket:
	ReloadDelay: 50
	Range: 3c512
	Report: ROCKET1.WAV
	Projectile: Bullet
		Blockable: true
		Speed: 288
		Inaccuracy: 128
	Warhead@1Dam: SpreadDamage
		Damage: 2000
		Spread: 620
		Falloff: 100, 0
		Versus:
			none: 25
			wall: 50
			building: 50
			wood: 75
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 75
		DamageCalculationType: HitShape
	Warhead@4Concrete: DamagesConcrete
		Damage: 400

Bazooka:
	Inherits: ^Rocket

Rocket:
	Inherits: ^Rocket
	ReloadDelay: 40
	Range: 4c512
	MinRange: 0c002
	Projectile: Bullet
		Blockable: true
		Speed: 288
		Inaccuracy: 96
	Warhead@1Dam: SpreadDamage
		Damage: 2000
		Spread: 620
		Falloff: 100, 0
		Versus:
			none: 25
			wall: 50
			building: 50
			wood: 75
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 75
		DamageCalculationType: HitShape
	Warhead@3Eff: CreateEffect
		Explosions: tiny_explosion
		ImpactActors: false
		ValidTargets: Ground, Air

^Missile:
	Inherits: ^Rocket
	ReloadDelay: 80
	Range: 6c512
	MinRange: 0c002
	Projectile: Missile
		Inaccuracy: 128
		InaccuracyType: Absolute
		HorizontalRateOfTurn: 30
		RangeLimit: 9c768
		CruiseAltitude: 1c0
		Blockable: false
		MinimumLaunchAngle: 60
		VerticalRateOfTurn: 30
		Jammable: true
		Speed: 288
	Warhead@1Dam: SpreadDamage
		Damage: 4400
		Spread: 620
		Versus:
			none: 25
			wall: 50
			building: 50
			wood: 75
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 75
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@4Concrete: DamagesConcrete
		Damage: 880
	-Warhead@proneeffect:

mtank_pri:
	Inherits: ^Missile
	ReloadDelay: 80
	-Burst:
	-BurstDelays:
	Range: 6c512
	MinRange: 0c002
	ValidTargets: Ground, Air
	Projectile: Missile
		RangeLimit: 9c768
	Warhead@1Dam: SpreadDamage
		Damage: 4400
		ValidTargets: Ground, Air
		DamageTypes: Prone50Percent, SmallExplosionDeath, TriggerProne

MissleTowerNew:
	Inherits: mtank_pri
	ReloadDelay: 60
	Projectile: Missile
		VerticalRateOfTurn: 40
	Range: 6c512
	MinRange: 0c002

clusterMissile:
	Inherits: ^Rocket
	Report: audio/DeathHand_video.wav
	ReloadDelay: 80
	Range: 6c512
	MinRange: 0c002
	Projectile: Missile
		Speed: 432
		Inaccuracy: 1
		InaccuracyType: PerCellIncrement
		Image: MISSILE2
		LockOnProbability: 0
		Acceleration: 1c0
		MinimumLaunchSpeed: 216
		MaximumLaunchAngle: 210
		CruiseAltitude: 1c0
		RangeLimit: 7c512
		Blockable: false
		Shadow: true
		Width: 0c50
		ContrailLength: 4
		ContrailStartColor: BBBBBB0D
	Warhead@1Dam: SpreadDamage
		Damage: 3120
		Spread: 496
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 80
			building: 80
			wood: 80
			light: 100
			heavy: 80
			invulnerable: 80
			cy: 80
			harvester: 80
	Warhead@3Eff: CreateEffect
		Explosions: sand
		ImpactActors: false
		ValidTargets: Ground, Air

clusterMissile.palace:
	Inherits: clusterMissile
	Range: 7c512
	MinRange: 0c002
	ReloadDelay: 40

missile_Dummy:
	Range: 7c512
	ReloadDelay: 600
	ValidTargets: Ground
	Projectile: InstantHit
	Warhead: SpreadDamage
		Spread: 0
		Damage: 0

DeviatorMissile:
	Inherits: ^Missile
	ReloadDelay: 150
	Range: 5c512
	MinRange: 0c002
	Projectile: Missile
		RangeLimit: 6c512
		Inaccuracy: 48
	Warhead@1Dam: SpreadDamage
		Spread: 496
		Damage: 1000
	Warhead@5OwnerChange: ChangeOwner
		Range: 496
		Duration: 375
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 496
		Duration: 375
		ValidRelationships: Enemy, Neutral
	Warhead@4Concrete: DamagesConcrete
		Damage: 1

