World:
	LuaScript:
		Scripts: Basics.lua, Round1.lua, Round2.lua, Round3.lua
	MissionData:
		Briefing: Minigame\nThe players buy units with supply trucks at start\nthen they fight in a small battle\nYou can win this battle by killing all enemy units or hold the 4 flags for 30 seconds.\n\nFight for 3 rounds technique Tier 1-3
	MapBuildRadius:
		AllyBuildRadiusCheckboxLocked: True
		AllyBuildRadiusCheckboxEnabled: True
		AllyBuildRadiusCheckboxVisible: False
		BuildRadiusCheckboxLocked: True
		BuildRadiusCheckboxEnabled: True
		BuildRadiusCheckboxVisible: False
	-TimeLimitManager:
	-SpawnStartingUnits:
	MapStartingLocations:
		SeparateTeamSpawnsCheckboxEnabled: False
		SeparateTeamSpawnsCheckboxLocked: True
		SeparateTeamSpawnsCheckboxVisible: False
	CrateSpawner:
		CheckboxEnabled: False
		CheckboxLocked: True
		CheckboxVisible: False
	MapOptions:
		TechLevel: unrestricted
		TechLevelDropdownLocked: True
		TechLevelDropdownVisible: False
		ShortGameCheckboxLocked: True
		ShortGameCheckboxEnabled: False
		ShortGameCheckboxVisible: False
		GameSpeedDropdownVisible: False
	ScriptLobbyDropdown@difficulty:
		ID: difficulty
		Label: difficulty
		Description: Choose your destiny!
		Default: normal
		Values:
			easy: Easy
			normal: Normal
			hard: Hard
		Locked: false
		Visible: true
		DisplayOrder: 30
	FlashPaletteEffect@LIGHTNINGSTRIKE:
		Type: LightningStrike
	GlobalLightingPaletteEffect:
		ExcludePalettes: cursor, chrome, colorpicker, fog, shroud, alpha, lighting, effect, player
		Red: 1
		Green: 1
		Blue: 1
		Ambient: 0
	MusicPlaylist:
		VictoryMusic: wins
		-DefeatMusic:
	-StartGameNotification:

^BasePlayer:
	PlayerResources:
		SelectableCash: 5500, 10000, 20000, 50000
		DefaultCash: 20000

Player:
	-ConquestVictoryConditions:
	MissionObjectives:
		EarlyGameOver: True
	Shroud:
		FogCheckboxLocked: True
		FogCheckboxEnabled: True
		FogCheckboxVisible: False
		ExploredMapCheckboxEnabled: True
		ExploredMapCheckboxLocked: True
		ExploredMapCheckboxVisible: False
	LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
		Enabled: False
		Locked: True
		Visible: False
	LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
		Enabled: False
		Locked: True
		Visible: False
	LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
		Enabled: True
		Locked: True
		Visible: False
