

treetoolconf:
	idle:
		Filename: treetool.shp
		Start: 0
	ingame:
		Filename: empty.shp

treetoolconfsap:
	idle:
		Filename: treetool.shp
		Start: 1
	ingame:
		Filename: empty.shp

trees1:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 1
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees2:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 2
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees3:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 3
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees4:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 4
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees5:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 5
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees6:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 6
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees7:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 7
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees8:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 8
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees9:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 15
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees10:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 10
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees11:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 11
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees12:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 12
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees13:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 13
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees14:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 14
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees15:
	Defaults:
		Filename: jungle.shp
	idle:
		Start: 15
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 1
		ZOffset: -1024

trees16:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 45
	damaged-idle:
		Start: 46
	husk-idle:
		Start: 47
		ZOffset: -1024

trees17:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 48
	damaged-idle:
		Start: 49
	husk-idle:
		Start: 50
		ZOffset: -1024

trees18:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 51
	damaged-idle:
		Start: 52
	husk-idle:
		Start: 53
		ZOffset: -1024

trees19:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 54
	damaged-idle:
		Start: 55
	husk-idle:
		Start: 56
		ZOffset: -1024

trees20:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 57
	damaged-idle:
		Start: 58
	husk-idle:
		Start: 59
		ZOffset: -1024

trees21:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 60
	damaged-idle:
		Start: 61
	husk-idle:
		Start: 62
		ZOffset: -1024

trees21:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 63
	damaged-idle:
		Start: 64
	husk-idle:
		Start: 65
		ZOffset: -1024

trees22:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 66
	damaged-idle:
		Start: 67
	husk-idle:
		Start: 68
		ZOffset: -1024

trees23:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 69
	damaged-idle:
		Start: 70
	husk-idle:
		Start: 71
		ZOffset: -1024

trees24:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 72
	damaged-idle:
		Start: 73
	husk-idle:
		Start: 74
		ZOffset: -1024

trees25:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 75
	damaged-idle:
		Start: 76
	husk-idle:
		Start: 77
		ZOffset: -1024

trees26:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 78
	damaged-idle:
		Start: 79
	husk-idle:
		Start: 80
		ZOffset: -1024

trees27:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 81
	damaged-idle:
		Start: 82
	husk-idle:
		Start: 83
		ZOffset: -1024

trees28:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 84
	damaged-idle:
		Start: 85
	husk-idle:
		Start: 86
		ZOffset: -1024

trees29:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 87
	damaged-idle:
		Start: 88
	husk-idle:
		Start: 89
		ZOffset: -1024

trees30:
	Defaults:
		Filename: tree1.shp
	idle:
		Start: 90
	damaged-idle:
		Start: 91
	husk-idle:
		Start: 92
		ZOffset: -1024

leaf_sapling1:
	Defaults:
		Filename: leaf_sapling.shp
	idle:
		Start: 0
	damaged-idle:
		Start: 1
	husk-idle:
		Start: 2
		ZOffset: -1024

leaf_sapling2:
	Defaults:
		Filename: leaf_sapling.shp
	idle:
		Start: 3
	damaged-idle:
		Start: 4
	husk-idle:
		Start: 5
		ZOffset: -1024

tree1:
	idle:
		Filename: treessingle.shp
		Start: 0

tree1.husk:
	idle:
		Filename: treessingle.shp
		Start: 1

tree2:
	idle:
		Filename: treessingle.shp
		Start: 2

tree2.husk:
	idle:
		Filename: treessingle.shp
		Start: 3

tree3:
	idle:
		Filename: treessingle.shp
		Start: 4

jungle1:
	idle:
		Filename: jungle.shp
		Start: 1

jungle2:
	idle:
		Filename: jungle.shp
		Start: 2

jungle3:
	idle:
		Filename: jungle.shp
		Start: 3

jungle4:
	idle:
		Filename: jungle.shp
		Start: 4

jungle5:
	idle:
		Filename: jungle.shp
		Start: 5

tree3.husk:
	idle:
		Filename: treessingle.shp
		Start: 5

tree4:
	idle:
		Filename: treessingle.shp
		Start: 6

tree4.husk:
	idle:
		Filename: treessingle.shp
		Start: 7

tree5:
	idle:
		Filename: treessingle.shp
		Start: 8

tree5.husk:
	idle:
		Filename: treessingle.shp
		Start: 9

tree6:
	idle:
		Filename: treessingle.shp
		Start: 10

tree6.husk:
	idle:
		Filename: treessingle.shp
		Start: 11

tc01:
	Defaults:
		Filename: tc01.tem
		TilesetFilenames:
			SNOW: tc01.sno
			DESERT: tc01.des
	idle:

sniper:
	Defaults:
		Filename: sniper.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 64
		Length: 16
		Facings: 8
	prone-stand:
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Start: 208
		Length: 4
		Facings: 8
		Tick: 100
	liedown:
		Start: 192
		Length: 2
		Facings: 8
	standup:
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 256
		Length: 16
		Facings: 8
	idle1:
		Start: 384
		Length: 14
		Tick: 120
	idle2:
		Start: 399
		Length: 16
		Tick: 120
	die1:
		Start: 416
		Length: 8
		Tick: 80
	die2:
		Start: 424
		Length: 8
		Tick: 80
	die3:
		Start: 432
		Length: 8
		Tick: 80
	die4:
		Start: 440
		Length: 12
		Tick: 80
	die5:
		Start: 452
		Length: 18
		Tick: 80
	die6: electro
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		Tick: 80
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	garrison-muzzle: minigun
		Length: 3
		Stride: 6
		Facings: 8
	icon:
		Filename: sniperico.shp

snipervc:
	Defaults:
		Filename: sniper.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 64
		Length: 16
		Facings: 8
	prone-stand:
		Start: 208
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 208
		Stride: 4
		Facings: 8
	prone-run:
		Start: 208
		Length: 4
		Facings: 8
		Tick: 100
	liedown:
		Start: 192
		Length: 2
		Facings: 8
	standup:
		Start: 240
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 256
		Length: 16
		Facings: 8
	idle1:
		Start: 384
		Length: 14
		Tick: 120
	idle2:
		Start: 399
		Length: 16
		Tick: 120
	die1:
		Start: 416
		Length: 8
		Tick: 80
	die2:
		Start: 424
		Length: 8
		Tick: 80
	die3:
		Start: 432
		Length: 8
		Tick: 80
	die4:
		Start: 440
		Length: 12
		Tick: 80
	die5:
		Start: 452
		Length: 18
		Tick: 80
	die6: electro
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		Tick: 80
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	die-crushed: corpse1
		Length: 6
		Tick: 1600
		ZOffset: -511
		UseTilesetExtension: true
		TilesetOverrides:
			DESERT: TEMPERAT
			INTERIOR: TEMPERAT
	garrison-muzzle: minigun
		Length: 3
		Stride: 6
		Facings: 8
	icon:
		Filename: vcsniperico.shp

gtwr:
	Defaults:
		Filename: gtwrvc.shp
		Scale: 1.3
	idle:
	damaged-idle:
		Start: 1
	make:
		Filename: gtwrvc.shp
		Length: *
	dead:
		Start: 2
		Tick: 800
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	bib:
		Filename: bib2.tem
		TilesetFilenames:
			INTERIOR: bib2.int
			DESERT: bib2.des
		Length: *
		Offset: 0,-2

tsla1:
	Defaults:
		Filename: spkrtwr.shp
	idle:
		Offset: 0,-13
	damaged-idle:
		Start: 1
		Offset: 0,-13
	make:
		Filename: tslamake.shp
		Length: *
		Offset: 0,-13
	active:
		Start: 1
		Length: 1
		Tick: 100
		Offset: 0,-13
	damaged-active:
		Start: 1
		Length: 1
		Tick: 100
		Offset: 0,-13
	bib:
		TilesetFilenames:
			SNOW: mbTSLA.sno
			INTERIOR: mbTSLA.int
			TEMPERAT: mbTSLA.tem
			DESERT: mbTSLA.des
		Length: *
	icon:
		Filename: tslaicon.shp

speakertower:
	Defaults:
		Filename: spkrtwr.shp
	idle:
	damaged-idle:
		Start: 1
	dead:
		Start: 1

mig:
    muzzle:
        Filename: minigun.shp
        Length: 6
        Facings: 8


asianhut:
	Defaults:
		Filename: asianhut.shp
	idle:
	damaged-idle:
		Start: 1

vchut1:
	Defaults:
		Filename: vchut1.shp
	idle:
	damaged-idle:
		Start: 1

vchut3:
	Defaults:
		Filename: vchut3.shp
	idle:
	damaged-idle:
		Start: 1

vchut2:
	Defaults:
		Filename: vchut2.shp
	idle:
	damaged-idle:
		Start: 1

vctent:
	Defaults:
		Filename: vctent.shp
		TilesetFilenames:
			SNOW: tent.sno
			DESERT: tent.des
	idle:
		Length: 10
	damaged-idle:
		Start: 10
		Length: 10
	make:
		Filename: tentmake.tem
		TilesetFilenames:
			SNOW: tentmake.sno
			DESERT: tentmake.des
		Length: *
	bib:
		Filename: bib3.tem
		TilesetFilenames:
			SNOW: bib3.sno
			DESERT: bib3.des
		Length: *
	icon:
		Filename: tenticon.shp
		TilesetFilenames:
	fake-icon:
		Filename: tenficon.shp
		TilesetFilenames:

flagus:
	idle:
		Filename: flagus.shp
		Length: 9
		Tick: 50
		Offset: 0,-12
	bib:
		TilesetFilenames:
			SNOW: mbGAP.sno
			INTERIOR: mbGAP.int
			TEMPERAT: mbGAP.tem
			DESERT: mbGAP.des
		Length: *

e1vc:
	Defaults:
		Filename: e1.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 100
	shoot:
		Start: 64
		Length: 8
		Facings: 8
	prone-stand:
		Start: 144
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 144
		Stride: 4
		Facings: 8
	prone-run:
		Start: 144
		Length: 4
		Facings: 8
		Tick: 100
	liedown:
		Start: 128
		Length: 2
		Facings: 8
	standup:
		Start: 176
		Length: 2
		Facings: 8
	prone-shoot:
		Start: 192
		Length: 8
		Facings: 8
	parachute:
		Start: 377
	idle1:
		Start: 256
		Length: 16
		Tick: 120
	idle2:
		Start: 272
		Length: 16
		Tick: 120
	die1:
		Start: 288
		Length: 8
		Tick: 80
	die2:
		Start: 296
		Length: 8
		Tick: 80
	die3:
		Start: 304
		Length: 8
		Tick: 80
	die4:
		Start: 312
		Length: 12
		Tick: 80
	die5:
		Start: 324
		Length: 18
		Tick: 80
	die6:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		Tick: 80
	die-crushed:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		Length: *
		Tick: 1600
		ZOffset: -511
	garrison-muzzle: minigun
		Filename:
		Length: 12
		Facings: 8
		Combine:
			0:
				Filename: minigun.shp
				Length: 12
				Frames: 0,1,2,3,4,5,0,1,2,3,4,5
			1:
				Filename: minigun.shp
				Length: 12
				Frames: 6,7,8,9,10,11,6,7,8,9,10,11
			2:
				Filename: minigun.shp
				Length: 12
				Frames: 12,13,14,15,16,17,12,13,14,15,16,17
			3:
				Filename: minigun.shp
				Length: 12
				Frames: 18,19,20,21,22,23,18,19,20,21,22,23
			4:
				Filename: minigun.shp
				Length: 12
				Frames: 24,25,26,27,28,29,24,25,26,27,28,29
			5:
				Filename: minigun.shp
				Length: 12
				Frames: 30,31,32,33,34,35,30,31,32,33,34,35
			6:
				Filename: minigun.shp
				Length: 12
				Frames: 36,37,38,39,40,41,36,37,38,39,40,41
			7:
				Filename: minigun.shp
				Length: 12
				Frames: 42,43,44,45,46,47,42,43,44,45,46,47
	icon:
		Filename: e1icon.shp

e3vc:
	Defaults:
		Filename: e3.shp
	stand:
		Facings: 8
	stand2:
		Start: 8
		Facings: 8
	run:
		Start: 16
		Length: 6
		Facings: 8
		Tick: 120
	shoot:
		Start: 64
		Length: 8
		Facings: 8
	parachute:
		Start: 393
	idle1:
		Start: 272
		Length: 14
		Tick: 120
	idle2:
		Start: 287
		Length: 16
		Tick: 120
	die1:
		Start: 304
		Length: 8
		Tick: 80
	die2:
		Start: 312
		Length: 8
		Tick: 80
	die3:
		Start: 320
		Length: 8
		Tick: 80
	die4:
		Start: 328
		Length: 12
		Tick: 80
	die5:
		Start: 340
		Length: 18
		Tick: 80
	die6:
		Filename: electro.tem
		TilesetFilenames:
			SNOW: electro.sno
		Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
		Length: *
		Tick: 80
	die-crushed:
		Filename: corpse1.tem
		TilesetFilenames:
			SNOW: corpse1.sno
		Length: 6
		Tick: 1600
		ZOffset: -511
	prone-stand:
		Start: 144
		Stride: 4
		Facings: 8
	prone-stand2:
		Start: 144
		Stride: 4
		Facings: 8
	prone-run:
		Start: 144
		Length: 4
		Facings: 8
		Tick: 120
	prone-shoot:
		Start: 192
		Length: 10
		Facings: 8
	icon:
		Filename: e3icon.shp

vcapc:
	Defaults:
		Filename: apc.shp
	idle:
		Facings: 32
		UseClassicFacings: True
	muzzle:
		Filename: minigun.shp
		Length: 6
		Facings: 8
	open:
		Start: 32
		Length: 3
	unload:
		Start: 32
	icon:
		Filename: apcicon.shp