DeviatorGas:
	Warhead@5OwnerChange: ChangeOwner
		Range: 1c002
		Duration: 300
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@1Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 1c002
		Duration: 300
		ValidRelationships: Enemy, Neutral
	Warhead@6OwnerChange: ChangeOwner
		Range: 1c502
		Delay: 25
		Duration: 225
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@2Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 1c502
		Delay: 25
		Duration: 225
		ValidRelationships: Enemy, Neutral
	Warhead@7OwnerChange: ChangeOwner
		Range: 2c002
		Delay: 50
		Duration: 150
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@3Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 2c002
		Delay: 50
		Duration: 150
		ValidRelationships: Enemy, Neutral
	Warhead@8OwnerChange: ChangeOwner
		Range: 2c502
		Delay: 75
		Duration: 75
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@4Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 2c502
		Delay: 75
		Duration: 75
		ValidRelationships: Enemy, Neutral
	Warhead@6Eff: CreateEffect
		Explosions: deviator
		Inaccuracy: 124
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@7Eff: CreateEffect
		Explosions: deviator
		Delay: 25
		Inaccuracy: 248
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@8Eff: CreateEffect
		Explosions: deviator
		Delay: 50
		Inaccuracy: 496
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@9Eff: CreateEffect
		Explosions: deviator
		Delay: 75
		Inaccuracy: 992
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@10Eff: CreateEffect
		Explosions: deviator
		Delay: 2
		Inaccuracy: 124
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@11Eff: CreateEffect
		Explosions: deviator
		Delay: 27
		Inaccuracy: 248
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@12Eff: CreateEffect
		Explosions: deviator
		Delay: 52
		Inaccuracy: 496
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@13Eff: CreateEffect
		Explosions: deviator
		Delay: 77
		Inaccuracy: 992
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@14Eff: CreateEffect
		Explosions: deviator
		Delay: 4
		Inaccuracy: 124
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@15Eff: CreateEffect
		Explosions: deviator
		Delay: 29
		Inaccuracy: 248
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@16Eff: CreateEffect
		Explosions: deviator
		Delay: 54
		Inaccuracy: 496
		UsePlayerPalette: true
		ExplosionPalette: player
	Warhead@17Eff: CreateEffect
		Explosions: deviator
		Delay: 79
		Inaccuracy: 992
		UsePlayerPalette: true
		ExplosionPalette: player

Sound:
	ReloadDelay: 90
	Range: 5c512
	MinRange: 0c002
	Report: SONIC1.WAV
	Projectile: AreaBeam
		Speed: 0c896
		Inaccuracy: 0
		InaccuracyType: PerCellIncrement
		Duration: 2
		DamageInterval: 1
		Width: 325
		Shape: Flat
		Falloff: 50, 100, 100
		Range: 0, 6c002, 6c512
		BeyondTargetRange: 0c0
		MinDistance: 5c998
		Color: 3A617669
	Warhead@1Dam: SpreadDamage
		Range: 0, 32
		Falloff: 100, 100
		Damage: 2940
		AffectsParent: false
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 100
			wall: 50
			building: 50
			wood: 70
			light: 90
			heavy: 30
			invulnerable: 10
			cy: 30
			harvester: 30
		DamageTypes: Prone50Percent, TriggerProne, SoundDeath, FireDeath
		DamageCalculationType: HitShape
	Warhead@3Concrete: DamagesConcrete
		Damage: 2205

OrniBomb:
	ReloadDelay: 25
	Range: 1c502
	Burst: 3
	BurstDelays: 6
	Report: audio/OrniBomb01.wav
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -64
		Acceleration: 0, 0, 0
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 10500
		Spread: 4c002
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 60
			building: 60
			wood: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@4Concrete: DamagesConcrete
		Damage: 10500

OrniBomb_multipass:
	Inherits: OrniBomb
	TargetActorCenter: true
	ValidTargets: Air_support, Ground
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -4
		Acceleration: 0, 0, -4
		Shadow: true
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air_support, Ground

