World: # --Copyright Melons 2022, ask permission before use.
	MapOptions:
		TechLevelDropdownLocked: false
		TechLevel: unrestricted
		TechLevelDropdownVisible: true
		# --Copyright Melons 2022, ask permission before use.
		ShortGameCheckboxEnabled: true
		ShortGameCheckboxLocked: false
		ShortGameCheckboxVisible: true
		GameSpeed: fast
		GameSpeedDropdownLocked: false
		# other options are slower, fast, faster, fastest
	CrateSpawner: #random crates on/off
		CheckboxEnabled: false
		CheckboxLocked: false
	MapBuildRadius:
		AllyBuildRadiusCheckboxEnabled: true #can build in allies base
		AllyBuildRadiusCheckboxLocked: false
		AllyBuildRadiusCheckboxVisible: true
		BuildRadiusCheckboxEnabled: true #no build radius limitations
		BuildRadiusCheckboxLocked: false
		BuildRadiusCheckboxVisible: true
	SpawnStartingUnits:
		DropdownLocked: true
		DropdownVisible: true
	MapStartingLocations:
		SeparateTeamSpawnsCheckboxEnabled: true
		SeparateTeamSpawnsCheckboxLocked: false
		SeparateTeamSpawnsCheckboxVisible: true 	
	TimeLimitManager:
		TimeLimitLocked: False
	ScriptLobbyDropdown@CapturePoints: #do not use the same name twice after @
		ID: Cappoints
		Label: Capture Points
		Description: Select amount of capture points!
		Default: entry_off
		Values:
			entry_off: OFF
			entry_1: Middle #doesn't have to be called entry_1 or First.
			entry_2: Sides Only
			entry_3: Middle + Sides
		Locked: false
		Visible: false
		DisplayOrder: 30
	ScriptLobbyDropdown@Difficulty: #do not use the same name twice after @
		ID: difficulty
		Label: AI Difficulty
		Description: AI Difficulty
		Default: normal
		Values:
			noob: Noob
			easy: Easy
			normal: Normal #doesn't have to be called entry_1 or First.
			extreme: Extreme
			impossible: Impossible
		Locked: false
		Visible: true 	
		DisplayOrder: 50
	ScriptLobbyDropdown@TankTypes: #do not use the same name twice after @
		ID: tanktypes
		Label: Tank Types
		Description: Tank Types
		Default: normal
		Values:
			normal: Normal #doesn't have to be called entry_1 or First.
			demolition: Demo Trucks
		Locked: false
		Visible: true 	
		DisplayOrder: 51
	ScriptLobbyDropdown@CaptureTimer: #do not use the same name twice after @
		ID: CaptureTimer
		Label: Capture Timer
		Description: Select amount of capture points!
		Default: entry_3
		Values:
			entry_1: 3 Minutes
			entry_2: 5 minutes #doesn't have to be called entry_1 or First.
			entry_3: 8 minutes
			entry_4: 12 minutes
			entry_5: 15 minutes
		Locked: false
		Visible: false 	
		DisplayOrder: 31
	ScriptLobbyDropdown@NuclearStrikes: #do not use the same name twice after @
		ID: NuclearStrikes
		Label: Nuclear Strikes Every
		Description: Select frequency of strikes!
		Default: entry_1
		Values:
			entry_1: OFF
			entry_2: 5 minutes #doesn't have to be called entry_1 or First.
			entry_3: 8 minutes
			entry_4: 12 minutes
			entry_5: 15 minutes
		Locked: false
		Visible: false
		DisplayOrder: 40
Player:
	GrantConditionOnPrerequisiteManager:
	Shroud:
		ExploredMapCheckboxEnabled: true
		ExploredMapCheckboxLocked: false
		ExploredMapCheckboxVisible: true
		FogCheckboxLocked: false
		FogCheckboxEnabled: true
		FogCheckboxVisible: true
	LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
		Enabled: true
		Locked: false
		Visible: true
	LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
		Enabled: true
		Locked: false
		Visible: true
	LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY: #enable re-deployable MCV (only RA and CNC)
		Enabled: true
		Locked: false
		Visible: true
	PlayerResources:
		SelectableCash: 2500, 5000, 7500, 10000
		#these are the defaults, make sure to add your desired value into this list!
		DefaultCash: 5000
		#only set to something listed before (other players can't join your game if you don't)
		DefaultCashDropdownLocked: false
	LobbyPrerequisiteCheckbox@biolabs: #do not use the same name twice after @
		ID: biolabs
		Label: Bio Labs
		Description: Bio Lab in Middle
		Locked: false
		Visible: false
		Enabled: false
		DisplayOrder: 11
		Prerequisites: bio_enabled
	LobbyPrerequisiteCheckbox@toxicrules: #Toxic Checkbox
		ID: toxicrules
		Label: Toxic Rules
		Description: Toxic Rules
		Locked: true
		Visible: false
		DisplayOrder: 2
		Prerequisites: toxic_enabled
	LobbyPrerequisiteCheckbox@NAVY:
		ID: navy
		Label: Naval Units
		Description: Enables naval units
		Enabled: false
		Visible: false
		DisplayOrder: 13
		Prerequisites: techlevel.naval

