RedEye2:
	Inherits: RedEye
	Range: 6c0

Sniper:
    Inherits: ^SnipeWeapon
    ReloadDelay: 70
    Range: 10c0
    Projectile: InstantHit
        Inaccuracy: 400
    Warhead@1Dam: SpreadDamage
        Damage: 6000

Heal:
	ReloadDelay: 80
	Range: 6c0
	Report: heal2.aud
	ValidTargets: Heal
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: -5000
		ValidRelationships: Ally
		ValidTargets: Heal
		DebugOverlayColor: 00FF00

Napalmstrike:
	Inherits: ^AntiGroundMissile
	ReloadDelay: 50
	Range: 9c0
	MinRange: 2c0
	Report: missile7.aud
	Burst: 8
	BurstDelays: 7
	Projectile: Bullet
		Image: BOMBLET
		Speed: 85
		Blockable: false
		Inaccuracy: 3554
	Warhead@1Dam: SpreadDamage
		Spread: 325
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: GroundActor, Trees
		Versus:
			None: 120
			Heavy: 10
			Light: 30
			Wood: 10
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Eff: CreateEffect
		Explosions: large_napalm
		ImpactSounds: firebl3.aud
		Delay: 5