Ornithopter_MG:
	Inherits: HMG
	ReloadDelay: 60
	Range: 4c002
	Burst: 5
	BurstDelays: 4
	FirstBurstTargetOffset: -2048,0,0
	FollowingBurstTargetOffset: 1024, 0, 0
	Warhead@1Dam: SpreadDamage
		Damage: 5625
		Spread: 3c002
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 16
			building: 24
			wood: 32
			light: 40
			heavy: 16
			invulnerable: 16
			cy: 16
			harvester: 16
	Warhead@3Concrete: DamagesConcrete
		Damage: 1875

DeathHand:
	Warhead@Cluster: FireCluster
		Weapon: DeathHandCluster
		RandomClusterCount: 49
		Dimensions: 7,7
		Footprint: __xXx__ _xXxXx_ xXxXxXx XxXxXxX xXxXxXx _xXxXx_ __xXx__
	Warhead@2Eff: CreateEffect
		Explosions: nuke
		ImpactSounds: audio/bigexplosion01.wav
		ImpactActors: false
	Warhead@Shake: ShakeScreen
		Duration: 20
		Intensity: 5
		Multiplier: 1,1

DeathHandCluster:
	Inherits: Debris2
	Range: 7c002
	Report: audio/bigexplosion01.wav
	Projectile: Bullet
		Image: 120mm
		Speed: 96
		LaunchAngle: 0, 32
		Inaccuracy: 96
		BounceCount: 0
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 2c002
		Versus:
			none: 100
			wall: 67
			building: 34
			wood: 100
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 100
		DamageCalculationType: HitShape
	Warhead@3Eff: CreateEffect
		Explosions: large_explosion
		ImpactSounds: EXPLSML4.WAV, EXPLSML1.WAV, EXPLSML2.WAV
	Warhead@4Concrete: DamagesConcrete
		Damage: 10000
	Warhead@spiceburner: DestroyResource
		Delay: 3
		Size: 1,0

grenade:
	ReloadDelay: 50
	Range: 4c512
	Projectile: Bullet
		Speed: 160
		Blockable: false
		LaunchAngle: 128
		Inaccuracy: 128
		InaccuracyType: PerCellIncrement
		Image: grenade
		Shadow: true
	Warhead@1Dam: SpreadDamage
		Damage: 2100
		Spread: 992
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 60
			building: 60
			wood: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	-Warhead@proneeffect:
	Warhead@3Eff: CreateEffect
		Explosions: small_explosion
		ImpactSounds: EXPLMD2.WAV
		ImpactActors: false
	Warhead@4Concrete: DamagesConcrete
		Damage: 2100

Debris:
	ReloadDelay: 60
	Range: 2c768
	Projectile: Bullet
		Speed: 32, 64
		Blockable: false
		LaunchAngle: 128, 192
		Inaccuracy: 1c256
		Image: shrapnel
		Shadow: true
		BounceCount: 3
		BounceRangeModifier: 20
	Warhead@1Dam: SpreadDamage
		Damage: 1500
		Spread: 496
		Falloff: 100, 0
		Versus:
			none: 25
			wall: 50
			building: 50
			wood: 50
			light: 100
			heavy: 75
			concrete: 100
			invulnerable: 75
			cy: 75
			harvester: 50

Debris2:
	Inherits: Debris
	Projectile: Bullet
		Image: shrapnel2
		TrailImage: small_trail
		TrailInterval: 1
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Spread: 1c0
		Versus:
			none: 100
			wall: 10
			building: 60
			wood: 60
			light: 40
			heavy: 30
			concrete: 80
			invulnerable: 30
			cy: 30
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@4Concrete: DamagesConcrete
		Damage: 2500

DeathHandClusterDebris:
	Inherits: Debris2
	Range: 7c002
	Projectile: Bullet
		Image: 120mm
		TrailImage: small_trail2
		Speed: 50, 70
		LaunchAngle: 150, 220
		Inaccuracy: 2c256
		BounceCount: 1
		ContrailLength: 0
	Warhead@1Dam: SpreadDamage
		Damage: 5000
		Spread: 1c768
		Versus:
			none: 100
			wall: 75
			building: 50
			wood: 100
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3Eff: CreateEffect
		Explosions: large_explosion, building, wall_explosion
		ImpactSounds: EXPLSML4.WAV
	Warhead@4Concrete: DamagesConcrete
		Damage: 4500

Derbis:
	Inherits: Debris
	Warhead@1Dam: SpreadDamage
		AffectsParent: False

DerbisSiegetank:
	Inherits: Debris2
	Projectile: Bullet
		Speed: 40, 60
		Inaccuracy: 3c256
	Warhead@1Dam: SpreadDamage
		Damage: 2850
		Spread: 1c0
		Versus:
			none: 100
			wall: 60
			building: 60
			wood: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: EXPLMD2.WAV

DerbisMissile:
	Inherits: ^Missile
	-Report:
	Projectile: Missile
		HorizontalRateOfTurn: 20
		MinimumLaunchAngle: 120
		MaximumLaunchAngle: 250
		VerticalRateOfTurn: 20
		CruiseAltitude: 0
		ExplodeWhenEmpty: false
		Speed: 250
	Warhead@1Dam: SpreadDamage
		Spread: 620
		Damage: 2000

PlasmaExplosion:
	Warhead@1Dam: SpreadDamage
		Damage: 15000
		Spread: 3c498
		Falloff: 100, 50
		Delay: 1
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 80
			wall: 80
			building: 80
			wood: 100
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 80
			harvester: 100
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 2,2
		Chance: 100
	Warhead@SmugleUnder1: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 1,1
		Chance: 100
	Warhead@SmugleUnder2: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 2,2
		Chance: 80
	Warhead@SmugleUnder3: LeaveSmudge
		SmudgeType: SSandCrater, RockCrater
		Size: 3,3
		Chance: 90
	Warhead@3Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 3,3
		Delay: 1
		Chance: 90
	Warhead@4Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 3,3
		Delay: 2
		Chance: 80
	Warhead@3Eff: CreateEffect
		Explosions: devastator
		ImpactSounds: EXPLMD1.WAV
	Warhead@soundEff4: CreateEffect
		ImpactSounds: audio/new_DeathHandnew.wav, audio/bigxplosion02.wav
		Delay: 0
	Warhead@4Concrete: DamagesConcrete
		Damage: 15000
	Warhead@5Shake: ShakeScreen
		Duration: 15
		Intensity: 10
		Multiplier: 2,2
	Warhead@6ResorceKill: DestroyResource
		Delay: 1
		Size: 3,0

PlasmaSaboteur:
	Inherits: PlasmaExplosion
	Warhead@1Dam: SpreadDamage
		Spread: 4c498
		Delay: 1
		Damage: 30000
		Falloff: 100, 0
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 100
			wall: 100
			building: 100
			wood: 100
			light: 100
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 100
			Concrete: 100
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@4Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		Size: 4,4
		Delay: 2
		Chance: 80
	Warhead@Sound: CreateEffect
		ImpactSounds: EXPLMD1.WAV
	Warhead@6ResorceKill: DestroyResource
		Delay: 1
		Size: 3,0

SpiceExplosion:
	Warhead@1Dam: SpreadDamage
		Damage: 1000
		Spread: 1c0
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 10
			building: 60
			wood: 60
			light: 40
			heavy: 30
			concrete: 80
			invulnerable: 30
			cy: 30
			harvester: 20

HarvesterSpiceExplosion:
	Projectile: Bullet
		Speed: 40, 65
		Blockable: false
		LaunchAngle: 60, 90
		TrailImage: large_trail
		Image: 120mm
	Warhead@1Dam: SpreadDamage
		Damage: 1000
		Spread: 1c0
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 10
			building: 60
			wood: 60
			light: 40
			heavy: 30
			concrete: 80
			invulnerable: 30
			cy: 30
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
		AffectsParent: false
	Warhead@2Res: CreateResource
		AddsResourceType: Spice
		Size: 1
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactActors: false

GrenDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 2100
		Spread: 992
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 60
			building: 60
			wood: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		DamageCalculationType: HitShape
	Warhead@4Concrete: DamagesConcrete
		Damage: 2100

SardDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 7500
		Spread: 744
		Falloff: 100, 100
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 0
			wall: 18
			building: 30
			wood: 42
			light: 0
			heavy: 54
			invulnerable: 54
			cy: 54
			harvester: 42
	Warhead@4Concrete: DamagesConcrete
		Damage: 375

HuskDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 1250
		Spread: 496
		Falloff: 100, 100
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 0
			wall: 25
			building: 50
			wood: 50
			light: 0
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 75
	Warhead@4Concrete: DamagesConcrete
		Damage: 125

HugeHuskDeath:
	Warhead@1Dam: SpreadDamage
		Damage: 2500
		Spread: 496
		Falloff: 100, 100
		ValidRelationships: Neutral, Enemy, Ally
		Versus:
			none: 0
			wall: 25
			building: 50
			wood: 50
			light: 0
			heavy: 100
			invulnerable: 100
			cy: 100
			harvester: 75
	Warhead@4Concrete: DamagesConcrete
		Damage: 250

CrateExplosion:
	Warhead@1Dam: SpreadDamage
		Damage: 15000
		Spread: 1c0
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 50
			building: 75
			wood: 100
			light: 100
			heavy: 75
			invulnerable: 100
			cy: 100
			harvester: 50

rocket_spike:
	Inherits: ^Missile
	Range: 4c512
	MinRange: 0c002
	ValidTargets: Ground
	Projectile: Missile
		RangeLimit: 6c768
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 4400
		Versus:
			none: 25
			wall: 50
			building: 50
			wood: 75
			light: 100
			heavy: 100
			invulnerable: 100
			harvester: 75
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath

40mm_mortar:
	Inherits: ^Cannon
	ReloadDelay: 100
	Range: 3c520
	Report: audio/EBoD_MortarFire.wav
	Projectile: Bullet
		Speed: 152
		Blockable: false
		Inaccuracy: 96
		Shadow: true
		LaunchAngle: 170
		ContrailLength: 20
		Image: 155mm
	Warhead@1Dam: SpreadDamage
		Damage: 3650
		Spread: 992
		Falloff: 100, 0
		Versus:
			none: 100
			wall: 60
			building: 60
			wood: 80
			light: 40
			heavy: 20
			invulnerable: 20
			cy: 20
			harvester: 20
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@4Concrete: DamagesConcrete
		Damage: 3650
	Warhead@3Eff: CreateEffect
		Explosions: med_explosion
		ImpactSounds: audio/EBoD_MortarExplosion.wav

portable_cannon:
	ReloadDelay: 96
	ValidTargets: Ground
	Range: 3c520
	Report: BAZOOK1.WAV
	Projectile: InstantHit
		Blockable: true
		Inaccuracy: 1
		InaccuracyType: PerCellIncrement
	Warhead@damage: SpreadDamage
		Damage: 6250
		Spread: 124
		Falloff: 100, 90
		ValidTargets: Ground
		Versus:
			none: 100
			wall: 50
			building: 50
			wood: 60
			light: 90
			heavy: 80
			invulnerable: 80
			cy: 80
			harvester: 70
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@effect1: CreateEffect
		Explosions: sand
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@4Concrete: DamagesConcrete
		Damage: 1250

pistol:
	Inherits: ^MG
	Report: 20MMGUN1.WAV
	Range: 5c512
	ReloadDelay: 27
	Projectile: InstantHit
		Inaccuracy: 196
	Warhead@1Dam: SpreadDamage
		Damage: 2000
	-Warhead@2Eff:
	-Warhead@3Concrete:

dummy.targeting:
	Inherits: pistol
	Range: 4c002
	ReloadDelay: 70
	Warhead@NeededForTargeting: TargetDamage
		InvalidTargets: Structure

SniperRifle:
	Report: audio/FIREWORKS.WAV
	ReloadDelay: 98
	AfterFireSound: audio/EBoD_infantry_reload_low.wav
	AfterFireSoundDelay: 49
	Range: 5c512
	ValidTargets: Ground
	Projectile: InstantHit
		Inaccuracy: 1
		InaccuracyType: PerCellIncrement
		Blockable: true
	Warhead@1Dam: SpreadDamage
		Damage: 4000
		Spread: 62
		Falloff: 100, 100
		Versus:
			none: 100
			wall: 10
			building: 20
			wood: 20
			light: 20
			heavy: 10
			invulnerable: 10
			cy: 10
			harvester: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		DamageCalculationType: HitShape
	Warhead@3Eff: CreateEffect
		Explosions: heavy_piff
	Warhead@3Concrete: DamagesConcrete
		Damage: 40

flamethrower:
	Range: 4c512
	MinRange: 0c002
	ReloadDelay: 44
	Burst: 4
	BurstDelays: 2
	StartBurstReport: FLAMER1.WAV
	Projectile: Bullet
		Inaccuracy: 96
		Speed: 175
		InaccuracyType: PerCellIncrement
		TrailImage: flame_trail
		TrailSequences: idle, small_napalm_trail
		TrailInterval: 0
		TrailDelay: 1
	Warhead@1damage: SpreadDamage
		Spread: 620
		Damage: 1400
		Falloff: 100, 25
		Versus:
			none: 100
			wall: 15
			building: 30
			wood: 100
			light: 100
			heavy: 15
			invulnerable: 15
			cy: 15
			harvester: 45
		DamageTypes: TriggerProne, FireDeath
		DamageCalculationType: HitShape
	Warhead@2Smu: LeaveSmudge
		SmudgeType: SandCrater, RockCrater
		InvalidTargets: Vehicle, Structure
	Warhead@3Eff: CreateEffect
		Explosions: fire2
		ImpactSounds: audio/flamethrower.wav
		ImpactSoundChance: 50
		ImpactActors: false
		ValidTargets: Ground, Air
	Warhead@4Concrete: DamagesConcrete
		Damage: 280
	Warhead@spiceburner: DestroyResource
		Delay: 5
		Size: 1,0
	Warhead@Condition: GrantExternalCondition
		Condition: burning
		Duration: 50
		Range: 620

chaosbomb1:
	ReloadDelay: 30
	Range: 0c112
	AfterFireSound: audio/daisy_whistle.wav
	Report: audio/OrniBomb01.wav
	Projectile: GravityBomb
		Image: BOMBS
		Velocity: 0, 0, -10
		Acceleration: 0, 0, -2
		Shadow: true
	Warhead@Eff: CreateEffect
		Explosions: gascloud
		UsePlayerPalette: true
		ExplosionPalette: player
		ImpactSounds: audio/daisygas.wav
		ImpactActors: false
	Warhead@OwnerChange: ChangeOwner
		Range: 2c768
		Duration: 1125
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 2c768
		Duration: 750
		ValidRelationships: Enemy, Neutral

chaosbomb_from_husk:
	Warhead@Eff: CreateEffect
		Explosions: gascloud
		UsePlayerPalette: true
		ExplosionPalette: player
		ImpactSounds: EXPLSML4.WAV
		ImpactActors: false
	Warhead@OwnerChange: ChangeOwner
		Range: 1c512
		Duration: 375
		InvalidTargets: Infantry, Structure
		ValidRelationships: Enemy, Neutral
	Warhead@Trigger: GrantExternalCondition
		Condition: unitCapturated
		Range: 1c512
		Duration: 375
		ValidRelationships: Enemy, Neutral

dummy_aim:
	Range: 7c002
	Projectile: Bullet
	ReloadDelay: 40
	Warhead: TargetDamage
		Damage: 0

dummy_aim2:
	Range: 7c002
	Projectile: Bullet
	ReloadDelay: 400
	Warhead: TargetDamage
		Damage: 0

jammerrpointer:
	Range: 5c512
	ReloadDelay: 3
	Projectile: LaserZap
		Width: 30
		Duration: 6
		Blockable: true
		Color: 3E202080
	Warhead@LaserPointer: GrantExternalCondition
		Condition: jammed
		Duration: 9
		Range: 1512
		ValidRelationships: Enemy, Neutral

laserpointer:
	Range: 4c512
	ReloadDelay: 3
	Projectile: LaserZap
		Width: 30
		Duration: 6
		Blockable: true
	Warhead@LaserPointer: GrantExternalCondition
		Condition: vulnerable
		Duration: 9
		Range: 1512

slowlaserpointer:
	Range: 6c512
	MinRange: 0c002
	InvalidTargets: Wall, Structure
	ReloadDelay: 1
	Projectile: LaserZap
		Width: 30
		Duration: 3
		Blockable: false
		Color: 6907b7
	Warhead@LaserPointer: GrantExternalCondition
		Condition: frozed
		Duration: 9
		Range: 32

lasergun:
	Range: 5c512
	MinRange: 0c002
	ReloadDelay: 1
	Projectile: LaserZap
		Width: 30
		Duration: 4
		Blockable: true
		Color: 6cdd12
	Warhead@1Dam: SpreadDamage
		Damage: 30
		Spread: 4
		Falloff: 100, 100
		Versus:
			none: 100
			wall: 50
			building: 85
			wood: 100
			light: 100
			heavy: 50
			invulnerable: 50
			cy: 50
			harvester: 50
		DamageTypes: TriggerProne, FireDeath
		DamageCalculationType: HitShape
